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File: 1481692346548.png (1.25 MB, 1920x1200, cute muscle guy with color.png) ImgOps Google iqdb

 No.6753[Last 50 Posts]

Old thread reached its bump limit.

A thread for posting anything you make, either to ask for help or just for show and tell.
Remember to be polite and have fun.

(old thread >>2437)

 No.6754

Is Loomis books as foundation in drawing muscular man a good start in getting the sense of proportion and for an anatomically correct rendering?

 No.6755

>>6754
Yes, but realize that there are a number of Loomis books. For a foundation, look for one that focuses on gesture and figure drawing. Also know that there are muscle exaggerations and accentuations in most bara style that a realistic Loomis figure will not visibly rendered.

With that said, nothing beats drawing regularly from life with a model if you are fortunate enough to have access.

 No.6756

>>6755
Loomis book pdf?
>poorfag

 No.6758

>>6756
anon plz…

first result of googling loomis pdf

http://www.alexhays.com/loomis/

Part of why Loomis is pretty ubiquitous online is his books are freely distributed.

I myself grew up with Glen Vilppu which focuses on volume and gesture.

 No.6765

File: 1481858183367.png (390.6 KB, 1920x1200, generic dragon.png) ImgOps Google iqdb

I don't have the patience for this kind of fleshed out stuff……

 No.6766

>>6758
>Glen Vilppu
Suggest best book from him for beginner/intermediate?
Are there any pdf/epub version?

 No.6767

File: 1481885940562-0.jpg (69.52 KB, 590x410, alligators-571014.jpg) ImgOps Exif Google iqdb

File: 1481885940562-1.jpg (133.02 KB, 1105x722, _feraligatr__by_arvalis-d6….jpg) ImgOps Exif Google iqdb

>>6765
>I don't have the patience for this kind of fleshed out stuff……
That's too bad because you're put a lot of attention on its eyes and it looks very well rendered. I love that you lined the side of the lower eyelid with white; I'm really convinced of the wetness of the eyeball. The only thing I'd say is there is this harsh pulling across his face from the center to the corner of his mouth. If it's based on a gator, they don't have this "laugh line". Theirs is a bit of an accordion to accommodate to all the stretching and compression.

>>6766
Vilppu Drawing Manual
Again, a quick google search of the title + pdf will get you results

 No.6768

"Riven phoenix - Structure of man" is a long series of 20 minutes videos that covers a lot of human construction. Is somehow tedious but hey, there is absolutely no fun in learning anatomy.

 No.6769

File: 1481931488267.jpg (106.33 KB, 670x432, 23fb9b1885b095ac2ffd1694cb….jpg) ImgOps Exif Google iqdb

>>6767
Thx. The lower jaw and teeth were inspired on alligators but the face and muzzle I wanted to be a bit more expressive (I don't know why, it's not like I'll be redrawing him ever) so I wanted his face to have musculature like certain mammals: humans, canines, etcetera. So I was trying to go for a snarling look, with a really good scrunched up face. I tried to build it even more drastically because instead of fur it would just be skin and scales, so the details and wrinkles would be even more noticeable….. in the end I never really figured out how I wanted to build the muzzle and I wasn't looking forward to several more hours arduously detailing a rather blasé dragon.


I do love those realistic Pokemon renders though. Especially the one I saw with the gengar evolution line as bats. I thought that one was really creative.

 No.6772

File: 1481944492918.png (294.21 KB, 1920x1200, bodeeeez.png) ImgOps Google iqdb

>>6768
>there is absolutely no fun in learning anatomy

Now I wouldn't say that…… there are times when learning anatomy can be very….. invigorating.

 No.6797

File: 1482076298856-0.png (1.11 MB, 2480x3508, a pile of marhsmellows.png) ImgOps Google iqdb

File: 1482076298856-1.png (1.51 MB, 2480x3508, Reuknight.png) ImgOps Google iqdb

Hey its me again, gee whiz there are a lot of very colorful people on the interwebz with a lot of very colorful opinions.

On topic tho, if you can tell me what's wrong with this illustration I am working on maybe I can fix it, particularly in regards to anatomy. Although I am pretty far gone at this point and may get too exhausted…

 No.6799

>>6797
>super messed up sketchwork
>unconfident lineart

Nope.

I hate to tell you this, but this board's hardly a place to get good criticism and you're better off not publishing anything for a few months for approval. I'd self-study by making completely private drawings and basing them off of animations and anatomically correct images.

Know how a man's body ticks in motion, learn how their head attaches to their shoulders, study color harmony so your image looks together in its final stages, etc. It all becomes second nature later on. But for now, disappear then make a comeback, however long that takes you.

 No.6800

File: 1482104182125-0.jpg (356.12 KB, 2480x3508, 01.jpg) ImgOps Exif Google iqdb

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File: 1482104182125-2.jpg (416.79 KB, 2480x3508, 03.jpg) ImgOps Exif Google iqdb

… Moving along. Hey there EON.

>>6797
1. Lets break down the the pose in its basic gesture. I'm not quite sure what his pose is suppose to say so I defaulted to you standard counterpoise pose. From your original sketch, I see that you use the box mannequin as your foundation. Unfortunately this caused your pose to be come very rigid from the get go. I see that you've made some correction at your second pass but his pelvis already contradicting what is on your sketch. If you haven't learned about it already, here is a wiki link regarding contropposto

https://en.wikipedia.org/wiki/Contrapposto

It is how the body adjusts itself for balance so the pelvis tends to counter the shoulder's angle. In blue ink, think of the body like a sack of flour, as twist and contort, gesture is reflected by the stretching and compression.

2. Based on how the shoulders and pelvis angles themselves, Attach the base for the rib cage and pelvic bones. The size is exaggerated on this guy but whatever, he looks like a bodybuilder.

3. Added the limbs and the angle of the head. Kudos on you for trying to tackle a very hard to draw head tilt. I have straightened his (stage)right leg to bear the weight of his upperbody. Again, contrapposto.

(cont.)

 No.6801

File: 1482104631519-0.jpg (597.7 KB, 2480x3508, 04.jpg) ImgOps Exif Google iqdb

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>>6797
>>6800
(cont.)

4. A rough sketch of how his muscles fill out the sketch. I wanna note that how his hand holds that towel(?) looks awkward. With the palm facing down, it looks like the guy is having some trouble holding a piece of cloth up. The change is on my part. I tried to stay within the guidelines of your sketch. The sack of flour is still there and the compression is shown by the squashed obliques. Also, to make the pose flow better, I un-hid his left hand and had it flow with the rest of his body.

5. A cleaner lineart on top of the sketch.

6. And finally, my interpretation of the pose next to your original.

 No.6803

File: 1482124231795-0.png (644.03 KB, 2480x3508, action line.png) ImgOps Google iqdb

File: 1482124231795-1.png (438.59 KB, 2480x3508, Floursack.png) ImgOps Google iqdb

File: 1482124231795-2.png (994.07 KB, 2480x3508, Mr bones.png) ImgOps Google iqdb

>>6801
Firstly, Thank you for putting in the time to demonstrate all that, I'm at uni doing animation and graphics design for 3 years (could you tell? TT_TT) and no one has done that for me.

Also the box mannequin has been fucking me over for a while i think at this point so i think i need to try other things.

My sketches look like a dogs breakfast compared to yours -_-, I followed your motions myself in an attempt to practice.

It's irritating because I'm at a point where cant tell whats wrong, but i can still see that there is something wrong.

 No.6804

File: 1482124462505.png (1.46 MB, 2480x3508, apotentiallybetterpileofma….png) ImgOps Google iqdb

>>6801
I feel like its going a bit better this time, just in the negative space around your line art you character looks less like a block and more like a person.
I'm really poor with the exaggeration element which often makes my poses a bit awkward.

 No.6814

Maybe its the medium of art that is affecting you right now.

Are you better at drawing on paper then scanning to your computer? Or is your drawng tablet too small or a cheaper model. Maybe you are better at drawing very minature versions before re-sizing and filling details.

Different strokes for different folks.

 No.6818

File: 1482187240097-0.jpg (206 KB, 1024x752, SackDesign02.jpg) ImgOps Exif Google iqdb

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>>6803
>I'm at uni doing animation and graphics design for 3 years
Are you familiar with the flour sack for animation then? It is an exercise to give simple anthropomorphic qualities to a simple sack of flour. Also, it's used to convey 3 dimensional space through simple overlapping lines.

>Also the box mannequin has been fucking me over for a while i think at this point so i think i need to try other things.

Drawing figures with boxes has its use, especially if you are drawing from an exaggerated perspective or if the body is in an uneven angle.

Also, it is a stylistic choice but I've attached an example of the aesthetic of juxtaposing a hard line against a curved line:

( )
( ) = This kind of looks lumpy Popeye arms

| )
( | = This has rhythm and flow.

>>6799 and >>6814
Sorta touches on the sporadic quality of your lines. Being in a uni, I'm guessing you have access to nude models for life drawings. Just keep at it. I'd focus on short 30 second gesture sketches to get your arm trained to draw deliberate curves.

 No.6820

File: 1482198128721.gif (308.61 KB, 640x480, before inbetweens shirt ri….gif) ImgOps Google iqdb

>>6803
>I'm at uni doing animation and graphics design

Lucky duck, I wish I had the money to go to school for art…. but I guess I'm not unhappy with where my life ended up….

Animation is so much fun too. What kind of animation are you learning? I can't imagine that many places still teach traditional frame animation. There was one art college I did a visit to that did still teach traditional animation and it was beautiful, but I'd imagine flash and 3d have better job placement….

 No.6821

File: 1482209643970-0.gif (1.65 MB, 1920x1080, Sassy wizard lady strikes ….gif) ImgOps Google iqdb

File: 1482209643970-1.gif (3.05 MB, 1920x1080, plznohugarinorender.gif) ImgOps Google iqdb

>>6818
Yeah we learned about the flour sack thing, I'm just slow… also that thing with the brackets is really elegant.

>>6820
Also don't feel bad about it, I gave up a possible career in earth sciences for this shit. Of all the courses I've payed for only 1 of them was on 2d animation and another was on 3d everything else has been multi media or industry related (which is important, I have to keep telling myself). I believe if you really love 2d traditional animation then it is much more effective to go to a community college or something, they call them TAFEs where I am but I'm not sure if that's a local thing.
I think the most likeley path of success is being able to market yourself to people online but I'm a 0 in experience with that.
>>6814
Yeah i used to just do pencil and paper so my excessively hand movements were way less impactful.

 No.6826

File: 1482226648285.jpg (71.08 KB, 896x702, archer 2 crop .jpg) ImgOps Exif Google iqdb

Got a bit restless tonight, decided to try digitizing some sketches. This is a bit of where I've got to so far, hopefully more to come later.

