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File: 1499656697912.jpg (68.05 KB, 640x640, 661e5d8b6bab5a9e2231b0d8a2….jpg) ImgOps Exif Google iqdb

 No.8344[View All]

Previous thread(s) >>6753 >>2437

As before, this is a thread for anything you make. Drawings, paintings, sculpture, crafts, (no, it does not have to be bara related) either just to show off, or to ask for criticism.
Remember to always keep conversation civil and polite. We're here to share ideas and help each other.

Have fun!
55 posts and 55 image replies omitted. Click reply to view.

 No.8918

File: 1503272566267-0.jpg (752.84 KB, 4500x3000, scrolling (pitched tent).jpg) ImgOps Exif Google iqdb

File: 1503272566267-1.jpg (762.29 KB, 4500x3000, scrolling (peek a boo).jpg) ImgOps Exif Google iqdb

File: 1503272566267-2.jpg (718.69 KB, 4500x3000, scrolling (exposed).jpg) ImgOps Exif Google iqdb

>>8344
I finished this not too long ago.

 No.8927

File: 1503360799095-0.png (4.68 MB, 4500x3000, recolored.png) ImgOps Google iqdb

File: 1503360799095-1.jpg (43.68 KB, 700x419, gamut_landscapes.jpg) ImgOps Exif Google iqdb

>>8918
Woah there, leave some colors for the rest of us.

The colors you've used are all high chromatic…. which you should only ever have one fully chromatic color per image…. sometimes you can break this rule but only sparingly…. aside from this; because you've used so many oversaturated colors, it's impossible to sell the light of the lamp or the phone… since both would naturally have less luminosity than whatever light source is filling the room. I converted your image to greyscale and used some overlays to add more subtle color…. now you can actually imagine that he's in a dimly lit room.

Here's also an example of color selection when it comes to highly saturated colors and why I said what I did about trying to choose only one. Notice how the orange is highly saturated but all of the other colors, especially those that get further away from the color orange, are less saturated. Yet, the landscape still looks naturally colored, with colors other than orange…

 No.8929

File: 1503396935491-0.jpg (119 KB, 1024x1333, heavenlapse_by_eon714-d7wu….jpg) ImgOps Exif Google iqdb

File: 1503396935491-1.png (6.72 MB, 2500x2240, Faines wings render.png) ImgOps Google iqdb

File: 1503396935491-2.png (874.21 KB, 2224x3500, Monkey Paint.png) ImgOps Google iqdb

>>8918
>>8927
Things I like to use high chroma on are usually magic or a light source.

 No.8931

File: 1503412011300-0.jpg (183.94 KB, 1280x752, blood_elf_mage_by_yenin-da….jpg) ImgOps Exif Google iqdb

File: 1503412011300-1.jpg (167.13 KB, 800x800, saara-makinen-dark-elf-mag….jpg) ImgOps Exif Google iqdb

>>8929
>magic or a light source.

Yes those are usually the most common uses of over saturated colors. And because both of these are very powerful lights and colors, they actually change the color of other things around them, that's why having other saturated colors that are not light sources usually doesn't work well. Take this first image for example. The elf is wearing a rich red armor…but because he's wielding bright green magic the red is pushed darker and less saturated to make sure it still looks natural. If the red in his armor was kept it's orginal red then it would not look realistic…because it would give the effect that it is also a light source (like a glow) and that it exists in a separate dimension from the lighting of the environment.

But this rule also goes for white too…in this other picture she's wearing a very light cloth…either white or close to it. But if it was painted with pure titanium white…it wouldn't look realistic. It would look out of place since everything else is being affected by the blueish grey lighting.

 No.8938

File: 1503453694596.png (546.87 KB, 893x1259, armor prank.png) ImgOps Google iqdb

Red armor does look so sexy too…. so I drew this today…..I don't know what's wrong with me :P

 No.8946

File: 1503540850707.jpg (187.07 KB, 1800x1600, Block sucker.jpg) ImgOps Exif Google iqdb

>>8927
Yeah. Im total shit when it comes to coloring. Thanks for the pointers.

also i sketched this a while back

 No.8957

File: 1503667019422-0.png (2.94 MB, 2480x3508, page 3.png) ImgOps Google iqdb

File: 1503667019422-1.png (1.97 MB, 2480x3508, page 4.png) ImgOps Google iqdb

File: 1503667019422-2.png (2.6 MB, 2480x3508, page 5.png) ImgOps Google iqdb

i fixed the dialogue in page 3, also these a lot of empty wall space in page 4 that I'm not sure about, and then there's another page.

 No.8958

File: 1503717358288.png (4.33 MB, 7300x6600, efore scales.png) ImgOps Google iqdb

>>8957
Push it darker, also put the words on the bottom, not in the first panel.

