Old thread reached its bump limit.
A thread for posting anything you make, either to ask for help or just for show and tell.
Remember to be polite and have fun.
(old thread >>2437
Is Loomis books as foundation in drawing muscular man a good start in getting the sense of proportion and for an anatomically correct rendering?
Yes, but realize that there are a number of Loomis books. For a foundation, look for one that focuses on gesture and figure drawing. Also know that there are muscle exaggerations and accentuations in most bara style that a realistic Loomis figure will not visibly rendered.
With that said, nothing beats drawing regularly from life with a model if you are fortunate enough to have access.
Loomis book pdf?>poorfag
first result of googling loomis pdfhttp://www.alexhays.com/loomis/
Part of why Loomis is pretty ubiquitous online is his books are freely distributed.
I myself grew up with Glen Vilppu which focuses on volume and gesture.
Suggest best book from him for beginner/intermediate?
Are there any pdf/epub version?
>>6765>I don't have the patience for this kind of fleshed out stuff……
That's too bad because you're put a lot of attention on its eyes and it looks very well rendered. I love that you lined the side of the lower eyelid with white; I'm really convinced of the wetness of the eyeball. The only thing I'd say is there is this harsh pulling across his face from the center to the corner of his mouth. If it's based on a gator, they don't have this "laugh line". Theirs is a bit of an accordion to accommodate to all the stretching and compression.>>6766
Vilppu Drawing Manual
Again, a quick google search of the title + pdf will get you results
"Riven phoenix - Structure of man" is a long series of 20 minutes videos that covers a lot of human construction. Is somehow tedious but hey, there is absolutely no fun in learning anatomy.
Thx. The lower jaw and teeth were inspired on alligators but the face and muzzle I wanted to be a bit more expressive (I don't know why, it's not like I'll be redrawing him ever) so I wanted his face to have musculature like certain mammals: humans, canines, etcetera. So I was trying to go for a snarling look, with a really good scrunched up face. I tried to build it even more drastically because instead of fur it would just be skin and scales, so the details and wrinkles would be even more noticeable….. in the end I never really figured out how I wanted to build the muzzle and I wasn't looking forward to several more hours arduously detailing a rather blasé dragon.
I do love those realistic Pokemon renders though. Especially the one I saw with the gengar evolution line as bats. I thought that one was really creative.
>>6797>super messed up sketchwork>unconfident lineart
I hate to tell you this, but this board's hardly a place to get good criticism and you're better off not publishing anything for a few months for approval. I'd self-study by making completely private drawings and basing them off of animations and anatomically correct images.
Know how a man's body ticks in motion, learn how their head attaches to their shoulders, study color harmony so your image looks together in its final stages, etc. It all becomes second nature later on. But for now, disappear then make a comeback, however long that takes you.
… Moving along. Hey there EON.>>6797
1. Lets break down the the pose in its basic gesture. I'm not quite sure what his pose is suppose to say so I defaulted to you standard counterpoise pose. From your original sketch, I see that you use the box mannequin as your foundation. Unfortunately this caused your pose to be come very rigid from the get go. I see that you've made some correction at your second pass but his pelvis already contradicting what is on your sketch. If you haven't learned about it already, here is a wiki link regarding contropposto https://en.wikipedia.org/wiki/Contrapposto
It is how the body adjusts itself for balance so the pelvis tends to counter the shoulder's angle. In blue ink, think of the body like a sack of flour, as twist and contort, gesture is reflected by the stretching and compression.
2. Based on how the shoulders and pelvis angles themselves, Attach the base for the rib cage and pelvic bones. The size is exaggerated on this guy but whatever, he looks like a bodybuilder.
3. Added the limbs and the angle of the head. Kudos on you for trying to tackle a very hard to draw head tilt. I have straightened his (stage)right leg to bear the weight of his upperbody. Again, contrapposto.
4. A rough sketch of how his muscles fill out the sketch. I wanna note that how his hand holds that towel(?) looks awkward. With the palm facing down, it looks like the guy is having some trouble holding a piece of cloth up. The change is on my part. I tried to stay within the guidelines of your sketch. The sack of flour is still there and the compression is shown by the squashed obliques. Also, to make the pose flow better, I un-hid his left hand and had it flow with the rest of his body.
5. A cleaner lineart on top of the sketch.
6. And finally, my interpretation of the pose next to your original.
Firstly, Thank you for putting in the time to demonstrate all that, I'm at uni doing animation and graphics design for 3 years (could you tell? TT_TT) and no one has done that for me.
Also the box mannequin has been fucking me over for a while i think at this point so i think i need to try other things.
My sketches look like a dogs breakfast compared to yours -_-, I followed your motions myself in an attempt to practice.
It's irritating because I'm at a point where cant tell whats wrong, but i can still see that there is something wrong.