I see a lot of good references posted here. My instructor for my character design class used Loomis for exercises. I've always loved his style.

 No.6842

More to come - as in the lower half more?

Looking good jimbojim. Add some body hair or veins for science please.

 No.6859

>>6842
>>More to come - as in the lower half more?

Yes, and also more shading/lighting, clothing/nude options and more doodles. I'm trying out some different shading techniques and I'm seeing what I think works best.

I'll be sure to add the body hair and veins later on too.

 No.6860

File: 1482392426617-0.png (514.67 KB, 2480x3508, line1.png) ImgOps Google iqdb

File: 1482392426617-1.png (528.54 KB, 2480x3508, line2.png) ImgOps Google iqdb

Dear anon, please don't feel like you wasted time. Obviously I need to keep trying but I think just this one drawing looks a lot better now.

 No.6866

File: 1482460165546.jpg (1.95 MB, 3264x1836, 1482460064179.jpg) ImgOps Exif Google iqdb

Painting something for me mum this christmas.

 No.6870

File: 1482511170625.png (3.04 MB, 2480x3508, Reuknight.png) ImgOps Google iqdb

I colored it.
I am likely to come back here in a bit to ask for help with shading because it is something I am consciously aware of being a problem. If someone wants to make a general post about coloring and shading in terms of what solutions are available I would appreciate.

 No.6889

>>6866
That's very lovely! I really like that watercolour effect, and the fine details like the bird's legs. I'm sure your mom would love it :)

>>6870
Much improved from your first sketch. I think you've got some basics on shading covered on the chin, underarms and crotch. For this one though, since you have the two flames in the back, there are more light sources that you'd have to consider when shading.

 No.6900

File: 1482902807679-0.jpg (391.52 KB, 720x960, 2016-12-27 23.18.04.jpg) ImgOps Exif Google iqdb

File: 1482902807679-1.jpg (2.64 MB, 3264x2448, 20161227_231737.jpg) ImgOps Exif Google iqdb

So I just downloaded tumblr and damn, it's heaven for reference practice (yeah, crappy cell for many years until now)

I'm starting to like drawing again XD

 No.6901

File: 1482908068431-0.jpg (2.6 MB, 3264x2448, 20161228_002856.jpg) ImgOps Exif Google iqdb

File: 1482908068431-1.jpg (2.89 MB, 3264x2448, 20161228_003146.jpg) ImgOps Exif Google iqdb

File: 1482908068431-2.jpg (2.7 MB, 3264x2448, 20161228_003308.jpg) ImgOps Exif Google iqdb

A lot of free time this days hehe

 No.6906

How to draw a real dick, not some sort of plastic phallus?

 No.6909

File: 1482971847865-0.jpg (120.83 KB, 491x2044, 9uzShL6.jpg) ImgOps Exif Google iqdb

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>>6906
Can you elaborate?

If you post some of your drawing we might be able to point out some mistakes.

 No.6921

Its about mastering depth in drawing.

If you can draw fingers in all directions, you can do a penis easily. Practice different hand positions and the dick will come naturally, its essentially a larger thumb.

 No.6922

File: 1483031555663-0.png (690.15 KB, 3000x2080, moulder.png) ImgOps Google iqdb

File: 1483031555663-1.jpg (1.86 MB, 2500x2014, AJ- Infinite Warfares Zomb….jpg) ImgOps Exif Google iqdb

File: 1483031555663-2.png (1.52 MB, 2500x2014, Kukuihakase-footjob.png) ImgOps Google iqdb

>>6909
Here. I still not satisfied with the penis looks. So plastic, like a dildo.

 No.6927

File: 1483060874723.png (191.57 KB, 508x392, commandocomics-intro1.png) ImgOps Google iqdb


>>6922
Try using some 'fading lines'
Your dicks use a lot of unbreaking solid lines with little to no variation in line weight. It gives the figure a very unnatural look. Notice how in this picture you can clearly see that all of his face is there but none of the features are drawn with large unbreaking lines. Start with the nose. You can clearly "see" that there's a nose there but there isn't a big line down the middle saying "this is the nose" and again with the mouth it's not 2 traced lips with strong outlines…. yet you can still see that he has lips. A lot of black and white comics and manga have good examples of this technique

 No.6929

File: 1483073004288.png (338.96 KB, 1200x1920, azog up.png) ImgOps Google iqdb

>>6922
I drew a huge dick on Azog so you could see how I sketch dicks. With this style it's best to use long solid unbroken lines only for the contours that separate it from the surrounding features. Everything else is detail and the lines should be faint and occasionally they should disappear all together.

 No.6939

File: 1483158868949.jpg (77.38 KB, 407x405, 1339843019127.jpg) ImgOps Exif Google iqdb

>>6938
>do you guys think i have the potential to be a bara artist?

No one comes out the pussy drawing Mozart. Your 'potential' is measured only by your willingness and drive to learn, grow, and refine your skills.
Just remember to take breaks and carefully stretch your fingers or you will have horribly fucked up carpals like I do….. they're not fun….

 No.6940

Keep at it. A lot of things need improvement, mainly not enough time spent on the art. This would be considered a rough draft.

Also, need at least 2 more drawings from you before we can sense your potential.

 No.6942

File: 1483163617096.png (285.92 KB, 435x900, 122716_4.png) ImgOps Google iqdb

Currently doing some character art for my portfolio (hence why he's kind of a generic blacksmith)
Not necessarily bara cause I want to appeal to a broader audience but I did try to make him as visually appealing as I could.

 No.6944

>>6943
Don't let it discourage you, I don't practice as much as I should so I too am in a place where I feel like I should be better for my age… But I'm still trying.

 No.6945

File: 1483167135533.jpg (15.08 KB, 356x200, new-amp-quot-i-can-fap-to-….jpg) ImgOps Exif Google iqdb

>>6942
>Not necessarily bara

Looks pretty thick and sexy to me. How long did that take you? It looks amazing.

Granted I'm nowhere near your level so take what I have to say next with a grain of salt. I think the lower body is a bit distracting. The pant legs look a little too much like satin/silk to be a convincing "working wear". I feel adding a bit of texture in some way will help make that look a bit more convincing. Also the shoes stand out as a bit odd to me too. Even if they're drawn accurately, and I've never really seen blacksmithing shoes so I wouldn't know, I feel that they also look a little too clean and polished for someone like a blacksmith. Maybe a little dirt, or even some dings/scratches in the metal will make them look a little bit more like they've been worked in. And to that extent throw some dirt on the rest of him too, and some wear on the tools.(chips, scrapes, frays on the leather…) He looks too clean, like he's a theme stripper wearing a costume. I just think that you put so much effort into the detail on the face it would look nice to tie some more details into the rest of the piece. I've noticed too that it's often the smaller details that become more appreciated in portfolios. It sort of adds that "oh wow, you even thought about -that-" factor to the pieces. But I have to say, it's still a very impressive piece.

 No.6946

>>6945
Thank you, I'd say it took me around 4 hours in the span of three days if I don't count the time spent on facebook, youtube and image boards.

And yeah you're right, I still plan to work on it a lot more so I'll definitely keep everything you said in mind, and yeah I have a lot of trouble with rendering different textures correctly, I feel like I'm only half-way done so I'll post an update once I've made some progress!

 No.6947

File: 1483168399542.png (984.85 KB, 1920x1200, desert wardrobe mirror cor….png) ImgOps Google iqdb

>>6945
Looking forward to it.

——————————————————————–

So I was working on this character this afternoon, and I REALLY need to start getting into the habit of flipping the image as I'm drawing. That one face, oy vey. Teeth pointing one way, forehead and jaws pointing the other way….. talk about tunnel vision.
Anyway, the real topic I wanted to talk about was wardrobe. I suck at drawing clothing. Does anyone have any tips/ recommendations/tutorials on how to add details (not necessarily just folds and shadow) to clothing to make it more realistic? It's going to be a line work-heavy comic so I can't rely too much on texture overlays or they'll look out of place… but I don't necessarily want to draw each stitch in the fabric either. And obviously I want the level of rendering to be consistent with the level of rendering on the facial details so they ''match''

If anyone's got anything to say, I'm all ears.

 No.6948

>>6947
I love the way you draw faces, I don't know what is it about expressive faces that are really cute.
Do you have a blog?

 No.6951

>>6942
Oh hello there hot as fudge Blacksmith Neville Longbottom

 No.6954

You have lots of room for growth based on these pictures, good potential with anatomy.

As for color and backround, that remains to be seen.

 No.6956

File: 1483226422128-0.png (Spoiler Image, 622.07 KB, 1200x1920, devimon evolution line.png) ImgOps Google iqdb

File: 1483226422128-1.png (Spoiler Image, 270.31 KB, 1200x1920, shaggy.png) ImgOps Google iqdb

File: 1483226422128-2.png (Spoiler Image, 437.77 KB, 1920x1200, simisage tUnt.png) ImgOps Google iqdb

>>6948
Thank you, I really like goofy expressions too…. though that one on the bottom is a little too far, the whole forehead should come down an good inch on his face.

And no I do not yet have any blogs or anything. Currently I don't have enough content to start a blog. I have some content but half of it is original, and the other half is fan art. I want to keep the two separate because I don't feel right about using other artist's characters to garner attention, especially since in the future I do want to create a lot of my own work.
But I do have a lot of non-bara art that I don't share that eventually would make it on the blog, once I get enough rule34 and original content to make two separate blogs.

 No.6959

File: 1483245518135-0.jpg (10.2 KB, 236x319, 199ed4b8fa1dd9706b87bab5e5….jpg) ImgOps Exif Google iqdb

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>>6957
Sooner or later you will need to learn each of these muscles. When learning anatomy you will need to do a lot of studies. Just take the body a chunk at a time. The hand, the forearm, the shoulder, the upper back, the flutes, the lower back, the thighs, neck, etcetera etcetera. Just start by learning how to draw each piece at every angle. Then start connecting the pieces. After you learn how to draw the hand, the forearm, and the bicep shoulder area separately, then you can move onto drawing them together to make the whole arm. You should also learn the bones for each bodypart too. You could actually use this time before you have your pen to start studying body parts for your visual library.

 No.6967

File: 1483307315396.jpg (116.57 KB, 707x1000, d9cd56857afac84fee51cc0ad0….jpg) ImgOps Exif Google iqdb

>>6966
It doesn't matter what order you do it in, just as long as you give as much effort with each. And it'd be good to go back and revisit them before you attempt to draw them together as the arm. So you will have to learn each part, and then revisit them as a 'reminder' of how they work. As long as you continue to build upon what you learn then you will get better. Then after you study each piece of the body then you can start working without reference and start to develop a style.

You can also YouTube search some tutorials for each part, but remember that most of those have already been stylized by the artist doing the tutorial. So it's important to do studies on your own as well.