You can really make this scene feel cold and alone by keeping everything as dark as possible. I chose to add some cactus flowers around her to pop out of the darkness to let the reader know that there is more than just her in the room, but I wanted everything else in the room to be black… I actually wanted to push it darker but then you couldn't see the light show and I wanted to keep that in so I stopped playing with the levels.
But you can also make the scene feel more alone by only having the teacher be backlit by the door, and the student being frontlit by the hologram. And you can also put the teachers words in white text without a bubble, or just a white line surrounding the words. That will help to sell some of the isolation that the character is feeling. Just a couple ideas.

 No.8967

File: 1503881166900.jpg (151.38 KB, 1280x720, maxresdefault.jpg) ImgOps Exif Google iqdb

>>8957
One more thing I forgot to mention; when changing scenes it's usually best to include an establishing shot, even if it's only one panel. Even if it's just one action that's not of the environment, like a hand knocking on the door, it's still better than nothing.

Conversely you could use the delaying suspense approach and use the large panel with the room as the establishing shot…. but you still need some mind of lead in from the last scene. This can be a fade in, or again a minor action like the knock.

Without these transitional frames there's nothing but the page numbers to tell the reader that they haven't missed something. Just look at only the last panel of page 3 and only the first panel of page 4…. seem a little confusing, even at all? That's also why I'd recommend putting the dialog in the lower panel rather than the first because there's just no lead in at all. Also, since the door is only just opening as she speaks it's almost like she saw flowergirl in the room before the door even opened.

 No.8987

File: 1504340076365-0.png (469.59 KB, 2480x3508, Page 3point5.png) ImgOps Google iqdb

File: 1504340076365-1.png (2.27 MB, 2480x3508, page 4.png) ImgOps Google iqdb

>>8967

proto establishing shot for zymmetra'z hidey hole, yeah I agree about the establishing shot, there's one more scene change remaining I need to remember. a freshly darkented and re organised speechbubbleed page 4

 No.9021

File: 1504927951483.png (1.51 MB, 921x2421, king of the gerudo l.png) ImgOps Google iqdb

Drew a lot of botw smut today…. so have a Ganondorf in gerudo-wear… I tried to imagine what he might look like if he was actually in botw… I think I missed the mark but it was still fun.

 No.9035

File: 1505132046629.png (704.46 KB, 2480x3508, Page 3point5.png) ImgOps Google iqdb

>>9021
ganondorf has always been a bit of a tart.

also establishing page for scene change..

 No.9040

Dude, learn to use the straight line tool for the background. Also, the quality of your line work is a rough copy at best.

I recommend you use Sai for line art and Photoshop for coloring. I find Sai has crisper edges if the setting are set right.

 No.9054

File: 1505289050868.png (692.1 KB, 2480x3508, Page 3point5.png) ImgOps Google iqdb

>>9040
making an assumption that's directed at me, I did a bit of a tidy up, in my defense, I was under the weather. also the technical term is "dogs breakfast"

 No.9068

File: 1505374640260.png (2.25 MB, 2480x3508, page 6.png) ImgOps Google iqdb

>>9054
one more for the time being

 No.9071

File: 1505431265710.jpg (308.66 KB, 959x959, IMG_20170914_101559_511.jpg) ImgOps Exif Google iqdb

Beginner artist here. What do you guys think if this?

 No.9073

>>9071
whoa that's sick! there is a bright future ahead of you if that's your beginner art skill level

 No.9080

>>9073
Haha thanks. By beginner I mean I still have a lot to work on to improve. I've been drawing for about 6 months. Before that even my stick figures were bad.

 No.9096

File: 1505798864531.gif (1.13 MB, 320x213, tumblr_o8f1vuI03r1ueh03io1….gif) ImgOps Google iqdb

>>9071
wait, so you're telling me you've been drawing for only 6 months and this is your results so far?! well shit… I got a lot of reevaluating to do.

 No.9098

File: 1505828591478.jpg (124.03 KB, 813x813, JPEG_20170917_015313~3.jpg) ImgOps Exif Google iqdb

>>9096
I focused my art on just portrait studies, and I posted a lot of my work on 4chan to get roasted.

Here's some tips I found useful:
·Don't be afraid to shade
·Use values, not lines to describe forms
·Blending stump/tortillon/chamois are your best friends in getting rid of the scribbly look of filled areas
·Toned paper allows you to simply draw highlights on the subject, instead of having to draw everything around the highlights

:)

 No.9125

Oh my… i better not say how long I've been drawing *hiding* XD

 No.9130

>>9098
well….i don't do much traditional drawing but thanks for the tips.