I feel like its going a bit better this time, just in the negative space around your line art you character looks less like a block and more like a person.
I'm really poor with the exaggeration element which often makes my poses a bit awkward.
Maybe its the medium of art that is affecting you right now.
Are you better at drawing on paper then scanning to your computer? Or is your drawng tablet too small or a cheaper model. Maybe you are better at drawing very minature versions before re-sizing and filling details.
Different strokes for different folks.
>>6803>I'm at uni doing animation and graphics design for 3 years
Are you familiar with the flour sack for animation then? It is an exercise to give simple anthropomorphic qualities to a simple sack of flour. Also, it's used to convey 3 dimensional space through simple overlapping lines.
>Also the box mannequin has been fucking me over for a while i think at this point so i think i need to try other things.
Drawing figures with boxes has its use, especially if you are drawing from an exaggerated perspective or if the body is in an uneven angle.
Also, it is a stylistic choice but I've attached an example of the aesthetic of juxtaposing a hard line against a curved line:
( ) = This kind of looks lumpy Popeye arms
( | = This has rhythm and flow.>>6799
Sorta touches on the sporadic quality of your lines. Being in a uni, I'm guessing you have access to nude models for life drawings. Just keep at it. I'd focus on short 30 second gesture sketches to get your arm trained to draw deliberate curves.
>>6803>I'm at uni doing animation and graphics design
Lucky duck, I wish I had the money to go to school for art…. but I guess I'm not unhappy with where my life ended up….
Animation is so much fun too. What kind of animation are you learning? I can't imagine that many places still teach traditional frame animation. There was one art college I did a visit to that did still teach traditional animation and it was beautiful, but I'd imagine flash and 3d have better job placement….
Yeah we learned about the flour sack thing, I'm just slow… also that thing with the brackets is really elegant.>>6820
Also don't feel bad about it, I gave up a possible career in earth sciences for this shit. Of all the courses I've payed for only 1 of them was on 2d animation and another was on 3d everything else has been multi media or industry related (which is important, I have to keep telling myself). I believe if you really love 2d traditional animation then it is much more effective to go to a community college or something, they call them TAFEs where I am but I'm not sure if that's a local thing.
I think the most likeley path of success is being able to market yourself to people online but I'm a 0 in experience with that.>>6814
Yeah i used to just do pencil and paper so my excessively hand movements were way less impactful.
More to come - as in the lower half more?
Looking good jimbojim. Add some body hair or veins for science please.
>>6842>>More to come - as in the lower half more?
Yes, and also more shading/lighting, clothing/nude options and more doodles. I'm trying out some different shading techniques and I'm seeing what I think works best.
I'll be sure to add the body hair and veins later on too.
That's very lovely! I really like that watercolour effect, and the fine details like the bird's legs. I'm sure your mom would love it :)>>6870
Much improved from your first sketch. I think you've got some basics on shading covered on the chin, underarms and crotch. For this one though, since you have the two flames in the back, there are more light sources that you'd have to consider when shading.
How to draw a real dick, not some sort of plastic phallus?
Can you elaborate?
If you post some of your drawing we might be able to point out some mistakes.
Its about mastering depth in drawing.
If you can draw fingers in all directions, you can do a penis easily. Practice different hand positions and the dick will come naturally, its essentially a larger thumb.
Try using some 'fading lines'
Your dicks use a lot of unbreaking solid lines with little to no variation in line weight. It gives the figure a very unnatural look. Notice how in this picture you can clearly see that all of his face is there but none of the features are drawn with large unbreaking lines. Start with the nose. You can clearly "see" that there's a nose there but there isn't a big line down the middle saying "this is the nose" and again with the mouth it's not 2 traced lips with strong outlines…. yet you can still see that he has lips. A lot of black and white comics and manga have good examples of this technique
>>6938>do you guys think i have the potential to be a bara artist?
No one comes out the pussy drawing Mozart. Your 'potential' is measured only by your willingness and drive to learn, grow, and refine your skills.
Just remember to take breaks and carefully stretch your fingers or you will have horribly fucked up carpals like I do….. they're not fun….
Keep at it. A lot of things need improvement, mainly not enough time spent on the art. This would be considered a rough draft.
Also, need at least 2 more drawings from you before we can sense your potential.
I'll keep drawing. My tablet is coming soon and i'm going to refine my skills.>>6940
I drew this a while ago, anatomy not as good but i'm improving. And yeah, I'm only capable of doing rough drafts with my mouse right now. Mouse drawing is hard
i need to be at this stage one day
too bad i discovered drawing so late
Don't let it discourage you, I don't practice as much as I should so I too am in a place where I feel like I should be better for my age… But I'm still trying.
