[ dis ] [ 2D / 3D / fur / alt / ptr ] [ doujin / kemono ] [ rs ] [ Rules ]

/dis/ - Discussion

Name
Email
Subject
Comment
File
Password (For file deletion.)

[Barachan@Telegram] | [Barachan@Discord] |

Small reminder that /ptr/ rules have been updated.
So please make sure you read the new rules to avoid undue warnings and bans.

[Return][Go to bottom]

File: 1499656697912.jpg (68.05 KB, 640x640, 661e5d8b6bab5a9e2231b0d8a2….jpg) ImgOps Exif Google iqdb

 No.8344[Last 50 Posts]

Previous thread(s) >>6753 >>2437

As before, this is a thread for anything you make. Drawings, paintings, sculpture, crafts, (no, it does not have to be bara related) either just to show off, or to ask for criticism.
Remember to always keep conversation civil and polite. We're here to share ideas and help each other.

Have fun!

 No.8380

File: 1499777764270-0.png (2.37 MB, 2480x3508, solomanrender.png) ImgOps Google iqdb

File: 1499777764270-1.png (1.89 MB, 2480x3508, brendon render.png) ImgOps Google iqdb

File: 1499777764270-2.png (586.53 KB, 2500x1875, maximus face.png) ImgOps Google iqdb

long time no see, I'll kick it off,

fuck my shit up anon.

 No.8382

>>8380
>fuck my shit up anon.

Good luck eon!

I'm still encouraging you to budget your lines more thoughtfully. However, I do see that your lines are getting tighter so props to you on that.

Line details on the face is making the design look overworked. There is also a point where the details starts calling attention away from the focal point to themselves.

Right now, I want to highlight the mohawk guy as there is little benefit in putting that much work on the hair. People won't be zooming in to scrutinize every detail at an extreme close-up and all these details will be lost if you have plans to scale down the image. My down to earth answer right now is when viewed from a reasonable distance the buzzed hair looks like a darker skin tone with compression artifacts dotting the scalp.

On the flip side the quality of the hair on the second guy looks good. Intentional or not the black shade hides the scratchy quality of the line and it makes it look sharper.

Recommendations:
Just life drawings. Yes, still. And more of it. Quick 30 second bursts. You need to start implementing long confident strokes and a time restriction will teach you to be more economical with your lines. This is becoming a cause of concern for me you see.

Dip into caricature. You've drawn enough that the same face is coming through from different characters. Study and draw caricatures to get a hand on different facial shapes and topographies.

 No.8383

File: 1499790302363.png (953.01 KB, 1600x1600, Beach Episode Sketch 28.png) ImgOps Google iqdb

More of a progress report for another entry to the Barabox contest. Pretty much finished with McCree and in the middle on completing Hanzo. Lost of empty space right now as Im planning on cropping it after I finish. First time doing pool water so it is a learning opportunity.

It looks a bit too bright on my phone. May have to turn the brightness down. And yup its pre-mech arm McCree.

 No.8384

File: 1499806279108-0.png (2.61 MB, 2480x3508, 1499777764270-s.png) ImgOps Google iqdb

File: 1499806279108-1.png (302.93 KB, 1085x1377, all layers.png) ImgOps Google iqdb

>>8380
I'll focus on the middle one for now. First off, the next time you draw try counting every line you make. Cuz it's a lot…. try to make a drawing using as few lines as possible, it will help your brain teach you proper contours. Also don't bother drawing each hair, even professional artists who draw in great detail don't even do that(even though it looks like they do, they don't) all it's doing is adding a lot of time to your drawing…..

Anyway, I took the original image and used the lasso tool to fix some of the big problems I noticed right away. The ears are just flat pancakes so I added form. The eyes were just an artistic choice that I chose to change…. but the jaw line is rather formless, so I tried to fix that.
Also, the hair is way too flat, it makes it look like the top of his head was chopped in half.
Then I drew him in my style for fun….

 No.8385

File: 1499809366777.png (1.02 MB, 1600x1600, vers2.png) ImgOps Google iqdb

>>8383
McRee is golden but hanzo has a few deformities to deal with.

I tried to move things around to try and fix the form…. sorry its a little rough.

 No.8388

File: 1499816110916.jpg (311.24 KB, 1600x1600, Beach Episode Sketch 31.jpg) ImgOps Exif Google iqdb

A bit of shading on Hanzo now.

>>8385
Ah, it's not immediately obvious because of the lack of reference points but I'm using a corner of a fish-eye perspective on this one. Hopefully, once I draw in the waves and ripples, it will make it more apparent by creating a grid on the surface of the water. I also have Hanzo in a more slouched recline.

Silhouette-wise it would probably look more readable and less deformed with just 2 or 3 point perspective but my poses are starting to feel too staged and fake so I'm putting some camera anomalies by warping the lens.

However, I wasn't too in love with how boxy his tattooed arm is making his body so I moved it a bit. Made some very small edits on his abs.

Thanks for the notice!

 No.8391

File: 1499819172949.png (86.45 KB, 1451x1177, reclined.png) ImgOps Google iqdb

>>8388
> I also have Hanzo in a more slouched recline.

I noticed…. that's why I changed it in the edit….. he looks like he has severe Kyphosis with his head so far forward while still in a reclined position.

 No.8392

>>8391
Lol point taken. I think I can shift his trapezius forward and shift the base of his neck and compensate by making his headrest thicker on my next edit.

 No.8393

File: 1499826050216.png (668.81 KB, 1775x1347, crash2klineartk.png) ImgOps Google iqdb

Anyone else playing the remastered crash games?