 No.9193

File: 1506133804176-0.jpg (2.27 MB, 3824x1653, Winx_Re-try_v3.jpg) ImgOps Exif Google iqdb

File: 1506133804176-1.png (3.95 MB, 1292x1067, frora.png) ImgOps Google iqdb

File: 1506133804176-2.jpg (594.12 KB, 801x1539, Winx_Re-try_v2b.jpg) ImgOps Exif Google iqdb

I'm in a mildly upsetting situation. Been working on this Winx Club fanart for some time now. I have received a lot of feedback telling me the line arts anf flat color early versions for it are far better than the fully rendered ones, with all the shading and stuff. Takes a lot of work to get all the colors, lights and shadows where I want, but it seems everyone thinks that just makes it ugly.

 No.9196

>>9193
for real? who the hell told you that? a blind person? lol i think they look great, i personally love the colors, they look so alive! while it's okay to listen to what others say about your art you don't have to do everything they say, it's your art and no one else's, if you keep changing your artstyle and feeling bad whenever people say it doesn't look good then it won't be your art anymore and you would become a slave to a bunch of people whose opinions are subjective and not final, i bet they don't even know what they want from your art! be yourself, express yourself through art and ignore those who don't enjoy your art for what it is now, i mean they might have a point if it was deviantart-bad but it's faaaar from that buddy

 No.9201

File: 1506167272644-0.jpg (77.11 KB, 731x575, winxcompositespec.jpg) ImgOps Exif Google iqdb

File: 1506167272644-1.jpg (154.42 KB, 801x1539, winxcomposite.jpg) ImgOps Exif Google iqdb

>>9193
First of all you did a great job with the line art itself. It's very successful. I must say that I was never a fan of the Winx style but the translation to your style makes it easier for me to appreciate. I think since you are veering close to realism, it is a lot less forgiving than when you just lay out the flat colors. In the flat colors you can see the line strokes and it makes the work effortless.

I want to highlight the Flora work. I get that you are working with faeries but the lighting is getting to be too overworked. Luminescent wings, I get that. Silky clothing material, yup. But when it comes to the organic surfaces like skin, hair and petals, the way they react to the light makes them look like they are also made of silk.

The spectacular behavior of her legs and face looks too hot especially making the rendering look too overworked. What I have attached is a composite of your line art, flat color and full render and played with the transparency. I personally think that with the skin a little bit more diffused, it makes it look softer.

 No.9205

File: 1506180587711.jpg (738.01 KB, 1464x2414, GwendolynImage.jpg) ImgOps Exif Google iqdb

>>9193
Your artstyle reminds me of odin sphere, I like it a lot.

 No.9209

File: 1506215119495-0.png (1.02 MB, 1292x1067, 1506133804176-3l.png) ImgOps Google iqdb

File: 1506215119495-1.png (488.13 KB, 1292x1067, 1506133804176closeup.png) ImgOps Google iqdb

>>9193
Honestly besides the silly muppet arms,(which are probably true to the source material)I think the only problem is the nose.

And the reason the earlier stages were kinder in that regard is because they were undefined. If left undefined like in >>9205 then I doubt anyone would've found offense with the final result…. but because you chose to define it… anatomy is then paramount. And yes, I know noses are hard to paint….. it took me much longer than it should have to paint this one, and I know I made a lot of mistakes…..

 No.9210

File: 1506215832513.gif (442.93 KB, 499x281, 3d817ceb519fddc09dba229487….gif) ImgOps Google iqdb

>>9098
It sounds like you may be one of the few people that is learning the right way from the start… most people learn everything backwards (myself included) are then forced to unlearn everything so that they can then learn the right way. You get to skip that step lol.


So good on ya mate.

 No.9230

File: 1506446541973-0.png (2.17 MB, 2480x3508, page 7.png) ImgOps Google iqdb

File: 1506446541973-1.png (3.1 MB, 2480x3508, page 8.png) ImgOps Google iqdb

Last two pages, I really want to make the bleed image look beautiful.

 No.9231

File: 1506471390470-0.jpg (29.95 KB, 736x335, 9b432fe22d54852ce969373c3d….jpg) ImgOps Exif Google iqdb

File: 1506471390470-1.jpg (78.86 KB, 640x800, b435ac0826915e8a397b2cb53d….jpg) ImgOps Exif Google iqdb

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>>9230
I find most people make the mistake of trying to make a pretty sunset image by defining the sun and the sky….. but it's usually the ones that focus on the landscape which are the most beautiful and interesting.

Sometimes they don't even have a clearly defined sun or flashy colorful clouds in the sky, yet are still beautiful sunset images.