 No.6968

>>6966
>>6967
For quick tutorials on how to draw hands (or any parts really) I'd like to point you to seek out other people's already established Pinterest collection. Just do a search on "tutorial hand" and you'll be inundated with visual guides. And I mean a ridiculous amount.

>Should i do hand, forearm and bicep in that order?


I like to tell people to draw from big to small. Get the foundation right before you worry about the details. Imagine spending hours perfecting the hands when you realized that you suddenly have to shorten his arms for drawing it too long.

 No.6969

File: 1483314720390.jpg (474.48 KB, 1576x2714, Framework_of_Flatiron_Buil….jpg) ImgOps Exif Google iqdb

>>6968
>I like to tell people to draw from big to small.

This I feel is better advice for when you're ready to apply the final product. "structure before detail" is all well and good, but when starting off in anatomy if you have not yet learned anything about anatomy it's a bit difficult if your first task is "draw the entirety of the human body and work down from there". That's what you should do only after getting some knowledge and experience under your belt, unless you want to keep redrawing bodies 50000 times before you start working on other things like line work and style.
It's better for beginners to start off in the shallow end and take the body apart a piece at a time.

 No.7014

File: 1483576224925-0.jpg (2.79 MB, 2220x3000, 08a3660e38acddb867e6f46788….jpg) ImgOps Exif Google iqdb

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>>7009
>>6986
Try Proko's videos. Like I mentioned before, you will have to learn all of the muscles in the human body if you expect to represent them in your drawings. Stan Prokopenko's videos break the whole body down for you, so it's really easy to learn. Each video gives you a new body part to work with so you won't get overwhelmed trying to draw the whole body.

Start with this one.
https://www.youtube.com/watch?v=-uze2IRAc1k

 No.7018

File: 1483581193420.png (214.71 KB, 746x900, 1417.png) ImgOps Google iqdb

Drawing the hiker from Pokemon S/M

 No.7022

File: 1483593622841.png (474.71 KB, 1920x1200, Horace.png) ImgOps Google iqdb

>>7018
Aww he's adorable.


——————————
So this afternoon I was drawing this guy and my grandmother barged in after I finished drawing the head…. which I guess is better than what I was drawing a few minutes earlier….

 No.7026

File: 1483653222172.png (263.49 KB, 746x900, Hiker_rz.png) ImgOps Google iqdb

>>7018
Here's the finished version.

>>7022
Thanks!
I like the way you drew his face, maybe add some volume to his mane?

 No.7028

>>7026
fuck thats cute
do you a tumblr or smth?

 No.7030

>>7028
Thank you, I do have a tumblr
http://ruisselait.tumblr.com/

>>7029

I usually do the sketch on my phone using the Autodesk SketchBook app but then transfer it to my computer and finish it in Clip Studio Paint EX, it's pretty much photoshop but without a lot of the graphic design tools and focusing a lot more on illustration.

 No.7031

>>7026
oh man…

 No.7032

>>7029
For free sketching you should really stick with SAI, it has stroke stabilization and it uses a lot less memory than photoshop, even when working with hi resolution. Photoshop is definitely de best for coloring.

 No.7038

File: 1483742952448.png (493.02 KB, 783x1920, BPT2-Edited2.png) ImgOps Google iqdb

>>7029
I know this isn't a question directed at me but I use Manga Studio 5 (Clip Studio Paint). It's pretty great for drawing and coloring, plus it has some materials included such as 3D models you can play around to get a pose you want. I have CS6 Photoshop but I haven't gotten around to using it much which I probably should consider, at least for coloring and effects. Also like Taro, I do also recommend checking out Proko's videos, they are very informative when it comes to drawing.

By the way, to the anon who drew the hiker, great work! I followed your blog. :)

Anyway, personally I haven't drawn anything new this year yet. Instead, I fixed up one of my favorite drawings that I did late last year. This hunky man is Gazef from Overlord and I obviously love him. I'm planning on doing a front side view soon.

 No.7052

File: 1483896785852.png (1.37 MB, 1920x1200, cast reposetwo witbackgrou….png) ImgOps Google iqdb

If I ever get rich, I'll hire someone else to do the background and coloring……

 No.7055

File: 1483947270219.jpg (96.35 KB, 364x584, IMG_000250.jpg) ImgOps Exif Google iqdb

Hello.I'm trying to draw a big guy with big body so I want to know how to make the oc's body look really big and do the skeleton grew big in order to make the body look bigger too ?

 No.7060

File: 1484017974629.png (205.28 KB, 364x584, edited sorta2osmudge.png) ImgOps Google iqdb

>>7055
I can't grammar this out so I'll take a guess as to what you're asking….. this picture I assume is of Cid. But his spine is a little broken….. or his ribcage is strongly concave at the top…. there's also a weird relation to the external obliques, stratus muscles, and latisimus dorsi……namely that one of them is missing and I'm not sure which one is supposed to be what.

I didn't have time to make it all that pretty

 No.7061

File: 1484018265486-0.jpg (291.29 KB, 688x1406, eRfGi.jpg) ImgOps Exif Google iqdb

File: 1484018265486-1.jpg (53.08 KB, 600x800, tall_man_doorway_572.jpg) ImgOps Exif Google iqdb

>>7055
As far as making the character look bigger. You can either make him "lanky" by stretching out the proportions. Even with the same amount of muscle mass as someone smaller he will still look 'skinny' even though he's got muscle, it's just all "stretched out" over his larger frame, making it seem less beefy by comparison. The other option is to make him just as beefy but use context to give scale, this can be done with another character who is smaller to show the contrast(picture 1), or you can make him appear large by drawing him that way in relation to the environment(picture 2).

 No.7062

File: 1484030014002-0.jpg (190.83 KB, 1221x1280, 1370713638.orzero_mg_37-07.jpg) ImgOps Exif Google iqdb

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>>7060
>>7061
Thanks for answering. Sorry I couldn't explain properly. What i'm trying to find out how to exaggerate the body to make it look big from a normal human body. Even without relation to the environment.

 No.7063

>>7026

Nice artwork ! I was wondering do you come out with your own color palette ? Been trying to figure out how to balance the color ^^;

 No.7064

File: 1484035694683.png (78.11 KB, 264x260, color_wheel.png) ImgOps Google iqdb

>>7063
Thank you! And yes, I usually stick with muted colors, the trick is to find consistency in the process of picking your colors.

With most quick drawings I just stay within the circle in pic related and that gives me a sort of pastel palette.

 No.7067

File: 1484085371630.png (103.28 KB, 880x860, 3bcbad69303c183dbe4920b587….png) ImgOps Google iqdb

>>7060
Not wanting to be "that guy" but loomis cover this subject as increasing the number of heads used as reference to the construction of the human body.

 No.7070

>>7067
Eh….i guess artistically this is acceptable….realistically though it doesn't really work that way, as there are far more exceptions than the rule.
Context is still probably the best measure for size, but the head measurements is a comparable trick if you don't want to include the context.

 No.7083

File: 1484357185765.png (143.18 KB, 945x560, 11317.png) ImgOps Google iqdb

Drawing the Spring Man from ARMS

 No.7089

>>7083
You'll be the first! I checked Paheal and it's nothing but Ribbon Girl. And also one of Mechanica.

 No.7092

File: 1484464215740.png (451.08 KB, 852x950, spring_man.png) ImgOps Google iqdb

>>7089
I dropped that drawing in favor of this one lol

 No.7130

File: 1484649059456-0.png (1.74 MB, 3508x4961, fortunerender.png) ImgOps Google iqdb

File: 1484649059456-1.png (3 MB, 3508x4961, fortunerender2.png) ImgOps Google iqdb

File: 1484649059456-2.png (2.99 MB, 3508x4961, fortunerender3.png) ImgOps Google iqdb

Hey its me again, not bara so I'm not sure if its allowed, but still conducive to being better at drawing. I'm trying to make an image and color it in with multiply and overlay layers, here is the progress of what i have done so far. Drawing greater detail because lighting and color are something have seen myself and been told I struggle with.

Before I start on that stage I want to know people's thoughts on the thing so far, its very difficult to not make a "end my suffering" meme image when moving from cartoon to less cartoon.

 No.7131

>>7130
Maybe you should check this one out
http://www.deviantart.com/art/Contrast-287606176
since your grayscale is too flat.Also the lightning isn't very obvious too.

 No.7138

File: 1484701342925-0.jpg (1.89 MB, 3264x1836, 20170117_194707.jpg) ImgOps Exif Google iqdb

File: 1484701342925-1.jpg (1.8 MB, 3264x1836, 20170117_194646.jpg) ImgOps Exif Google iqdb

File: 1484701342925-2.jpg (1.78 MB, 3264x1836, 20170117_194627.jpg) ImgOps Exif Google iqdb

>>7130
>not Bara so not sure if allowed.

It ddoesn't need to be bara. It doesn't need to be drawn art either. You can share anything that you make.
I made this shitty birdhouse today out of sticks and grass. It's an "arts and crafts" creation but it's still allowed. That's why I made the OP sorta vague. Afterall, we had a selfie thread and we were still allowed to post selfies even if we weren't bara material.

 No.7140

>>7130
This is fine.

>>7138
This is fine too, I like birds.

 No.7148

File: 1484786109809.png (5.54 MB, 3125x9766, sniff test full page234.png) ImgOps Google iqdb

>>7140
>I like birds.
Me too, I just hope that no house sparrows decide to use this birdhouse…. I'm still unsure if I'll have the stomach to kill them…. :(

——————————–
Anyway. Somehow this weird comic popped into my head one morning….. my brain is weird sometimes.

 No.7170

>>7161
Proko seems to be in the field of constructive anatomy, you should really get some good references to go along with your studies.

 No.7184

File: 1485016349816-0.png (8.33 MB, 3508x4961, fortunerender4.png) ImgOps Google iqdb

File: 1485016349816-1.png (6.54 MB, 3508x4961, fortunerender5.png) ImgOps Google iqdb

>>7140
Thank you sexxar,

anyways here is some more progress on the drawing, I have added the basic areas of where the light hits or doesn't hit in the image, although I'm wondering if doing the lighting really well then going in to color will eff up the end result.

If I'm doing it wrong I wont be able to tell with my eyes, I don't think lighting like this actually impacts the gray scale of the image much, like anon said it should. My consistent failure is that I'm too ginger with my shading (and line art and sketching.)

 No.7185

File: 1485024699463.png (378.4 KB, 1920x1200, structurw lighting.png) ImgOps Google iqdb

>>7184
That's not really how to represent light on a 2d medium. When using a 3d program, this is fine because the program will calculate the shadows for you. But when drawing you have to do the calculations yourself and only put the light where the light touches.