 No.8402

File: 1499900461974.png (1.11 MB, 1200x1600, McCree X Hanzo - Why, Than….png) ImgOps Google iqdb

All done. Hopefully the back doesn't look too bad now. Unfortunately it is still hard to distinguish the perspective with this scene. Oh well.

>>8393
Good lord how does he make it all fit?!

 No.8404

File: 1499906063713.png (618.4 KB, 1167x1313, moar crash2.png) ImgOps Google iqdb

>>8402
He's Snatch Bandercat he's got room for everyone.

The anatomy looks a lot better on Hanzo now.

 No.8405

>>8402
Pocket Ass-mension? lol
Is that the final art? Looks awesome, Imma gonna set it as my phone wallpaper.

 No.8422

File: 1500055125714.png (2 MB, 2480x3508, page 1.png) ImgOps Google iqdb

>>8382

I'm trying to work towards a line-less style that you see some artists do but there isn't actually a guide on how to go from line to no line, I actually just colored in the sketch layer with these ones using a multiply. I'll be the first to tell you, the hair did take a long time and definitely needs to change.

>>8384
While I agree with you on a lot of the suggestions like the ears and the top of the head (also lines again end my suffering), I don't agree with a lot of the physiological changes as it fundamentally changes the appearance of the character by giving him a square-er jaw line, bold eye brows and smaller nose. I think the one you did from scratch looks a lot better as you had more agency. Is there a way to do what you said but for a character with a round face and a vaguely pointed chin? The character is supposed to be kind of unattractive and out of shape.

I use the rule of a characters eyes being halfway down the skull but i am told time and time again that my heads look wrong, send help.

Also please tell my anything I should worry about with my lion head thing before I move on.

Also information overload, here's a page from a thing I'm doing, it has lines, KMS.

 No.8428

File: 1500086017355.jpg (53.4 KB, 750x600, f46f4cbfb276a493a4554338d9….jpg) ImgOps Exif Google iqdb

>>8422
If you want to start getting into a lineless style I'd say you need to get into painting and portraiture, then simplify down from there.

Also…. there is so much wrong with that one panel I don't even know where to begin… and I'm not talking about the art……

If the wheels are not supposed to touch the ground either a) it needs to be using energy to hover… or b) use a natural levitation such as opposite polarization of magnets……(artificially created magnetism is also generated with electricity) which would require a sort of "track" that can provide the opposing force. If this track is to be the road then literally all infrastructure everywhere would need to be replaced for these new vehicles to work…..a fairly expensive undertaking…. no doubt utilizing an ungodly amount of recourses…. and they could never deviate from these tracts, lest they be stranded. Though lets say that in this future all surfaces have been coated in a suitable polarizing material for "public use" of hovering transportation in which nothing needs to ever touch the ground and surface to surface contact is entirely superfluous…. the professor should be concerned that there are wheels at all, and not that they touch the ground… because like I said earlier…. something has to touch the ground when it's not in use…. otherwise it's using energy while not in use….. which is not very "efficient"

 No.8429

File: 1500088009205.png (497.76 KB, 1401x1211, second try.png) ImgOps Google iqdb

>>8422
As far as getting the features you're trying to convey I agree with wolfskie. Caricature will not only help with expressions but also how to simplify and convey the traits you're thinking of. Pointed jaw with chubby cheeks. Pout lips or stern lips. Bitch face or calm relaxed face… all kinds of things have different facial cues, and it's good to learn these so you can create many different characters with unique features.

 No.8432

File: 1500118715232.png (1.38 MB, 1200x1600, zxzx.png) ImgOps Google iqdb

>>8402
I wonder what's the white area on the circles meant to?

White boxer brief? Or bandages?
Sorry if it's meant to be lore friendly and all. Not an avid Overwatch player lol

 No.8433

File: 1500120314223-0.jpg (554 KB, 2480x3508, the good.jpg) ImgOps Exif Google iqdb

File: 1500120314223-1.jpg (500.02 KB, 2480x3508, the bad.jpg) ImgOps Exif Google iqdb

File: 1500120314223-2.jpg (614.18 KB, 2480x3508, the recommendation.jpg) ImgOps Exif Google iqdb

>>8422
I'm gonna tackle this one since this is the first time I've seen you do sequential art. There are some good in here so he is my good,bad, recommendation.

I don't know if the character on the lower right is the main character but is she suppose to be sad because she is late? Well I made the assumption for a clue on what is going on.

>>8428
That is the problem with writing science fiction. Somebody who sees a technical misfire will call you out on it an rightfully so. Heck not even just sci-fi but any inaccurate element that you used in your story. Either write what you know or do some research to get by with story. That or just fill the dialogue with vague scientific platitudes.

 No.8434

File: 1500120451350.jpg (94.41 KB, 700x693, inner netting.jpg) ImgOps Exif Google iqdb

>>8432
Haha no, not for lore reason. Just me being anal about the details. It's suppose to be hints of the inner netting you have inside swimming trunks.

 No.8435

>>8434
I see I see. Makes sense ;)

 No.8436

File: 1500197569634.png (1.61 MB, 2480x3508, page 2.png) ImgOps Google iqdb

>>8428
>>8433
The hover cars things is an in-joke in Overwatch, they said they were going to have only floating cars in the whole game. When there was a parked car in the uprising event that was touching the ground people made a joke about the game being literally unplayable. I'm sorry, I didn't make the rules.

also ill try to change as much as i can with the speech bubbles and some of the minor elements.

here the next page in advance of me putting in the last bits.