>>6942>Not necessarily bara
Looks pretty thick and sexy to me. How long did that take you? It looks amazing.
Granted I'm nowhere near your level so take what I have to say next with a grain of salt. I think the lower body is a bit distracting. The pant legs look a little too much like satin/silk to be a convincing "working wear". I feel adding a bit of texture in some way will help make that look a bit more convincing. Also the shoes stand out as a bit odd to me too. Even if they're drawn accurately, and I've never really seen blacksmithing shoes so I wouldn't know, I feel that they also look a little too clean and polished for someone like a blacksmith. Maybe a little dirt, or even some dings/scratches in the metal will make them look a little bit more like they've been worked in. And to that extent throw some dirt on the rest of him too, and some wear on the tools.(chips, scrapes, frays on the leather…) He looks too clean, like he's a theme stripper wearing a costume. I just think that you put so much effort into the detail on the face it would look nice to tie some more details into the rest of the piece. I've noticed too that it's often the smaller details that become more appreciated in portfolios. It sort of adds that "oh wow, you even thought about -that-" factor to the pieces. But I have to say, it's still a very impressive piece.
Thank you, I'd say it took me around 4 hours in the span of three days if I don't count the time spent on facebook, youtube and image boards.
And yeah you're right, I still plan to work on it a lot more so I'll definitely keep everything you said in mind, and yeah I have a lot of trouble with rendering different textures correctly, I feel like I'm only half-way done so I'll post an update once I've made some progress!
Looking forward to it.
So I was working on this character this afternoon, and I REALLY need to start getting into the habit of flipping the image as I'm drawing. That one face, oy vey. Teeth pointing one way, forehead and jaws pointing the other way….. talk about tunnel vision.
Anyway, the real topic I wanted to talk about was wardrobe. I suck at drawing clothing. Does anyone have any tips/ recommendations/tutorials on how to add details (not necessarily just folds and shadow) to clothing to make it more realistic? It's going to be a line work-heavy comic so I can't rely too much on texture overlays or they'll look out of place… but I don't necessarily want to draw each stitch in the fabric either. And obviously I want the level of rendering to be consistent with the level of rendering on the facial details so they ''match''
If anyone's got anything to say, I'm all ears.
I love the way you draw faces, I don't know what is it about expressive faces that are really cute.
Do you have a blog?
Oh hello there hot as fudge Blacksmith Neville Longbottom
The feeling of actually getting something right when learning anatomy is really great.
I'm still learning and currently limited with drawing by mouse, but hey, have a free santa
You have lots of room for growth based on these pictures, good potential with anatomy.
As for color and backround, that remains to be seen.
Thanks mate, imma keep drawing and improve my skills. I study my pictures and see what looks off, and a lot of the time seek criticism from other people. In the santa sketch, apparently he had no back whatsoever, so i fixed it(i think) by connecting a back proportionate to his body to his shoulders.
Gonna keep sketching every day and improve. Once i get my tablet, i'll start converting rough sketches into fine lines and color them to see how good i am at coloring and shading.
Thank you, I really like goofy expressions too…. though that one on the bottom is a little too far, the whole forehead should come down an good inch on his face.
And no I do not yet have any blogs or anything. Currently I don't have enough content to start a blog. I have some content but half of it is original, and the other half is fan art. I want to keep the two separate because I don't feel right about using other artist's characters to garner attention, especially since in the future I do want to create a lot of my own work.
But I do have a lot of non-bara art that I don't share that eventually would make it on the blog, once I get enough rule34 and original content to make two separate blogs.
Sooner or later you will need to learn each of these muscles. When learning anatomy you will need to do a lot of studies. Just take the body a chunk at a time. The hand, the forearm, the shoulder, the upper back, the flutes, the lower back, the thighs, neck, etcetera etcetera. Just start by learning how to draw each piece at every angle. Then start connecting the pieces. After you learn how to draw the hand, the forearm, and the bicep shoulder area separately, then you can move onto drawing them together to make the whole arm. You should also learn the bones for each bodypart too. You could actually use this time before you have your pen to start studying body parts for your visual library.
Wow, these images are great, especially the 2nd one. Should i do hand, forearm and bicep in that order?
And yeah, I'm using this time before i get my pen to get the human body to stick in my mind as much as possible before i get my pen. I want to try drawing fine lines over a rough sketch and coloring + shading it to see where i am right now
It doesn't matter what order you do it in, just as long as you give as much effort with each. And it'd be good to go back and revisit them before you attempt to draw them together as the arm. So you will have to learn each part, and then revisit them as a 'reminder' of how they work. As long as you continue to build upon what you learn then you will get better. Then after you study each piece of the body then you can start working without reference and start to develop a style.
You can also YouTube search some tutorials for each part, but remember that most of those have already been stylized by the artist doing the tutorial. So it's important to do studies on your own as well.