I didn't have much time so its a little sloppy but when shading and lighting you have to think of the structures of the face. Even in stylized cartoons the head is never just a perfect sphere with some features drawn on like a balloon. The face has structure, and must be lighted as such. Think of it less like a sphere and more like a box with rounded edges.
Hair also has structure that must be lighted as such if doing a detailed drawing. I didn't have time to draw that so here's a link that I think does a good job of showing it. https://www.youtube.com/watch?v=NHewz3JbKrQ it's an older proko video.

Also your lighting appears to come from more than one scource. If the lighting was truly coming from the front as the arrows would suggest then there should not be as much light on the top of the head.

 No.7186

>>7185

Do you have a gallery where we can see your finished stuff?

 No.7191

>>7186
No….I kinda never finish anything….. sorry.

 No.7194

File: 1485104830467.png (7.22 MB, 3508x4961, fortunerender6.png) ImgOps Google iqdb

>>7185
I had actually gone back and added more in before reading this.
still need to fix the light at the top of the head though.

 No.7195

File: 1485112490977.jpg (563.97 KB, 1366x996, big_guy_front_edit.jpg) ImgOps Exif Google iqdb

hey guys. which one do you like better? A or B?

 No.7205

>>7195
I prefer A.

B is interesting, looks kind of cave man-ish or frankensteiny

 No.7206

>>7195
I prefer A too
B seems more like Mr Incredible-ish

 No.7208

>>7195
I prefer B

 No.7211


 No.7212

>>7195
Sigh… man. okay so so far the votes lean a little more to A than B. I was hoping that one would be more of the clear cut fav. I'll deside after 5 more comments/votes. thanks alot you guys! i mean it.

 No.7213

File: 1485194703793.jpg (1.36 MB, 1762x2142, bigguy art direct.jpg) ImgOps Exif Google iqdb

Okay, so here is my 'work sheet' for where this guy is right now. I just think it might help to see him in a slightly larger context. The body is pretty much locked down. it's just the head keeps on changing. the head on (4) is closer to my drawings (1). but something just feels 'off'(when going from 2d to 3d it's not unusual for that to happen though, you just try and fill in the blanks). so I made A and B in the previous post to figure out what's wrong with it. Oh and finally (5) is my render experiments. The dicks are 3d the box and egg are 2d.

 No.7214

>>7213
You know this guy kinda looks like that pic on the first post >>6753. Looking at your concept at (1), notice that there is an apparent squashyness on his upper body. To me, it makes more sense for his head (B) to follow this heaviness rather than counteract it. Appeal-wise, (A) feels more like a heroic main character while (B) gives off a random henchman vibe.

 No.7215

>>7214 Huh! that's actually a lot of really great feedback. Yeah. when I first started he was a henchman/background character but over time I saw him more as a co-star. Kinda like Little John to Robin Hood. I actually really do like the squatty version of his 2d art better. It has more personality. the problem is that it's one of those things that looks great in a drawing but eh, looks weird in 3d. another example are the shoulders. in 2d they look fine but in 3d they look really weird and could never actually support his arms.

 No.7216

File: 1485205071314.jpg (234.47 KB, 1192x574, Example_01.jpg) ImgOps Exif Google iqdb

HUH! actually, let me take that back. he does look okay with a squat torso. the shoulders still bother me though… UGH! i've just been looking at this too long… LOL, i just want to know which one of these give you guys the bigger boner :-)

 No.7218

>>7217
blog?

 No.7220

>>7219
Having a tumblr or similar helps people to be in touch with you and your artwork, you defenitely should.

 No.7290

File: 1485702970795-0.jpg (985.13 KB, 3508x2480, Haru Kazehaya(Elemental St….jpg) ImgOps Exif Google iqdb

File: 1485702970795-1.jpg (1007.9 KB, 3508x2480, Jeffrey Simms(Elemental St….jpg) ImgOps Exif Google iqdb

File: 1485702970795-2.jpg (758.14 KB, 3508x2480, Yuuto Kurosawa or Moon Min….jpg) ImgOps Exif Google iqdb

Hi there, I have a bara story idea where basically there are these five guys who get chosen to have superpowers related to the five classical elements and they get powers and super hot bodies along with it. They also get cool costumes that form around their underwear as when they transform, all their clothes except their underwear disintegrates which results in them having to strip to their underwear before they transform. I'd like some feedback on each of their designs as individual characters. Questions about their costumes and appearance are encouraged!

 No.7291

File: 1485703008502-0.jpg (701.85 KB, 3508x2480, Nobuo Shimizu(Elemental St….jpg) ImgOps Exif Google iqdb

File: 1485703008502-1.jpg (620.24 KB, 3508x2480, Pravin Mustafa(Elemental S….jpg) ImgOps Exif Google iqdb

>>7290
The last two guys

 No.7292

File: 1485730045568-0.jpg (36.69 KB, 564x795, d140890ebf2b731db2ae956b83….jpg) ImgOps Exif Google iqdb

File: 1485730045568-1.jpg (55.51 KB, 667x770, 9b694842a3b597174a627fb521….jpg) ImgOps Exif Google iqdb

File: 1485730045568-2.jpg (39.39 KB, 736x543, 2e239f0ee229ed7644a2c9afd1….jpg) ImgOps Exif Google iqdb

>>7291
Other than the given statement that there's still a lot of work that needs to be done on the anatomy, I think the designs are okay. Like I said before, The two guys with the magatama on their heads either need it moved somewhere else on the costume or there needs to be a little bit more attention put into how you draw them because right now they look like numbers.
I also worry that there's too much detail in their tatoos. I don't know if these will end up being still drawings to accompany a written story, or if they're going to be used in a comic/manga. If the former then I suppose it will be fine. But if they are going to be used in a comic you'll quickly grow tired of redrawing those markings over and over again.
Also, after you get a few more anatomy studies under your belt I would do some research h on different flat color style drawings. They'll match what you have here with the bright colors and minimal shade and highlights. And them you can push the proportions to suit their personalities. Just a thought though. I think they would look nice in a style similar to these.

 No.7303

>>7290
>>7291

Just as a preliminary, your art is pretty cool, and I especially love the musculature on your characters. My main criticism, however, is that currently your body types are all a bit too similar, and the characters themselves are all young, smooth, jock types. I don't know how far you're into the story, who the intended audience is, etc., but if you're trying to appeal to bara fans, there's a lot more exploration you could be doing. Even if you've already got a lot of things set in stone, and want to stay in the twunk range, there's stuff you could do to set them apart, e.g. by making one character really top-heavy (the fire type, for example), another guy really thick on the legs and thighs (the earth type), and another a lot wispier (the wind type). Any kind of elemental set should be a great opportunity to fully explore the associations you can make with each archetype, especially since your story has its magic mold the characters' bodies according to their corresponding element.

I also think there's more you could do with the tattoos: the amount of detail suggests they're meant to be important, but some of them blend together across characters, i.e. the water and earth tattoos. It's great that you chose a unique location for those tattoos, but I think you could also give each one their own shape and color per character, and perhaps change some of the locations if your story allows it: instead of just having a front/back separation for the fire/void and water/earth types, you could instead give one of the characters full coverage on their torso or their legs, and instead choose one character to get face/head tattoos (the void type would work best, imo), and give another character tattoos on their hands and feet (e.g. the earth type, to emphasize contact with the earth).

The clothing and color palettes are mostly pretty good, but again, you could try to go a little deeper and diversify each character's clothing styles, using inspirations across different cultures. Three of your characters have anime-style chest jackets, for example, and two have crotchless pants, when there are many more ways to make sexy male clothing. You could give a character muscle-hugging armor, for example, or cords that wrap around their chest or limbs. The outfits for your void and water characters seem fairly appropriate, but I think your wind type would likely be better off with looser, semi-transparent cloth hanging from their body, almost like a bunch of veils.

The TL;DR of this is that you've got some great ideas, and a really interesting foundations, but you could also do a lot more with this. There's a rich thematic to each of the classical elements, and I think you could explore those a lot more to really play up each character into their archetype.

 No.7305

>>7292
Thanks a lot for your detailed feedback. I appreciate it and I'll just work through what you've said. I've been feeling uncomfortable about the magatama's placement as well. Most of the guys' costumes were designs I made up in my teens and materialised now in photoshop(I am a beginner in digital art). I was never brave enough to complete an artwork or post it to the public as I was heavily perfectionistic but I decided to hell with it and I uploaded my works with encouragement from a few fans because my dreams need to be realised dammit.

Could I have some specifics on how the anatomy needs a lot of work? I've been really focusing on how to do male anatomy these past several months and I am quite proud of how far I've come in terms of progress on the male form. Any glaring flaws you spot that need to be addressed? I got a comment on another forum that these guys look 'juiced' and 'skipped leg day' but I think their muscles are quite well-distributed. Regarding their tattoos, I have plans to make comics with these guys inside them so I've made them as simple to draw as possible. I wanted to go for a ideogram/buddhist look that kind of resembled scratchings so I just squiggled them out.

I'll try out a more cartoon-esque style with them. I've been using the same model with them that I've been using for past digital works that I've forgotten to experiment! Thanks for the ref images, I'll look for more disney-esque cartoon styles to take inspiration from.

>>7303

Thanks for your feedback! I appreciate your words. Thanks for liking my musculature, I'm always seeking to make my male anatomy skills as best as possible. Regarding body types, I don't really want too much of an age gap between characters but I can try pushing it more. They are not hairy because their designs would be kinda ruined as their tattoos will not be clear under all that hair. I was kinda making the wind-type a bit more of a kiddish lightweight guy. I could make the fire-type more distinct though. The void one is more balanced. I made him with a bodybuilder's torso, ballet dancer's legs and a dreamy face. The water type could be more distinct, yes. I wanted to give my Earth guy juicier pecs but I guess I could give more emphasis to his legs. I'll reconsider all their body types, thanks a lot for your advice.

I'm most uncomfortable with the fire type's costume. It looks too obviously, well, slutty and ridiculous rather than sleek, sexy and unique. I'll look up more refs for sexy male clothing and thanks for your recommendations. Right, i'll see what I can do with researching the five classical elements. Thanks a lot for your feedback again!

 No.7310

File: 1485823576611-0.jpg (13.73 KB, 300x188, 5539721 _5813d34c295009d91….jpg) ImgOps Exif Google iqdb

File: 1485823576612-1.jpg (83.87 KB, 728x1148, 47c0b9e59ea9c850d709613e30….jpg) ImgOps Exif Google iqdb

File: 1485823576612-2.jpg (65.72 KB, 400x594, lobo-dc-comics.jpg) ImgOps Exif Google iqdb


>>7305
>could I have some specifics on the anatomy?