 No.8437

>>8429
Also I forgot to mention, that looks way better imo. More like Brendon, don't get to see my own characters illustrated back at me often so it feels really cool.

 No.8440

File: 1500258950664-0.jpg (3.31 MB, 8640x900, Major Arcana Light And Sha….jpg) ImgOps Exif Google iqdb

File: 1500258950664-1.jpg (1.25 MB, 1100x1200, Night Riders.jpg) ImgOps Exif Google iqdb

File: 1500258950664-2.jpg (1.01 MB, 893x1263, Artwork1V3.jpg) ImgOps Exif Google iqdb

I've been thinking about a story about a Tarot-based adventure for the longest time now, but what I really wish I could make is a tactical RPG in the style of Final Fantasy Tactics.

 No.8455

>>8440
I love your art style! :D

 No.8466

File: 1500400647181.jpg (625.8 KB, 662x950, 71617_3.jpg) ImgOps Exif Google iqdb

I usually draw bodybuilders on the side so I'm in that muscle mentality when drawing bara. What do you guys think?

 No.8468

File: 1500426012011-0.jpg (637.29 KB, 662x950, 1500400647181fv.jpg) ImgOps Exif Google iqdb

File: 1500426012011-1.png (453.45 KB, 3433x1229, nipple placement.png) ImgOps Google iqdb

File: 1500426012011-2.jpg (72.66 KB, 420x618, Hot-Czech-Male-Bodybuilder….jpg) ImgOps Exif Google iqdb

>>8466
Very very very nice. The only thing I think I can say about this is that the nipples look a little weird. Everything else is immaculate.

While everyone does sorta have different nipple placement, typically 1 its much closer to the armpit than the sternum. And 2 moves up or down depending on the muscle and or fat underneath. Usually fat pushes the nipples up and/or out. Which is how women get that "perky" nipple placement in youth before things start to sag. Muscle however pushes the nipples down. 90 percent of the pectorals are already above the nipples, so the bigger those muscles become the 'lower' the nipples appear. that's why some really ripped bodybuilders sometimes appear to not even have nipples when viewed from different angles. But it does depend a lot on the muscles that they chose to focus on, there are different muscles in the pecs that can be worked out differently. In any case, most usually, at least to some degree, push the nipples further down on the pecs.

All in all though your painting is amazing, proper values and color, all excellent. Keep it up.

 No.8470

>>8466
Good lord look at head-crushing thighs!

I'm going to be talking not about anatomy but in purely aesthetic taste. If you cover up the rest of his body and isolate everything from his collarbone and up, he looks like a normal guy because his neck's thickness is slightly average (relative to the rest of his body) and his trapezius is a slope instead of a hill. Not to say that guys can't neglect building that area but as I said just a matter of personal aesthetic.

 No.8471

>>8468
It was probably based on a photo and nipple placement can vary depending on the person.

 No.8472

File: 1500484976261.png (8.92 MB, 3500x4500, Laxus - OmigawdMatt.png) ImgOps Google iqdb

Hey guys, I've recently been learning to digitally paint. But I've been stuck with cell shading for a year or two. And now I'm eager to go beyond. I've been gathering a lot of inspirations from other artists such as Dopey (aka yy62401). I've been trying to get my hands on painting muscles tutorials but so far I haven't bumped into any. Overall, I know the shading and lighting is totally off but I would love to hear feedback from you guys. Thanks!.

 No.8474

>>8468
Thank you for this! Like >>8471 said though that's what the guy in the picture looks like, but I think it's much more important to understand how things work than just copy an image, so thank you for the explanation!

>>8470
Thanks! And yeah, that's what he looks like in the picture too, I made him a bit beefier so I should've probably made his neck proportional to that.

 No.8482

File: 1500589246342.png (543.57 KB, 1518x3720, cranku1.png) ImgOps Google iqdb

Okay so I really need some help with the lower body parts in this drawing I'm doing, especially the legs/feet. I'm not sure if they are drawn correctly…

 No.8483

>>8482
I don't mean to be preachy but the thumb of the left hand is a bit too big.

Also the upper back makes him to be a bit hunched(?)

 No.8484

File: 1500649350860-0.jpg (38.56 KB, 379x930, parallel.jpg) ImgOps Exif Google iqdb

File: 1500649350860-1.jpg (43.1 KB, 379x930, handsoft.jpg) ImgOps Exif Google iqdb

File: 1500649350860-2.jpg (57.65 KB, 930x379, side.jpg) ImgOps Exif Google iqdb

>>8482
Hey DFK. The first thing to bring up there are a lot of noticeable parallel lines on his back. Parallel lines just flattens the form making it look robotic and not to mention it brings the attention to itself. There are also some mirroring curves with the way his tricep and bicep forms a big circle on his arm. Since his arm is bent, compress his bicep more while the tricep stretches.

Next is the line of action. With the way his torso curves, it looks like he is trying to bring his chest out instead of being hunched over like a big spoon with the compression point on his side instead of his back.

 No.8485

File: 1500649605328-0.jpg (32.56 KB, 379x930, flour sack.jpg) ImgOps Exif Google iqdb

File: 1500649605328-1.jpg (54.05 KB, 379x930, recommendation.jpg) ImgOps Exif Google iqdb

File: 1500649605328-2.jpg (43.92 KB, 379x930, trace.jpg) ImgOps Exif Google iqdb

>>8482
Here is a flour sack of what I think the line of action should be and where the compression would go from the birds eye view.

To keep his upper arm from becoming parallel from his body, bring it out more and it will fix itself.