 No.9233

File: 1506478505559.png (1.2 MB, 1313x1517, earscollage.png) ImgOps Google iqdb

So I've recently discovered that whenever I'm sketching random characters, if I want them to look endearing, whether old or young and whatever expression they're using….. for whatever reason I draw them with big ears.

….but while I find them endearing…. they probably look terrifying to everyone else….. so what do you guys think?

((sorry, I went a little too tumblr on the coloring))

 No.9243

>>9233
Keep drawing your characters the way it makes you feel best and give no fucks about "what will others (usually freaking "normies") think", that way of thinking is nothing but a big shackle that will only make you struggle, to the point of loathing artmaking altogether.

They don't look terrifying at all. I love that chunky gobbie and the light scattering effect!

 No.9245

File: 1506515674627-0.png (3.32 MB, 2480x3508, page 8.png) ImgOps Google iqdb

File: 1506515674627-1.jpg (59.15 KB, 852x480, 1.jpg) ImgOps Exif Google iqdb

>>9231
I want it to be a landscape of the edge of the city, with the river reflecting the sky like in the first image you linked. The green part is meant to be a flat jungle like the one in the photo I have included.

>>9233
I find people who can listen to be endEARing. k ill stop

 No.9259

Hey Taro! Can you teach us how to draw fricking ears? Mine looks like a buttons!

 No.9260

>>9259
Sinix is a much better teacher than I.

https://www.youtube.com/watch?v=IVbqoy_JEV0

 No.9261

>>9260
Alright I got the gist of it. Thanks man.

 No.9287

File: 1506648887872.jpg (189.07 KB, 540x960, resized crown.jpg) ImgOps Exif Google iqdb

I meant to turn it into a wreath…but i didn't have enough stems….

So now it's a pretty purple crown for this redhead fag. Yay.

I really want to plant one of these at my house……but I'm already out of space for more plants lol. I might have to combine some of my fruit trees into one tree to make more space…..

 No.9298

File: 1506717028253.png (429.44 KB, 1500x1536, KubardFace2.png) ImgOps Google iqdb

Sketched out Kubard from Arslan Senki.

 No.9311

File: 1506816229677.mp4 (2.82 MB, 1600x900, Magicks By Vellure.mp4) ImgOps Google iqdb

Finished compiling these magic spells I animated some time ago!

 No.9317

>>9311
surely amazing :o

 No.9330

File: 1507004504154.png (146.83 KB, 781x997, Braum.png) ImgOps Google iqdb

Hi! First time posting here. I have recently Finished this. So what you guys think?

 No.9331

>>9330
I love him. Do you have an FA/Twitter?

 No.9339

>>9331
Unfortunately I do not have an FA/ twitter account. I think it will be four months since I started drawing again. I have a lot to learn.

But I think I might make an FA account. I mean it might be fun.

 No.9370

>>9330
>>9339
Please let us know when you do. I think I'm already a fan. ;)

Do you have a username? Would you consider posting on tumblr?

 No.9390

File: 1507599488692.png (515.94 KB, 1689x1696, orcs.png) ImgOps Google iqdb

Orcs are supposed to be scary lookin right?



I think I'm doin sum'n wrong cuz mine keep lookin kinda cute.

 No.9392

>>9390
Nah, I like your orcs Taro! It's so cute.
It adds a little diversity to the entire race you know? Not all orcs are musclebound scary green goblin thing.

 No.9401

File: 1507691572158.png (942.58 KB, 2203x2123, orcsb.png) ImgOps Google iqdb

>>9392
Yeah…… but the muscle-bound part ain't so bad…

 No.9404

>>9401
Aww he's a big beefy doofy-doo! I always love cute bara art like this rather than the raunchy ones.

Now I know why people like orcs so much. I think I'm a fan too hehe.

 No.9425

File: 1507992528186.png (734.4 KB, 2480x3508, Brandon 2.png) ImgOps Google iqdb

it brandon again, but this time in under 15 mins

 No.9432

File: 1508034480344.png (410.58 KB, 3201x1011, 15 minute faces.png) ImgOps Google iqdb


>>9425
Y'know, if you practice drawing with as few lines as possible you will develop a better visual library and save so much time. I have carpal tunnel in my hand so I usually can't hold the pen for more than 15-20 minutes before I have to take a break…. from left to right it took me 15 minutes for the old guy. 11 minutes for the kid. And less than 60 seconds for each of the line drawings. Then I counted the lines so you could see how few lines you actually need to make a vague face. An exercise I recommend you try. Try drawing a face, and then draw another face using half the number of lines and keep going until you can't make faces anymore.

>>9404
All I need in a man is that he can make me smile~
That's why I'm going to be marrying Reddit, ha.
(https://www.youtube.com/watch?v=mvUqiTjIn3k)
the internet is full of stupid amazing shit.



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