You're going to dislike me right now but, no. And you're going to think I'm an asshole but the reason I can't help you right now is that there's so many things wrong that I'd either exceed the character limit explaining each little thing or I'd have to redline the entire drawing and redraw it in my own style. Which wouldn't be helpful to you since you need to discover your own style, not learn mine. Not that my anatomy is perfect. There are still a lot of flaws with my own anatomy as well, but I know enough to get by…whereas your drawings look like they were made after studying drawings of stylized anatomy, and added further stylization on top of that…all the while skewing the anatomy further and further from reality. Just take a look at these pictures. It's easy to see that one of these artists clearly learned anatomy first and then developed a style. And that the others are stylized drawings of stylized drawings. It's like taking a photocopy of a photograph. The more copies you make of the copies the lower quality the new copies become. Eventually the colors are gone and the lines are faded.
Remember, learn anatomy from photographs of real people, not of someone else's drawings.

 No.7311

File: 1485845717705.jpg (1.39 MB, 1000x2000, do you even know what it m….jpg) ImgOps Exif Google iqdb

>>6753
so here is my stuff…

 No.7322

File: 1485906679122.jpg (Spoiler Image, 79.34 KB, 736x1040, 85c20c8425281c7afa28263579….jpg) ImgOps Exif Google iqdb

>>7311
It's hard to really see what's going on with all those extra lines.

I will say though that the lines on his arm suggest muscles…albeit a little off…but with a jacket like that you shouldn't really be able to see the creases between muscles on his arm. Instead you should just see the fold of the jacket sleeve.

Spoilt because of boob at bottom.

 No.7325

>>7322
ah, i see thanks for the feedback.

 No.7334

File: 1485965657999.png (5.03 MB, 3508x4961, lucien.png) ImgOps Google iqdb

me again, I'm making another attempt with a different face because this one has more bold face structures. I don't really know what I need help with but maybe you guys do. maybe its vision fatigue but still.

 No.7336

File: 1485966465480.jpg (550.27 KB, 1000x1414, shading.jpg) ImgOps Exif Google iqdb

>>7334
>>7184

Maybe you should try learning how to render your imagens in full bw before applying color? It helps a lot to understand mass and volume before applying colors.

 No.7344

File: 1486020946640.jpg (956.15 KB, 1000x2000, do you even know what it m….jpg) ImgOps Exif Google iqdb

>>6753
thanks to the feed back i got, i fixed his jacket a bit and did some grey scaling.

 No.7351

File: 1486083799810-0.jpg (23.38 KB, 550x432, work.35280.56.flat,550x550….jpg) ImgOps Exif Google iqdb

File: 1486083799810-1.jpg (45.97 KB, 736x580, e4a1d84c79e066d354cfadd401….jpg) ImgOps Exif Google iqdb


>>7344
The arm looks much better now.

I would say now though that the light source is a little confusing. Though I suppose it is possible, it's fairly rare that the lighting (let's assume the sun) would be perfectly parallel to a wall, which he appears to be quite close to. Like I said, it's possible…but since the time in which the sun would shine at that angle in relation to a wall would only last a few minutes; it does create a slight sense of "this probably shouldn't look like that"
I would probably either suggest bringing the light source more forward (even if only slightly) or, what would be more atmospheric…draw him in the shadow of the building(remember that shadows exist within shadows) and don't use any bright highlights, except maybe in the eyes which are reflective and could pick up reflected light from across the street.

 No.7358

>>7351
I was trying to go for lighting from street lights. Lighting and shading is something i really want to practice on. thanks for the insight.

 No.7368

File: 1486172103525.jpg (22.88 KB, 236x360, 30a7b108e02a3c38736dba253e….jpg) ImgOps Exif Google iqdb

>>7358
If the lighting is from artificial lights then I would definitely recommend moving the light a little more forward, and maybe push a higher contrast.

 No.7393

File: 1486536081674.jpg (1.14 MB, 1000x2000, do you even know what it m….jpg) ImgOps Exif Google iqdb

>>6753
>>7368
i took your info and revised it. Maybe i should have made the light brighter.

 No.7434

File: 1487030568091.png (209.15 KB, 1163x915, BP1WIP4.png) ImgOps Google iqdb

Been working on this, I'm halfway done with it. And yes, this is a full body drawing but I'm not showing the rest because it's obviously not finished yet.

Just hoping I don't over-do any shadows and/or highlights since it's a problem I usually have.

 No.7436

File: 1487044660020.png (772.5 KB, 1920x1200, 2t.png) ImgOps Google iqdb

I spent waaaaay too much time posing this fuckin guy….. so I don't trust myself that all the anatomy is in the right place, what do you guys see? Anything look super weird or out of place?

 No.7438

File: 1487085610714.png (2.68 MB, 3508x4961, gareth.png) ImgOps Google iqdb

>>7336
That's what I thought I was trying to do but I guess that means it wasn't working lol.

Anyway dropping another drawing here to ask what you guys hab to say.

 No.7441

>>7216
B

and how does this going? Any renders?

 No.7456

File: 1487281094940.png (796.93 KB, 1250x1532, GazefDakimakuraFL2.png) ImgOps Google iqdb

Finished my silly anime drawing, well technically I already finished the one on the right but I went back and fixed a few parts.

 No.7475

>>7456
Great work.

 No.7476

File: 1487811013680-0.gif (114.75 KB, 640x480, less violent.gif) ImgOps Google iqdb

File: 1487811013680-1.gif (117.25 KB, 640x480, bounce no arms.gif) ImgOps Google iqdb

File: 1487811013680-2.gif (188.75 KB, 640x480, bouncing.gif) ImgOps Google iqdb

Animated this one like a goober and didn't use a frame….. so it'd take more time to fix than it's worth…..

Unless anyone has some tips for fixing janky animation?

 No.7487


 No.7490

File: 1488145759807.gif (296.61 KB, 640x480, keys.gif) ImgOps Google iqdb

>>7487
"keys' is definitely a better term than what I was naming my essential stills/frames before.

Been working on this one most of today…… if only I could get paid for this shit, lol.

Next the in-betweens……..yaaaayy………and then export the stills to fix the lineart. Then maybe color?…… maybe I'll finish by 2018 :p

 No.7491

File: 1488146315014.jpg (17.18 KB, 272x153, tumblr_inline_npjxtplCMQ1t….jpg) ImgOps Exif Google iqdb

>>7475
Thanks! Glad you like it. :-)

>>7490
Not bad at all, I'm aware of how long it would take just make some seconds of animation. It's not easy.

 No.7492

File: 1488159514798.gif (377.55 KB, 640x480, rough stills dance.gif) ImgOps Google iqdb

I hope it's not too blatantly obvious that I know nothing about choreography…..

Gaddamit my hands hurt so bad.

 No.7493

>>7492
this looks awesome, i was wondering if you can switch the .gif into a loop? i just wanna stare at the amazingness of it without refreshing it everytime i wanna see it xD

 No.7494

File: 1488163671910.jpg (20.26 KB, 452x338, ImpmonUhhhh.jpg) ImgOps Exif Google iqdb

>>7493
Uhh…
It loops on my computer….

 No.7495

>>7494
Actually, I'm having that issue too. Neither of your two animations loop on my end.

 No.7497

>>7496
That's strange then… It happens to end at the 1 - 19 frame for me and a completely "transparent" blank would show up, no loop or nothing after.

I even tried opening the animation itself on a new tab and I still get the same problem. I even waited for a minute or so and nothing…

 No.7501

File: 1488169836950.jpg (29.56 KB, 500x320, mlfw3719-IJustDontKnowWhat….jpg) ImgOps Exif Google iqdb

>>7493
>>7495
>>7497
Sorry guys…I don't know what's wrong… I've tried it a couple different ways and nothing works when I check the files from my phone… but all of them work fine when I view the site from my computer…….I guess I'll try exporting the stills and plugging them into a gif generator….. but I don't have time tonight. I have to go home now and I won't be able to have my tablet back at my parent's house until Saturday. Sorry.
Bye bee.

 No.7503

File: 1488185489125.gif (173.21 KB, 640x480, test.gif) ImgOps Google iqdb

test
>>7501
it loops in IE but not chrome for some reason
i wonder if this works

 No.7505

>>7503
it's working and looping. i'm using chrome

 No.7506

File: 1488238753516.jpg (22.85 KB, 360x333, I-smile-because-i-have-no-….jpg) ImgOps Exif Google iqdb

>>7503
That's looping for me too… except that loop is only frames 1 through 13, out of the full 25 frame animation.

Perhaps an uploading issue?

 No.7508

File: 1488243114364.gif (252.58 KB, 360x270, 1kgqwy.gif) ImgOps Google iqdb

Okay…. couldn't find the settings to export the stills without transparency… so I had to color them solid…. then I put them in a gif generator…. so it should work now.

 No.7509

>>7506
How about you upload all the frames in a zip file so I can turn them into a gif using photoshop?

 No.7510

>>7508
download gimp, add each frame as a separate layer and export as .gif
gimp is free

 No.7511

File: 1488292870737.png (2.97 MB, 3508x4961, garfuckme.png) ImgOps Google iqdb

>>7438
Another attempt at a simple drawing of the same character character.

In other news, all of the artists I follow on twitter posted how old they are, several of them are many years younger than me.

I now want to kill myself :)

 No.7515

File: 1488325963226.jpg (107.55 KB, 400x400, thigh-gaps-94920.jpg) ImgOps Exif Google iqdb


>>7511
Most adults don't have the time to learn to draw. It takes most people many years of study to learn how to draw or paint well. So it makes sense that a lot of artists are young. I know personally that I improved the most in my art when I was between 16 and 19 because I had all the time in the world. School was practically an audiotape that played while I'd draw….and then I didn't get a job when I graduated…and then when I did get a job it was only part time for a while……so I had a lot of time to learn. Now imma big boy and I gotta du wurk instead.

In other news, the thigh gap is real.

 No.7523

>>7511
If you don't have a solid knowledge of anatomy you NEED to use references. Try making a collage of pictures with the features you want and try using it as a model for your drawing.

>>7515
A lot of people have dayjobs and still make amazing works, because the have fun drawing and spend their fun time praticing… Is really hard to get a job doing only what you like, but people gotta pay the bills…

 No.7524

File: 1488412108423-0.jpg (76.37 KB, 640x640, 11330705_124261977907354_1….jpg) ImgOps Exif Google iqdb

File: 1488412108423-1.jpg (60.97 KB, 600x600, Adulthood-600x600.jpg) ImgOps Exif Google iqdb

File: 1488412108423-2.jpg (59.65 KB, 500x369, being-an-adult_o_937251.jpg) ImgOps Exif Google iqdb

>>7523
>A lot of people have dayjobs and still make amazing works

Oh absolutely, without a doubt. I wasn't saying that adults can't or shouldn't try to be artistic or learn more about art. All I was saying is that we adults have much less time to do so, compared to younger people, so it makes sense that there would be a good number of young people doing a lot of art.