I also brought his right leg a little bit in so his lower legs won't look too mirrored from each other and it just makes the flow of his gesture less interrupted.

 No.8486

File: 1500651881437.jpg (122.05 KB, 875x1125, lighting.jpg) ImgOps Exif Google iqdb

>>8472
Since you're asking about lighting and shadings, I'm only going to touch the areas affected by it. I'm not the most eager to tackle painterly but here goes.

With the way the form is painted, you're missing some bumps and creases created a toned body. The brow ins't defined by lights and shadows so the eyebrow looks like it's stuck on a smoothed surface.

This part is a bit hard to explain without demonstrating it upfront. Lighting looks like it simply goes from light to dark. There is a very pronounced yellow back light being projected behind him. This will create a very dark core light that rings around the form just before the back light plus a very minute reflected light. The plain white hotspot depends on you unless you want the skin to look more diffused or more oily looking. Also a you can elect to add a subsurface light around the perimeter of his silhouette due to that light if you are willing to add a hint of realism on your style.

My recommendation is to study not just life drawing with a spotlight but also still life painting to get acquainted with how different materials play with lights and shadows.

 No.8701

File: 1501824438291-0.png (249.19 KB, 604x860, cr_1.png) ImgOps Google iqdb

File: 1501824438291-1.png (234.95 KB, 604x860, cr_2.png) ImgOps Google iqdb

Finished this yesterday

 No.8711

File: 1501908964548.png (531.49 KB, 1518x3720, cranku2.png) ImgOps Google iqdb

>>8485
A little late but thanks for the feedback/help! I attempted to change what I could from your edits. Although I am still having difficulties drawing out the hand on the pillow properly. Been looking at references but even then it didn't help much. As far as everything else, perhaps the legs and feet might still be a little iffy.

 No.8725

Is it just me or waifu2x.udp.jp is now dead/nonfunctional?

I keep getting "Error: Invalid Request" when trying to convert.

And can anyone point me to some other alternatives?

 No.8726

>>8711
If you want something with this level of detail you should probably look for some photo references first. Is not that easy to figure out poses that require gravity on more points of the body than just feet.

 No.8738

>>8701
This one looks 2d cellshaded but at the same time it feels 3d. senpai teach me how to achieve such effects?

 No.8762

File: 1502499401420.png (245.72 KB, 604x860, belt2.png) ImgOps Google iqdb

>>8701
The upper body is great, and the style is so clean and sexy.

The belt area though is a little strange looking to me. The belt doesn't look like it's positioned well. It looks like it's synched tight….. but at the same time it's seated well below the waist and the strap goes right across the buttocks. Meaning as soon as he starts walking, his belt will start walking down to the floor. Even if it's kept loose, it'd probably look more natural if the back of the belt sat at the top of the buttocks, sorta resting there.

 No.8764

File: 1502513406316.png (813.03 KB, 1820x2607, 3GIB.png) ImgOps Google iqdb

>>8726
Well I just gotta keep looking in that case.

Ever since I had this work on stand-by, I worked on another drawing so here it is.

 No.8802

File: 1502674527815-0.png (954.78 KB, 1820x2607, 15025134063.png) ImgOps Google iqdb

File: 1502674527815-1.jpg (198.64 KB, 600x451, 3D-Pencil-Drawings-and-ill….jpg) ImgOps Exif Google iqdb

>>8764

The drawing is really flat. I tried a little bit of stretch and skew Ina few parts to try and add form, but really I'd recommend that you stay away from head-on poses until you get a bit more of 3d form understanding.

 No.8803

File: 1502674882177.png (377.82 KB, 496x460, untitled.png) ImgOps Google iqdb

Also.

How does everyone feel about trying weekly challenges?

I think it'd be fun to all draw from the same prompt and then provide critique afterwards. And since the prompts are all vague we'd each end up drawing completely different things. I remember doing something like this with a group back in high school and it was really fun.

 No.8814

>>8802
I guess those highlights and shadows I added weren't sufficient enough then. Always thought this didn't look "as" flat as you say it is, but I suppose I'll have to take your word for it.

 No.8815

File: 1502755025992-0.png (412.16 KB, 1325x1337, the shape of the chest.png) ImgOps Google iqdb

File: 1502755025992-1.jpg (145.92 KB, 1500x1500, ab246fe4-0401-45c6-a2fa-de….jpg) ImgOps Exif Google iqdb

>>8814
Its not a matter of how many shadows and highlights you add. You can fill the whole painting in high contrast with practically all highlights and shadows but if they don't correspond to the shapes of the drawing then it adds no depth at all.

For example… you added shadows under the flare of the collar on the jacket…. no I don't know what it's called… the floppy things on the front where one might pin a boutonniere. You added a rather substantial shadow there. It is one of the most defined shadows in your image. It is one consistent line throughout from the top to the bottom which tells us a lot about the shape of the form that the shadow rests on(his chest)…. in addition to the distance between the floppy thing and that object(again, his chest.) with a shadow that size, I'd guess the floppy thing is floating at about one half to one inch away from the chest…. whereas typically it would rest against the chest unless popped outwards. In addition, since the shadow is a more or less constant thickness from the neck downward, we can also assume that this man has no clavicle. Or pectorals which connect to the clavicle.
On the picture I drew the three basic angles for the upper front chest as it should probably be represented with your shading. The current way you have it shaded make the chest look like it's shaped like the second picture… that's why I said it looks flat. It reminds me of those dress shirts that are packaged folded on a cardboard square, but the collar is popping out to keep its shape, while everything else is kept flat.