For quick tutorials on how to draw hands (or any parts really) I'd like to point you to seek out other people's already established Pinterest collection. Just do a search on "tutorial hand" and you'll be inundated with visual guides. And I mean a ridiculous amount.
>Should i do hand, forearm and bicep in that order?
I like to tell people to draw from big to small. Get the foundation right before you worry about the details. Imagine spending hours perfecting the hands when you realized that you suddenly have to shorten his arms for drawing it too long.
>>6968>I like to tell people to draw from big to small.
This I feel is better advice for when you're ready to apply the final product. "structure before detail" is all well and good, but when starting off in anatomy if you have not yet learned anything about anatomy it's a bit difficult if your first task is "draw the entirety of the human body and work down from there". That's what you should do only after getting some knowledge and experience under your belt, unless you want to keep redrawing bodies 50000 times before you start working on other things like line work and style.
It's better for beginners to start off in the shallow end and take the body apart a piece at a time.
Try Proko's videos. Like I mentioned before, you will have to learn all of the muscles in the human body if you expect to represent them in your drawings. Stan Prokopenko's videos break the whole body down for you, so it's really easy to learn. Each video gives you a new body part to work with so you won't get overwhelmed trying to draw the whole body.
Start with this one.https://www.youtube.com/watch?v=-uze2IRAc1k
Aww he's adorable.
So this afternoon I was drawing this guy and my grandmother barged in after I finished drawing the head…. which I guess is better than what I was drawing a few minutes earlier….
Here's the finished version.>>7022
I like the way you drew his face, maybe add some volume to his mane?
fuck thats cute
do you a tumblr or smth?
What software do you use when drawing?
Is there anything you recommend? A lot of people have been saying Paint tool SAI
I'm just trying to decide for something when my pen arrives
Thank you, I do have a tumblrhttp://ruisselait.tumblr.com/>>7029
I usually do the sketch on my phone using the Autodesk SketchBook app but then transfer it to my computer and finish it in Clip Studio Paint EX, it's pretty much photoshop but without a lot of the graphic design tools and focusing a lot more on illustration.
For free sketching you should really stick with SAI, it has stroke stabilization and it uses a lot less memory than photoshop, even when working with hi resolution. Photoshop is definitely de best for coloring.
I know this isn't a question directed at me but I use Manga Studio 5 (Clip Studio Paint). It's pretty great for drawing and coloring, plus it has some materials included such as 3D models you can play around to get a pose you want. I have CS6 Photoshop but I haven't gotten around to using it much which I probably should consider, at least for coloring and effects. Also like Taro, I do also recommend checking out Proko's videos, they are very informative when it comes to drawing.
By the way, to the anon who drew the hiker, great work! I followed your blog. :)
Anyway, personally I haven't drawn anything new this year yet. Instead, I fixed up one of my favorite drawings that I did late last year. This hunky man is Gazef from Overlord and I obviously love him. I'm planning on doing a front side view soon.
I can't grammar this out so I'll take a guess as to what you're asking….. this picture I assume is of Cid. But his spine is a little broken….. or his ribcage is strongly concave at the top…. there's also a weird relation to the external obliques, stratus muscles, and latisimus dorsi……namely that one of them is missing and I'm not sure which one is supposed to be what.
I didn't have time to make it all that pretty
Nice artwork ! I was wondering do you come out with your own color palette ? Been trying to figure out how to balance the color ^^;
Thank you! And yes, I usually stick with muted colors, the trick is to find consistency in the process of picking your colors.
With most quick drawings I just stay within the circle in pic related and that gives me a sort of pastel palette.
Eh….i guess artistically this is acceptable….realistically though it doesn't really work that way, as there are far more exceptions than the rule.
Context is still probably the best measure for size, but the head measurements is a comparable trick if you don't want to include the context.
You'll be the first! I checked Paheal and it's nothing but Ribbon Girl. And also one of Mechanica.
Maybe you should check this one out http://www.deviantart.com/art/Contrast-287606176
since your grayscale is too flat.Also the lightning isn't very obvious too.
>>7130>not Bara so not sure if allowed.
It ddoesn't need to be bara. It doesn't need to be drawn art either. You can share anything that you make.
I made this shitty birdhouse today out of sticks and grass. It's an "arts and crafts" creation but it's still allowed. That's why I made the OP sorta vague. Afterall, we had a selfie thread and we were still allowed to post selfies even if we weren't bara material.
This is fine.>>7138
This is fine too, I like birds.
>>7140 >I like birds.
Me too, I just hope that no house sparrows decide to use this birdhouse…. I'm still unsure if I'll have the stomach to kill them…. :(
Anyway. Somehow this weird comic popped into my head one morning….. my brain is weird sometimes.