 No.7526

File: 1488452778178.png (1.38 MB, 2480x3508, Yuuki bath.png) ImgOps Google iqdb

>>7515
here have a butt before I try and finish it and it goes to shit.
>>7523
TFW I'm already doing a lot of the things people recommend and by observing the quality your work you produce they conclude that you haven't done the thing Q~Q.

 No.7528

File: 1488500311685.png (120.8 KB, 765x779, the fruit basket.png) ImgOps Google iqdb

>>7526
You're always getting better even if you don't realize. I would recommend working on your line confidence though. It will make your sketches look better and also take less time than your current method, so you can draw more.

Also, I'm totally an ass man. Love dem titties but Dammmm, dem asses.

 No.7529

File: 1488501489957-0.png (122.44 KB, 538x1028, amuk dakimura.png) ImgOps Google iqdb

File: 1488501489957-1.png (460.26 KB, 1056x702, phil finished.png) ImgOps Google iqdb

File: 1488501489957-2.png (590.65 KB, 1584x1440, barguest.png) ImgOps Google iqdb

Hey as you can see, I'm Charm Charm and y'all may have seen my drawings on drawthreads. I just want your opinions on my drawings and what do I need to improve on? It's just an introduction so

 No.7530

>>7529
Red guy's hands and feet are backwards….

 No.7531

File: 1488507861760-0.png (219.89 KB, 400x310, motoki 1.png) ImgOps Google iqdb

File: 1488507861760-1.png (223.46 KB, 400x309, motoki 2.png) ImgOps Google iqdb

>>7530
Shit they are. Well whooops I make mistakes sometimes.

 No.7532

File: 1488508823557.png (249.46 KB, 480x352, 9e3.png) ImgOps Google iqdb

>>7531
We all do. But maybe this could be your next area of study. Even I still suck balls when it comes to drawing hands… so it couldn't hurt.

 No.7533

File: 1488509984349-0.png (305.94 KB, 800x480, best.png) ImgOps Google iqdb

File: 1488509984349-1.png (297.65 KB, 800x480, best tbh.png) ImgOps Google iqdb

>>7532
Well thanks but I'm mostly experimenting on new sketching styles and body proportions.

(also why do we keep pulling up Sailor Moon reaction pics)

 No.7534

File: 1488511173980.png (521.99 KB, 1920x1200, the little mermaid.png) ImgOps Google iqdb

>>7533
True story; sailor moon was my first exposure to same sex relations.
When I was like 5 there was a blockbuster closing up shop. I asked my parents to buy the a sailor moon VCR tape because I thought it looked like a pretty cartoon…… it was not a child friendly episode….. From the pieces I can remember I saw a child explode into a giant bloody worm and sailor Neptune killed him…… then there was lesbian things….. It's been like 15 years since I've watched it….i'm surprised I remember that much…

Anywho back to art. Sorry for the yaoi but I just read the original 'little mermaid' story and I love the imagery in it….I also note understand the odd choices that Disney made with their adaptation…. it's not exactly a story for children….. well… neither are any of the Grimm tales they turned into princess movies either……

 No.7535

File: 1488511375454.gif (1.76 MB, 519x285, how i draw.gif) ImgOps Google iqdb

>>7534
Oh god I remember that episode well. Then again I watched all 200 episodes of it a year ago.

Back to it, The Little Mermaid is a public domain story made by Hans Christian Anderson so I'm not surprised by the fact that Disney chose a famous story and made it child friendly.
(gif unrelated but that's how I draw lmao)

 No.7536

File: 1488512080072.jpg (223.86 KB, 800x800, ZDmsxbN.jpg) ImgOps Exif Google iqdb

>>7535
>The Little Mermaid is a public domain story made by Hans Christian Anderson so I'm not surprised by the fact that Disney chose a famous story and made it child friendly.

That's part of what makes it sooooooo ironic and hypocritical that Disney, the company that has gained, more than anyone, from the use of public domain material….. the ones who pushed to extend the timeframe of material that can be protected from falling into the public domain. It's both frustrating and hilarious.

 No.7537

File: 1488512836496.gif (4.99 MB, 828x399, ROLLER COASTER OF DOOM.gif) ImgOps Google iqdb

>>7536
yeah sometimes copyright laws can be very iffy

 No.7538

>>7537
Actually in many cases they are very much set in stone. Did you know that Mickey mouse was supposed to fall into the public domain in the 1980's? But Disney went to congress to have them change the laws so that he wouldn't for a much longer period of time. He is still not within the public domain.

It's just ironic because a good chunk of the money that Disney has made has been from adapting works that had fallen into the public domain.

https://priceonomics.com/how-mickey-mouse-evades-the-public-domain/

 No.7539

>>7538
Oh wow that's pretty funny.

We're kinda detracting from the point of this thread is to talk about our drawings and tbh I don't have any of my drawings to talk about here. I want to contact you outside of Barachan tho how can I do it?

 No.7552

File: 1488643655425.png (4 MB, 3508x4961, roe yuuki3.png) ImgOps Google iqdb

Here is a bust I did of my FFXIV character.

It looks cute enough IMO, but yeah its a show case in no shading and bad line work.

 No.7553

File: 1488655295718.png (939.48 KB, 1680x2660, ShigetokuFinal2.png) ImgOps Google iqdb

>>7552
Nice to see your progress, keep at it!

Anyway, I drawn this yesterday. The guy is Shigetoku Tadashima and he's from Black Bullet. I'd expect him to at least have one fanart but there's none. I decided to change that.

 No.7559

File: 1488698544968.png (166.12 KB, 1342x938, yoob.png) ImgOps Google iqdb

Back here. I drew Yoob from Mario & Luigi Partners in Time (it's a great game, go play it!) and I struggled the fuck out of the legs. I want some opinions on the legs.

 No.7560

>>7553
Hmm, it's a bit hard to distinguish the pants from the skin color. Especially at first glance.

Maybe you can darken the pants or something?

 No.7562

File: 1488742429978-0.png (932.94 KB, 1680x2660, ShigetokuPantsfix2.png) ImgOps Google iqdb

File: 1488742429978-1.png (1.14 MB, 1920x1080, shigebooty.png) ImgOps Google iqdb

>>7560
Hmm… upon reading this I actually went back and checked my references for him. Turns out his pants are actually more darker so I went ahead and changed just that.

Thanks for bringing this to my attention!

 No.7564

File: 1488823047454.png (2.95 MB, 1000x1333, maxotwiiimiratuYAAAASS.png) ImgOps Google iqdb

This is my first bara drawing after 4 years and I thought I would share here! God bless overwatch for making me draw again.

 No.7566

File: 1488827844457.png (979.49 KB, 795x960, asumaisbeautiful.png) ImgOps Google iqdb

>>7564
This looks stunning!

Great work, love the lighting and those detailed muscles. Daddy Reinhardt is my favorite tank in the game.

 No.7581

File: 1488841194708.png (573.85 KB, 500x1000, random dadwip.png) ImgOps Google iqdb

>>7566
Thanks! I don't play the game that much actually but the characters are so hot I can't help to want to draw them.

Picture is a wip of what I'm currently working on!

 No.7583

>>7539
Well we're going into spring… most of my time will be spent out in the garden from now on….. I have an acre of land to convert into something beautiful. But here's my email in the name field, I'll try to check it every now and again when I have internet.
>>7559
Try this.
https://www.youtube.com/watch?v=eJWLaDSNBAI

>>7564
Very good painting skills.
I do have a couple things to share if you're in the mood for a critique… you didn't specify in the text so I wasn't sure if you were just posting to share your work or if you wanted feedback.

 No.7599

File: 1489113748114.png (841.04 KB, 1000x920, manticore.png) ImgOps Google iqdb

Yo, I drew a Manticore which is basically a lion with scorpion tail and I put a ton of effort into this. What ya think?

 No.7600

File: 1489114370460.jpg (87.78 KB, 1057x1027, Living for the Day After T….jpg) ImgOps Exif Google iqdb

>>7599
The hands are on backwards again….


I do think it's good that you're spending time on the background as well. There are a lot of lazy artists that never put in backgrounds….. like myself.

 No.7601

File: 1489117041392.gif (1.07 MB, 284x210, tag yourself im robbie.gif) ImgOps Google iqdb

>>7600
WELL FUCK You're gonna have to show me how to do the hands correctly or I won't learn hhh.

Also I love doing background art so much recently so thanks!!

 No.7602

File: 1489118029700.jpg (83.5 KB, 1280x720, whos_that_anime.jpg) ImgOps Exif Google iqdb

>>7599
>>7601
When the palms face the sky, the thumbs should be pointing away from the body.

 No.7604

>>7602
Well thanks for the tip but I don't think I can fix it as I already put tons of effort into this….

 No.7644

File: 1489143791437.png (2.59 MB, 2480x3508, Brendonblank.png) ImgOps Google iqdb

this is me on "confident line work".

 No.7647

File: 1489160590728.jpg (677.98 KB, 2448x3264, IMG_3728.JPG) ImgOps Exif Google iqdb

Hi,I would like to post my drawing for a evaluation,I´m a new kid at drawing.

 No.7648

>>7600
>I do think it's good that you're spending time on the background as well. There are a lot of lazy artists that never put in backgrounds….. like myself.

Well that is some really half ass advice.

 No.7649

File: 1489181896090.png (856.52 KB, 2550x3507, IMG_1789.PNG) ImgOps Google iqdb

What do you guys think? I made it myself.

 No.7651

File: 1489369935450.jpg (65.3 KB, 500x287, se-3.jpg) ImgOps Exif Google iqdb


>>7648
>Well that is some really half ass advice

Uh, okay? And your advice to him is? I agree my advice wasn't necessarily helpful but he clearly didn't take my advice from earlier about doing a little bit of hand study.
Second, even if I wanted to help him more, I can't. He's still in the early stages of learning. There's NOTHING wrong with that, EVERYONE has to go through that phase before they get any sort of skill. But because of this, I can't help him other than to point out mistakes that were overlooked so he can begin to reflect on his own work and grow from there. I've touched on this before in my other post >>7310

Conversely, artists who at least have a better grasp on anatomy, and other artistic skills, like >>7564 I can redline the mistakes or edit them to help the artist learn, or at least notice something they didn't see before. I can give a critique on pieces like this because it's clear that there's a foundation in place and the rest is just being hammered out.

 No.7652

File: 1489373939473.png (2.87 MB, 2000x2000, moonlight scenery.png) ImgOps Google iqdb

>>7651
The reason why I didn't do a little bit of hand study because I'm still trying to focus more on foreshortening and background paintings. I just have different priority. (pics related as I made it)

 No.7653

>>7652
That's all well and good. The main point I was trying to make is that I can't really help you too much right now other than to point out some of the main objective flaws, like backward hands.