In any case. You should keep in mind that proper shading is just as important to the form of the drawing as the lines are. If the shadows don't convey the proper shapes, no amount of line work can save you, just like how no amount of proper shading, can fix improper anatomy or structure of an object.

 No.8816

>>8815
Ah, now I understand my mistakes. In hindsight, I was actually thinking of making a semi big wide shadow in the middle of the jacket where his chest should be, but then I thought it would look more flat and it does appear to be the case as well considering your edits and advice.

Anyway, I appreciate the criticism and I'm hoping to fix this soon since I will be reusing this drawing at some point later again. Thanks.

 No.8817

File: 1502760099892-0.png (1.21 MB, 1997x1627, junkrats art.png) ImgOps Google iqdb

File: 1502760099892-1.png (1.98 MB, 2920x2640, bathtime.png) ImgOps Google iqdb

So this is what I worked on today….

I don't know why I find junkcree so cute, but apparently there are very few people who share my opinion….
Also, anyone know how I might be able to Australianize junkrat's speech a bit?

 No.8825

>>8815
Woudnt be easier just show an example?

 No.8838

File: 1502841531138.gif (1.96 MB, 325x215, phoebe-13.gif) ImgOps Google iqdb


>>8825
My original response had a quick edit to try and fix it a bit but to really show a good example I'd have to redraw the entire page for him….and right now I'd rather use my time drawing things that I want to draw…like weird ships that no one asked for :D

 No.8839

>>8838
>Oh, I wish I could but I don't want to.

Oh, well, you suggested the weekly "challenge" after all. The less you could do was at least try to encourage people showing some work of your own. But hey… you do you.

 No.8840

File: 1502844705465.png (1.17 MB, 3650x3300, marker sketch.png) ImgOps Google iqdb

>>8839
You must be real fun at parties.

>>8764
Here is a sloppily painted example of what I was getting at with the flatness. Now my drawing is greatly exaggerated, but you can see how the form of the body is not lost completely when given clothing….a good bit of detail gets lost, but the structure remains. (sort of the same principle to how you can usually still see female breasts even under thick or heavy clothing, there's still some boobs under there)

 No.8844

>>8839
He isn't wrong though.

 No.8873

File: 1502980186748.jpg (96.43 KB, 1010x561, JPEG_20170817_092823~2.jpg) ImgOps Exif Google iqdb

And one with no tiddies

 No.8902

File: 1503163646892-0.png (1.92 MB, 2480x3508, gabby render.png) ImgOps Google iqdb

File: 1503163646893-1.png (2.94 MB, 2480x3508, page 3.png) ImgOps Google iqdb

It's time again to dubiously place the validity of my self worth on the opinions of strangers on internet image boards.
Another portrait that uses too many lines, and a another comic page that uses a few less.

>>8803
I have an honors project that's killing my time atm I'm afraid, but that would be fun in theory. I am secretly dying from lack of people who share my interests IRL and it makes me wish I had the energy to participate.

 No.8917

File: 1503271820401.png (77.83 KB, 600x600, 10479040_814361465249512_5….png) ImgOps Google iqdb


>>8902
Wow. Many pronouns, much confused….. what the fire truck is happening?


I've found that for myself, personally, writing the comic out as if it were to be published just as a book by itself, really helps me focus on the proper and concise dialog that needs to be spoken. It also makes it a little easier for me to figure out the choreography because it's written in conjunction with the dialog that it goes with. Then all I have to worry about when doing the layout is the cinematography. It's tough to do all 3 of the things you need to do well enough when you're doing them all at once. When making a comic you're an illustrator, writer, and movie director….. so you should break things down into smaller pieces so you can focus on everything individually and give it the attention it needs.

 No.8918

File: 1503272566267-0.jpg (752.84 KB, 4500x3000, scrolling (pitched tent).jpg) ImgOps Exif Google iqdb

File: 1503272566267-1.jpg (762.29 KB, 4500x3000, scrolling (peek a boo).jpg) ImgOps Exif Google iqdb

File: 1503272566267-2.jpg (718.69 KB, 4500x3000, scrolling (exposed).jpg) ImgOps Exif Google iqdb

>>8344
I finished this not too long ago.

 No.8927

File: 1503360799095-0.png (4.68 MB, 4500x3000, recolored.png) ImgOps Google iqdb

File: 1503360799095-1.jpg (43.68 KB, 700x419, gamut_landscapes.jpg) ImgOps Exif Google iqdb

>>8918
Woah there, leave some colors for the rest of us.

The colors you've used are all high chromatic…. which you should only ever have one fully chromatic color per image…. sometimes you can break this rule but only sparingly…. aside from this; because you've used so many oversaturated colors, it's impossible to sell the light of the lamp or the phone… since both would naturally have less luminosity than whatever light source is filling the room. I converted your image to greyscale and used some overlays to add more subtle color…. now you can actually imagine that he's in a dimly lit room.

Here's also an example of color selection when it comes to highly saturated colors and why I said what I did about trying to choose only one. Notice how the orange is highly saturated but all of the other colors, especially those that get further away from the color orange, are less saturated. Yet, the landscape still looks naturally colored, with colors other than orange…

 No.8929

File: 1503396935491-0.jpg (119 KB, 1024x1333, heavenlapse_by_eon714-d7wu….jpg) ImgOps Exif Google iqdb

File: 1503396935491-1.png (6.72 MB, 2500x2240, Faines wings render.png) ImgOps Google iqdb

File: 1503396935491-2.png (874.21 KB, 2224x3500, Monkey Paint.png) ImgOps Google iqdb

>>8918
>>8927
Things I like to use high chroma on are usually magic or a light source.

 No.8931

File: 1503412011300-0.jpg (183.94 KB, 1280x752, blood_elf_mage_by_yenin-da….jpg) ImgOps Exif Google iqdb

File: 1503412011300-1.jpg (167.13 KB, 800x800, saara-makinen-dark-elf-mag….jpg) ImgOps Exif Google iqdb

>>8929
>magic or a light source.

Yes those are usually the most common uses of over saturated colors. And because both of these are very powerful lights and colors, they actually change the color of other things around them, that's why having other saturated colors that are not light sources usually doesn't work well. Take this first image for example. The elf is wearing a rich red armor…but because he's wielding bright green magic the red is pushed darker and less saturated to make sure it still looks natural. If the red in his armor was kept it's orginal red then it would not look realistic…because it would give the effect that it is also a light source (like a glow) and that it exists in a separate dimension from the lighting of the environment.

But this rule also goes for white too…in this other picture she's wearing a very light cloth…either white or close to it. But if it was painted with pure titanium white…it wouldn't look realistic. It would look out of place since everything else is being affected by the blueish grey lighting.

 No.8938

File: 1503453694596.png (546.87 KB, 893x1259, armor prank.png) ImgOps Google iqdb

Red armor does look so sexy too…. so I drew this today…..I don't know what's wrong with me :P

 No.8946

File: 1503540850707.jpg (187.07 KB, 1800x1600, Block sucker.jpg) ImgOps Exif Google iqdb

>>8927
Yeah. Im total shit when it comes to coloring. Thanks for the pointers.

also i sketched this a while back

 No.8957

File: 1503667019422-0.png (2.94 MB, 2480x3508, page 3.png) ImgOps Google iqdb

File: 1503667019422-1.png (1.97 MB, 2480x3508, page 4.png) ImgOps Google iqdb

File: 1503667019422-2.png (2.6 MB, 2480x3508, page 5.png) ImgOps Google iqdb

i fixed the dialogue in page 3, also these a lot of empty wall space in page 4 that I'm not sure about, and then there's another page.

 No.8958

File: 1503717358288.png (4.33 MB, 7300x6600, efore scales.png) ImgOps Google iqdb

>>8957
Push it darker, also put the words on the bottom, not in the first panel.

You can really make this scene feel cold and alone by keeping everything as dark as possible. I chose to add some cactus flowers around her to pop out of the darkness to let the reader know that there is more than just her in the room, but I wanted everything else in the room to be black… I actually wanted to push it darker but then you couldn't see the light show and I wanted to keep that in so I stopped playing with the levels.
But you can also make the scene feel more alone by only having the teacher be backlit by the door, and the student being frontlit by the hologram. And you can also put the teachers words in white text without a bubble, or just a white line surrounding the words. That will help to sell some of the isolation that the character is feeling. Just a couple ideas.

 No.8967

File: 1503881166900.jpg (151.38 KB, 1280x720, maxresdefault.jpg) ImgOps Exif Google iqdb

>>8957
One more thing I forgot to mention; when changing scenes it's usually best to include an establishing shot, even if it's only one panel. Even if it's just one action that's not of the environment, like a hand knocking on the door, it's still better than nothing.

Conversely you could use the delaying suspense approach and use the large panel with the room as the establishing shot…. but you still need some mind of lead in from the last scene. This can be a fade in, or again a minor action like the knock.

Without these transitional frames there's nothing but the page numbers to tell the reader that they haven't missed something. Just look at only the last panel of page 3 and only the first panel of page 4…. seem a little confusing, even at all? That's also why I'd recommend putting the dialog in the lower panel rather than the first because there's just no lead in at all. Also, since the door is only just opening as she speaks it's almost like she saw flowergirl in the room before the door even opened.

 No.8987

File: 1504340076365-0.png (469.59 KB, 2480x3508, Page 3point5.png) ImgOps Google iqdb

File: 1504340076365-1.png (2.27 MB, 2480x3508, page 4.png) ImgOps Google iqdb

>>8967

proto establishing shot for zymmetra'z hidey hole, yeah I agree about the establishing shot, there's one more scene change remaining I need to remember. a freshly darkented and re organised speechbubbleed page 4

 No.9021

File: 1504927951483.png (1.51 MB, 921x2421, king of the gerudo l.png) ImgOps Google iqdb

Drew a lot of botw smut today…. so have a Ganondorf in gerudo-wear… I tried to imagine what he might look like if he was actually in botw… I think I missed the mark but it was still fun.

 No.9035

File: 1505132046629.png (704.46 KB, 2480x3508, Page 3point5.png) ImgOps Google iqdb

>>9021
ganondorf has always been a bit of a tart.

also establishing page for scene change..

 No.9040

Dude, learn to use the straight line tool for the background. Also, the quality of your line work is a rough copy at best.

I recommend you use Sai for line art and Photoshop for coloring. I find Sai has crisper edges if the setting are set right.

 No.9054

File: 1505289050868.png (692.1 KB, 2480x3508, Page 3point5.png) ImgOps Google iqdb

>>9040
making an assumption that's directed at me, I did a bit of a tidy up, in my defense, I was under the weather. also the technical term is "dogs breakfast"

 No.9068

File: 1505374640260.png (2.25 MB, 2480x3508, page 6.png) ImgOps Google iqdb

>>9054
one more for the time being

 No.9071

File: 1505431265710.jpg (308.66 KB, 959x959, IMG_20170914_101559_511.jpg) ImgOps Exif Google iqdb

Beginner artist here. What do you guys think if this?