 No.7654

File: 1489446752571.jpg (12.47 KB, 480x360, hqdefault.jpg) ImgOps Exif Google iqdb


 No.7660

File: 1489535577304.png (7.16 MB, 4400x6300, smaller.png) ImgOps Google iqdb

Work was cancelled for snow. So I worked on this today. I really want to get better at painting but its so hard …… anyone have any good digital painting tutorials?

 No.7671

File: 1489762663827.png (770.64 KB, 1991x2246, D3NecroTea.png) ImgOps Google iqdb

>>7660
The first thing that comes to mind is the skin portion and fur portion both have similar textures. and perhaps tidying up the color bleeding from his right hand could make it look more solid. On his face the line where his lips should be darker and perhaps his nostrils as well as they are where light ceases to be, the shadow under his septum is currently just as dark if not darker, although I'm not sure if that's because of a harsh light above his head. I'm not sure if you were going to fix all of this anyway but still.

I think you might be on the higher end of skill here so I don't think there is much we can help with other than just you tubing stuff for you.

unrelated: here is a D3 fanart I'm doing.

 No.7681


 No.7682


 No.7683


 No.7684


 No.7685

File: 1489886198767.jpg (127.47 KB, 472x716, Thank-you-captain-herp-der….jpg) ImgOps Exif Google iqdb


 No.7686

File: 1489888599322.png (933.99 KB, 1991x2246, 1489762663827.png) ImgOps Google iqdb

>>7671
The legs and arms are different lengths between the left and right sides. A lot of everything else that's wrong with this pose seems to stem from this error.

 No.7690

File: 1489933640394.png (1.38 MB, 3982x2246, necro over.png) ImgOps Google iqdb

>>7671
Hey Eon. The crossed legged sitting is complicated so good on you for tackling it. I also like that there is an actual story being told on your sketch… Necro dating an undead? Lets get on with the crit.

1. If he is sitting down in a somewhat relaxed pose, I would relax his left foot so I'd have his toes pointing to the ground. I also elevated the left side of his pelvis up to get his left thigh to have his left leg reach over his right leg.

2. Try this pose out yourself. It is very straining to lean over while cross legged with you back straight or arched forward. Also, with the edge of the table almost hitting stomach, I say he'd naturally hunch over. As an effect of this, it gives him a smooth "C" line of action.

3. Taro is right by saying that the limbs are very elongated. I would add to this by saying that his right arm would be the weight bearing arm (by trying this pose out myself) so I'd put it higher than his left arm which should be relaxed.

Avoid parallels/twinning with his arms laid out together like that. Visually, it looks plain and unengaging. Contextually, it looks robotic and sorta looks like he's doing a zombie walk.

4.The 3/4 head angle looks like it parallel with the horizontal plane. When you turn your head, your neck will naturally tilt up towards the the direction anyway. Start experimenting on emotions as well to give context to the scene.

 No.7693

File: 1489970548184.png (7.99 MB, 5117x5432, orchikg.png) ImgOps Google iqdb

Those videos were very helpful. Now I just need to practice more.

 No.7715

>>7649
Yoo hoo

 No.7728

>>7686
>>7690
I often have trouble finding a good reference online for complex poses. do you think that it is worth investing in one of those wanky wooden artist mannequins? Or is it not quite the same?

 No.7729

>>7728
Have a look at https://www.human-anatomy-for-artist.com
It has tons of pictures of models from various angles. It's searchable on a variety of criteria. If you don't mind Medium size pictures with watermarks (plenty are without watermarks) it doesn't cost anything.

 No.7730

File: 1490736840804.jpg (63.15 KB, 800x800, Untitled-56.jpg) ImgOps Exif Google iqdb

>>7728
Another thought: I think those wooden mannequins are much more useful for artists who already understand anatomy and use the mannequin as a quick base reference. You need to know what to change in order to make the image look natural.

 No.7731

>>7728
Wooden maquette? The only thing they are good for is being on top of your desk doing goofy poses. You have yourself as a model. If you don't have another person you can bother to hold a pose for a few sec then just pose in front of a mirror or shoot a footage of yourself for reference. If you are straining to do a complex pose that means that you should ask yourself if your character is physically able to be in this pose and why your character is putting the effort to be in this pose.

 No.7732

>>7731
Then porn wouldn't exist. :(
Hahaha, jk, this is a really good advice. There's no need for extra tools.
If there is no mirror try a selfie.

 No.7733


 No.7735

File: 1490803234547-0.jpg (68.26 KB, 580x762, 34006-gf.jpg) ImgOps Exif Google iqdb

File: 1490803234547-1.jpg (219.05 KB, 768x985, frederic-delavier-strength….jpg) ImgOps Exif Google iqdb

>>7728
Buy a copy or search online for the muscle anatomy books of Frédéric Delavier and download Daz or Poser with models above number 3 (Ex.: Michael 3). Use the sofware to pose the characters and the anatomy books to fix any muscle location.

 No.7743

>>7729
>>7731
>>7732

That site only has references for man solo, man-man and man-woman which is fine for bara i guess, but not for a lot of other things.

Selfies are highly limited and anything i do of myself in front of a mirror will be of me holding a camera, which is limited in alot of ways, also i don't have people i can comfortably ask to take photos with.

 No.7744

File: 1491151406168.jpg (131.2 KB, 1062x1156, Untitled-57.jpg) ImgOps Exif Google iqdb

>>7743
Well, the wooden mannequins are not expensive, for a couple of dollars you could just try one and see if that works for you.

You can also try a 3D program. www.terawell.net has a program called Designdoll, that's specifically made for making references . It's not complicated at all. The free version is pretty good, you're mainly missing out on a catalogue of poses and models.

 No.7745

>>7743
Get yourself a cheap tripod and use timer on your cellphone. There are even apps that take a timed number of pictures with a defined interval.

 No.7746

File: 1491183968433.jpg (35.47 KB, 512x512, emoji1.jpg) ImgOps Exif Google iqdb

>>7744
I would actually be reluctant in recommending a 3D poser model off the bat. For a beginner, I can only think that it will help with proportions and musculature familiarization. I don't recommend it for poses because you'd need to be weight distribution knowledge to keep it believable and floaty-proof. The closest to a real life model the better.

A little something that I've been working on. The chibi is one from the set for the Express Yourself contest in Barabox.

 No.7747

File: 1491186128172-0.png (655.02 KB, 1590x966, connor model pose.png) ImgOps Google iqdb

File: 1491186128172-1.png (498.34 KB, 1117x2500, Connor.png) ImgOps Google iqdb

>>7744
$70 is really steep. fortunately the free trial basically does most of what I need. here's an attempts.

>>7746
*Has been drawing for 8 years and has been studying at uni for 3*

*people online look at quality of work and assume beginner level*

/selfesteem

 No.7757

>>7747
What the hell is wrong with this model's legs

 No.7758

File: 1491266331531.png (1.94 MB, 7300x6600, gestures.png) ImgOps Google iqdb

Imho, 3d models are only useful for the most basic of gesture concepts. The most you should ever use a 3d model for is 3 lines.

I think the thing that helped me the most with anatomy was 20 minutes of back to back 3 minute gestures either from reference or from your mind and 9 minutes of review after everything is said and done. It really highlights what areas you need to work on. Also the short amount of time forces you to build a type of symbol 'library' over time.>>7747

 No.7786

File: 1491532862454-0.png (1.5 MB, 4088x3696, eric sketchiedit.png) ImgOps Google iqdb

File: 1491532862454-1.png (1.95 MB, 3942x3564, flynn and the twinsedit2.png) ImgOps Google iqdb

File: 1491532862454-2.png (1.33 MB, 4015x3630, hans and christoff2.png) ImgOps Google iqdb

Recently had an urge to rewatch Disney movies…. and imagine what would happen if they had ended….a bit differently.

Those stabbington brothers are tough to pin down their sexy proportions… and also pose them interacting with each other. But it'll be worth it in another 2 weeks when I have the time to sit down and draw again.

 No.7801

>>7746
Looks a bit cross-eyed for some reason

 No.7803

>>7746
We can see that you tried a bit of foreshortening in the right legs and arms, but it really looks like the forearm is connected straight to the shoulder and he has a shorter leg.

 No.7808

File: 1491829191699.png (887.45 KB, 1564x3500, Connor.png) ImgOps Google iqdb

Another one,
I will probably finish this one anyway, but if there are any problems with it i guess knowing about them couldn't hurt.

 No.7815

File: 1491893303302.png (1.4 MB, 1564x3500, 1491829191699.png) ImgOps Google iqdb

>>7808

Some things I noticed off the top of my head w/ super quick red lines.

The neck could be thinner and start a bit higher. If he's got abs then I'd assume he is somewhat muscular so the rib cage would not be so prominent. Same thing with the hip.

On the arm, the back of the hand wouldn't face the same direction as the elbow in a relaxed position and makes him look stiff. I would suggest trying to assume the pose you are drawing like >>7731 mentioned.

I get that you use some type of ball-stick skeleton to plan, and I used to do that too but I think it'd be beneficial for you to take a look at how muscles fit together. I'm sure someone else already mentioned this but try practicing using poses in reference photos and draw what you see, not what you think you see.

 No.7830

>>7786
No better rule 32 than on model rule 32 (or close to it). Damn it Taro these pics are too hot to be left barely finished especially Flynn.

 No.7835

>>7649
Anyone?

 No.7836

File: 1492140327378.jpg (40.27 KB, 636x478, FairyFairyQuiteContrary093.jpg) ImgOps Exif Google iqdb

>>7649
I don't really know where to start with this, but since you keep asking I'll throw in my two cents. From my perspective it looks like your drawing uses a symbol library based off of someone else's symbols. The closest example I can think of that resembles your work is the fairly odd parents cartoon. There is nothing wrong with extremely stylized cartoons like this, but if you don't know 'why' each line and shape is put into the drawing then your work will continue to look amateurish. It looks like you draw a lot of these lines because you have this idea that "a line goes here on the arm to make a bicep" instead of actually thinking about the different muscles on the arm and shoulder before defining them with more lines. This causes strange shapes like his right shoulder and how it's layered overtop of the bicep, making the bicep look concave and deformed. A similar reverse-volume illusion occurs on his thighs. And his arms attach to his ribcage like a membranous amalgamation of tendons. Remember, even cartoonists need to learn anatomy. You have to learn the rules before you can start breaking them.

 No.7877

File: 1492518956740.png (583.68 KB, 1117x2500, Connor.png) ImgOps Google iqdb

>>7815
Thank you, my favorite anon.

I will need to do some work on my situation IRL so i can access people who are willing and effective models but until then this was good.