 No.9073

>>9071
whoa that's sick! there is a bright future ahead of you if that's your beginner art skill level

 No.9080

>>9073
Haha thanks. By beginner I mean I still have a lot to work on to improve. I've been drawing for about 6 months. Before that even my stick figures were bad.

 No.9096

File: 1505798864531.gif (1.13 MB, 320x213, tumblr_o8f1vuI03r1ueh03io1….gif) ImgOps Google iqdb

>>9071
wait, so you're telling me you've been drawing for only 6 months and this is your results so far?! well shit… I got a lot of reevaluating to do.

 No.9098

File: 1505828591478.jpg (124.03 KB, 813x813, JPEG_20170917_015313~3.jpg) ImgOps Exif Google iqdb

>>9096
I focused my art on just portrait studies, and I posted a lot of my work on 4chan to get roasted.

Here's some tips I found useful:
·Don't be afraid to shade
·Use values, not lines to describe forms
·Blending stump/tortillon/chamois are your best friends in getting rid of the scribbly look of filled areas
·Toned paper allows you to simply draw highlights on the subject, instead of having to draw everything around the highlights

:)

 No.9125

Oh my… i better not say how long I've been drawing *hiding* XD

 No.9130

>>9098
well….i don't do much traditional drawing but thanks for the tips.

 No.9193

File: 1506133804176-0.jpg (2.27 MB, 3824x1653, Winx_Re-try_v3.jpg) ImgOps Exif Google iqdb

File: 1506133804176-1.png (3.95 MB, 1292x1067, frora.png) ImgOps Google iqdb

File: 1506133804176-2.jpg (594.12 KB, 801x1539, Winx_Re-try_v2b.jpg) ImgOps Exif Google iqdb

I'm in a mildly upsetting situation. Been working on this Winx Club fanart for some time now. I have received a lot of feedback telling me the line arts anf flat color early versions for it are far better than the fully rendered ones, with all the shading and stuff. Takes a lot of work to get all the colors, lights and shadows where I want, but it seems everyone thinks that just makes it ugly.

 No.9196

>>9193
for real? who the hell told you that? a blind person? lol i think they look great, i personally love the colors, they look so alive! while it's okay to listen to what others say about your art you don't have to do everything they say, it's your art and no one else's, if you keep changing your artstyle and feeling bad whenever people say it doesn't look good then it won't be your art anymore and you would become a slave to a bunch of people whose opinions are subjective and not final, i bet they don't even know what they want from your art! be yourself, express yourself through art and ignore those who don't enjoy your art for what it is now, i mean they might have a point if it was deviantart-bad but it's faaaar from that buddy

 No.9201

File: 1506167272644-0.jpg (77.11 KB, 731x575, winxcompositespec.jpg) ImgOps Exif Google iqdb

File: 1506167272644-1.jpg (154.42 KB, 801x1539, winxcomposite.jpg) ImgOps Exif Google iqdb

>>9193
First of all you did a great job with the line art itself. It's very successful. I must say that I was never a fan of the Winx style but the translation to your style makes it easier for me to appreciate. I think since you are veering close to realism, it is a lot less forgiving than when you just lay out the flat colors. In the flat colors you can see the line strokes and it makes the work effortless.

I want to highlight the Flora work. I get that you are working with faeries but the lighting is getting to be too overworked. Luminescent wings, I get that. Silky clothing material, yup. But when it comes to the organic surfaces like skin, hair and petals, the way they react to the light makes them look like they are also made of silk.

The spectacular behavior of her legs and face looks too hot especially making the rendering look too overworked. What I have attached is a composite of your line art, flat color and full render and played with the transparency. I personally think that with the skin a little bit more diffused, it makes it look softer.

 No.9205

File: 1506180587711.jpg (738.01 KB, 1464x2414, GwendolynImage.jpg) ImgOps Exif Google iqdb

>>9193
Your artstyle reminds me of odin sphere, I like it a lot.

 No.9209

File: 1506215119495-0.png (1.02 MB, 1292x1067, 1506133804176-3l.png) ImgOps Google iqdb

File: 1506215119495-1.png (488.13 KB, 1292x1067, 1506133804176closeup.png) ImgOps Google iqdb

>>9193
Honestly besides the silly muppet arms,(which are probably true to the source material)I think the only problem is the nose.

And the reason the earlier stages were kinder in that regard is because they were undefined. If left undefined like in >>9205 then I doubt anyone would've found offense with the final result…. but because you chose to define it… anatomy is then paramount. And yes, I know noses are hard to paint….. it took me much longer than it should have to paint this one, and I know I made a lot of mistakes…..

 No.9210

File: 1506215832513.gif (442.93 KB, 499x281, 3d817ceb519fddc09dba229487….gif) ImgOps Google iqdb

>>9098
It sounds like you may be one of the few people that is learning the right way from the start… most people learn everything backwards (myself included) are then forced to unlearn everything so that they can then learn the right way. You get to skip that step lol.


So good on ya mate.

 No.9230

File: 1506446541973-0.png (2.17 MB, 2480x3508, page 7.png) ImgOps Google iqdb

File: 1506446541973-1.png (3.1 MB, 2480x3508, page 8.png) ImgOps Google iqdb

Last two pages, I really want to make the bleed image look beautiful.

 No.9231

File: 1506471390470-0.jpg (29.95 KB, 736x335, 9b432fe22d54852ce969373c3d….jpg) ImgOps Exif Google iqdb

File: 1506471390470-1.jpg (78.86 KB, 640x800, b435ac0826915e8a397b2cb53d….jpg) ImgOps Exif Google iqdb

File: 1506471390470-2.jpg (127.25 KB, 1307x611, dmp_environment_by_byzwa_d….jpg) ImgOps Exif Google iqdb

>>9230
I find most people make the mistake of trying to make a pretty sunset image by defining the sun and the sky….. but it's usually the ones that focus on the landscape which are the most beautiful and interesting.

Sometimes they don't even have a clearly defined sun or flashy colorful clouds in the sky, yet are still beautiful sunset images.

 No.9233

File: 1506478505559.png (1.2 MB, 1313x1517, earscollage.png) ImgOps Google iqdb

So I've recently discovered that whenever I'm sketching random characters, if I want them to look endearing, whether old or young and whatever expression they're using….. for whatever reason I draw them with big ears.

….but while I find them endearing…. they probably look terrifying to everyone else….. so what do you guys think?

((sorry, I went a little too tumblr on the coloring))

 No.9243

>>9233
Keep drawing your characters the way it makes you feel best and give no fucks about "what will others (usually freaking "normies") think", that way of thinking is nothing but a big shackle that will only make you struggle, to the point of loathing artmaking altogether.

They don't look terrifying at all. I love that chunky gobbie and the light scattering effect!

 No.9245

File: 1506515674627-0.png (3.32 MB, 2480x3508, page 8.png) ImgOps Google iqdb

File: 1506515674627-1.jpg (59.15 KB, 852x480, 1.jpg) ImgOps Exif Google iqdb

>>9231
I want it to be a landscape of the edge of the city, with the river reflecting the sky like in the first image you linked. The green part is meant to be a flat jungle like the one in the photo I have included.

>>9233
I find people who can listen to be endEARing. k ill stop

 No.9259

Hey Taro! Can you teach us how to draw fricking ears? Mine looks like a buttons!

 No.9260

>>9259
Sinix is a much better teacher than I.

https://www.youtube.com/watch?v=IVbqoy_JEV0

 No.9261

>>9260
Alright I got the gist of it. Thanks man.

 No.9287

File: 1506648887872.jpg (189.07 KB, 540x960, resized crown.jpg) ImgOps Exif Google iqdb

I meant to turn it into a wreath…but i didn't have enough stems….

So now it's a pretty purple crown for this redhead fag. Yay.

I really want to plant one of these at my house……but I'm already out of space for more plants lol. I might have to combine some of my fruit trees into one tree to make more space…..

 No.9298

File: 1506717028253.png (429.44 KB, 1500x1536, KubardFace2.png) ImgOps Google iqdb

Sketched out Kubard from Arslan Senki.

 No.9311

File: 1506816229677.mp4 (2.82 MB, 1600x900, Magicks By Vellure.mp4) ImgOps Google iqdb

Finished compiling these magic spells I animated some time ago!

 No.9317

>>9311
surely amazing :o

 No.9330

File: 1507004504154.png (146.83 KB, 781x997, Braum.png) ImgOps Google iqdb

Hi! First time posting here. I have recently Finished this. So what you guys think?

 No.9331

>>9330
I love him. Do you have an FA/Twitter?

 No.9339

>>9331
Unfortunately I do not have an FA/ twitter account. I think it will be four months since I started drawing again. I have a lot to learn.

But I think I might make an FA account. I mean it might be fun.

 No.9370

>>9330
>>9339
Please let us know when you do. I think I'm already a fan. ;)

Do you have a username? Would you consider posting on tumblr?

 No.9390

File: 1507599488692.png (515.94 KB, 1689x1696, orcs.png) ImgOps Google iqdb

Orcs are supposed to be scary lookin right?



I think I'm doin sum'n wrong cuz mine keep lookin kinda cute.

 No.9392

>>9390
Nah, I like your orcs Taro! It's so cute.
It adds a little diversity to the entire race you know? Not all orcs are musclebound scary green goblin thing.

 No.9401

File: 1507691572158.png (942.58 KB, 2203x2123, orcsb.png) ImgOps Google iqdb

>>9392
Yeah…… but the muscle-bound part ain't so bad…

 No.9404

>>9401
Aww he's a big beefy doofy-doo! I always love cute bara art like this rather than the raunchy ones.

Now I know why people like orcs so much. I think I'm a fan too hehe.

 No.9425

File: 1507992528186.png (734.4 KB, 2480x3508, Brandon 2.png) ImgOps Google iqdb

it brandon again, but this time in under 15 mins

 No.9432

File: 1508034480344.png (410.58 KB, 3201x1011, 15 minute faces.png) ImgOps Google iqdb


>>9425
Y'know, if you practice drawing with as few lines as possible you will develop a better visual library and save so much time. I have carpal tunnel in my hand so I usually can't hold the pen for more than 15-20 minutes before I have to take a break…. from left to right it took me 15 minutes for the old guy. 11 minutes for the kid. And less than 60 seconds for each of the line drawings. Then I counted the lines so you could see how few lines you actually need to make a vague face. An exercise I recommend you try. Try drawing a face, and then draw another face using half the number of lines and keep going until you can't make faces anymore.

>>9404
All I need in a man is that he can make me smile~
That's why I'm going to be marrying Reddit, ha.
(https://www.youtube.com/watch?v=mvUqiTjIn3k)
the internet is full of stupid amazing shit.



Delete Post [ ]
[Return] [Go to top]
[ dis ] [ 2D / 3D / fur / alt / ptr ] [ doujin / kemono ] [ rs ] [ Rules ]