 No.7878

File: 1492549229329.jpg (151.54 KB, 594x405, head.jpg) ImgOps Exif Google iqdb

>>7877
When in 3/4 the facial features do not stay in the center of the head, the trick is to imagine a line around an egg seen from an angle, place the nose and build the other features around it.

 No.7884

File: 1492588804936-0.png (393.36 KB, 800x971, sketch1486718597087.png) ImgOps Google iqdb

File: 1492588804936-1.png (441.65 KB, 800x1280, sketch1490932727807.png) ImgOps Google iqdb

File: 1492588804936-2.png (381.99 KB, 800x1280, sketch1490931123098.png) ImgOps Google iqdb

Why not?

Some sketches I never finished

I usually delete them, but a friend persuaded me to dont, so…

 No.7885

File: 1492589239728-0.png (530.48 KB, 800x1280, sketch1492591032510.png) ImgOps Google iqdb

File: 1492589239728-1.png (578.54 KB, 800x1280, sketch1492591143294.png) ImgOps Google iqdb

File: 1492589239728-2.png (2.01 MB, 1768x2830, sketch1492590573303.png) ImgOps Google iqdb

Taz the Barbarian XD

I think I'm going to finish the last one, the others will remain as sketches

 No.7890

File: 1492620881668.png (550.04 KB, 1117x2500, Connor.png) ImgOps Google iqdb

>>7878
Someone has already made that comment before when I was asking about 3/4 heads before, so I need to pay more attention I think.

Also I watched some YT videos on male anatomy and realised that my characters belly button was super low down, it apparently sits more inline with the elbows and the bottom of the rib cage. Also I fixed a problem with his obliques where they didn't they didn't exist.

 No.7896

File: 1492682812864-0.jpg (133.01 KB, 1200x1200, tazwarred.jpg) ImgOps Exif Google iqdb

File: 1492682812864-1.png (267.07 KB, 600x800, GladXCorsketch.png) ImgOps Google iqdb

>>7884
>>7885
Ooh, very impressive. The only thing that I can say is for a Loonytune style body, you can definitely (and are probably encouraged) to push for a more dynamic and silhouette-friendly stance. Other than that, keep it up!

I'm putting more effort on back ground once again. My worry now is I hope the scene doesn't get too cluttered that I end up deleting elements in the setting. Yup, it's suppose to be Episode Gladiolus.

 No.7897

File: 1492691534665-0.png (424.81 KB, 1181x1181, Connor bald.png) ImgOps Google iqdb

File: 1492691534665-1.png (577.22 KB, 1181x1181, Connor.png) ImgOps Google iqdb

>>7878
Reworked the face and started blocking in hair.

 No.7902

File: 1492730720512-0.png (313.43 KB, 1700x1200, connorjaw.png) ImgOps Google iqdb

File: 1492730720512-1.jpg (50.71 KB, 618x127, mandibular-advancement.jpg) ImgOps Exif Google iqdb

File: 1492730720512-2.png (129.46 KB, 500x500, Connorhair.png) ImgOps Google iqdb

>>7897
A small thing that I feel makes a big difference. The same issue I first noticed with this pic >>7130 that I want to make sure that you are aware of.

Because of how you began the head like an elongated sphere (which incidentally is the shape of a wooden maquette head), the heads ended up looking like they have receding jaws. Just make sure that when you draw the latitude line of the head, the lower part of the face goes straight down instead of inwards.

If it is your intention to draw them as that, that's fine but like I said, it's a minor adjustment that makes a difference that you should be aware of.

Connor, however, is developing a bit better. I see that you've sort of self-corrected his chin when you drew the beard. I want to highlight what you did with the strand of hair going from the side of his temple draping on top of his ear. The way you've overlayed your lines gives the hair fullness and shape so kudos. Good improvement compared to your necro hair. Watch his eyes though. The pupil is creating a visual tangent with his lower and upper lids.

 No.7903

File: 1492770769160-0.png (192.49 KB, 800x1280, 1444406766.dilgearwolfang_….png) ImgOps Google iqdb

File: 1492770769160-1.png (1.73 MB, 1768x2830, 1484225195.dilgearwolfang_….png) ImgOps Google iqdb

>>7896
I have to admit that the pose could have been more dynamic, but, maybe I was more interested in giving a more … barbaric tone, Instead on a more cartoon tone?, I don't know, maybe it's because Taz's body is very strange XD

Thanks for pointing it.


Anyway, it's interesting make … mature versions of cartoon characters.

 No.7904

File: 1492788584015.jpg (1.03 MB, 1165x816, eon.jpg) ImgOps Exif Google iqdb

>>7890
Some other points that got my eye were that you are trying to go with some perspective, yet you still have some problems aligning some elements (probably because of the software model you are using). Seeing that your character is standing still and some flexing ocurring in the legs, there has to be the definition of the horizon line, so you can fix the alignment of things like feet, nipples and knees.

 No.7915

File: 1492951000946-0.png (562.37 KB, 1201x1167, Connor.png) ImgOps Google iqdb

File: 1492951000946-1.jpg (78.61 KB, 600x600, hightail.jpg) ImgOps Exif Google iqdb

>>7902
I think i fixed the visual tangent problem and adjusted the chin to move more forward.

Also for the hair I was using the linked photo image as reference. <3 guys with long hair.
as for the necromancer i think it was at least in part intentional as their hair is very flat and lifeless characteristically.

>>7904
I think i see what you mean and it might just be bad posing, but i don't think i can correct that without completely breaking the work apart so I'm just going to have to save that for next time.

 No.7919

File: 1492988355613-0.jpg (292.67 KB, 600x600, 1492951000946-1b.jpg) ImgOps Exif Google iqdb

File: 1492988355613-1.png (2.82 MB, 1000x1333, 1488823047454dcx.png) ImgOps Google iqdb

File: 1492988355613-2.png (3.04 MB, 1000x1333, tittie.png) ImgOps Google iqdb

>>7915
Yes but even that hairstyle has substance to it. It's not hugging the skull, just as the beard does not hug the chin. It's close, but not close enough to not make any distinction at all. And if you do not add this distinction it will appear as if the skull or chin are much smaller than they should be.
>>7564
Has a good example of this mistake with the beard…. there's also a few other mistakes but we'll just focus on the beard mistake for now. Always remember that hair has mass, so you have to be sure to convey that it has mass as well.

 No.7922

File: 1493052215368-0.png (656.1 KB, 1166x1272, Connor.png) ImgOps Google iqdb

File: 1493052215368-1.png (362.41 KB, 743x1109, render_fb_copy3 thiccer.png) ImgOps Google iqdb

File: 1493052215368-2.png (322.39 KB, 1312x2500, Sergei.png) ImgOps Google iqdb

>>7919
lifted his hair off of his head sum more, I didn't change the beard too much, the beard isn't supposed to be as long as it is in the reference pic I was mainly just using it for the hair.

>>7815

here's another reference I'm using for another drawing I'm doing. Its not a photo but its a lot more anatomically sound than the reference I made in designdoll. posting the preliminary limb indicators and attempting without using a ball stick skeleton.

 No.7924

File: 1493070762180-0.png (331.24 KB, 1800x1200, stance.png) ImgOps Google iqdb

File: 1493070762180-1.png (311.79 KB, 827x535, contrappasto-compare.png) ImgOps Google iqdb

>>7922
Its a good thing to pin down the foundation before you start putting work on the details.

Lets check out the gesture line first. I see that you recognize that it is an S-curve gesture but you drew the C with his spine and this partly led to a confusing flour sack. Don't let his tapered T body shape fool you. One of his (stage) right side is definitely taking the compression.

Check out the Kouros and David statue comparison. The Kouros does not show any compression and therefore looks stiff. David, which is much closer to the pose your 3D render has, has a compressed right side and stretched left side. The right weight bearing leg holds the body up so the shoulder compensates by counter balancing into the other direction. This is a hidden benefit of you doing your own poses, you'd know how the weight distribution would work.

 No.7929

File: 1493206668702-0.png (726.45 KB, 2480x4724, sergei wireframe.png) ImgOps Google iqdb

File: 1493206668702-1.png (627.34 KB, 1312x2500, Sergei.png) ImgOps Google iqdb

>>7924
I suspect that it may have been the leg and the connecting tissue that confused me about the shape his lower torso was making.
I went ahead and tried blocking our the muscles, as >>7815 suggested, as what I see, instead of a ball stick skeleton.

 No.7930

File: 1493278459482.png (533.43 KB, 1366x768, sin bin too.png) ImgOps Google iqdb

>>6753
I was wondering if i can get some feed back on my latest WIP?

 No.7931

File: 1493288706672.png (617.63 KB, 1366x788, scrollingsketch.png) ImgOps Google iqdb

>>7930
First thing first: Kudos on including a background!

That being said, there are perspective related issues that I want to point out. I'm using the bed as the reference but the most noticeable one is the tabletop with the lamp doesn't align with the bed. Is this on purpose?

One of his hand and foot lays independent of the perspective so I would re-orient them. Please excuse the clumsy looking hands, I'm unfamiliar with gorilla digits.

Speaking of feet and digits notice his other foot without the perspective issue. On the original his fingers are all parallel to each other. Seeing 5 lines in a row ||||| visually flattens the form. I would vary it a bit by angling.

His tent is a nice touch but due to its size, I would stretch out the whole front of the material.

his upper torso I've outlined how I would draw the musculature. His (stage) right hand is doing a very hard pose so I would put more attention into pinning this angle down. Perspective-wise, his bicep should be in front of this forearm.

 No.7932

>>7931
Actually, scratch that bit about his stage right arm. I just realized that he's holding and looking at a phone.

 No.7934

File: 1493354729248.jpg (23.59 KB, 500x461, 14956496_10207756257605437….jpg) ImgOps Exif Google iqdb

>>7931

>First thing first: Kudos on including a background!


Thanks, my latest stuff has been lacking backgrounds and i wanted to push myself.

>One of his hand and foot lays independent of the perspective so I would re-orient them. Please excuse the clumsy looking hands, I'm unfamiliar with gorilla digits.


I see, his feet hands can be fixed with the reshapening tool(Hopefully) and your how you drawn your digits are pretty well done.

>His tent is a nice touch but due to its size, I would stretch out the whole front of the material.


Ah, no wonder it looked so weird when i tried to draw his pitched tent the first time. thanks for pointing it out.

>

his upper torso I've outlined how I would draw the musculature. His (stage) right hand is doing a very hard pose so I would put more attention into pinning this angle down. Perspective-wise, his bicep should be in front of this forearm.

Muscle detail knowledge is something i lack, i really should look into finding a book on human muscles. But thank you on the areas i needed to improve on.

 No.7936

>>7931
Wouldn't this kind of tent also pull the elastic around the waist? No underwear has that much of fabric in front of the crotch

 No.7944

File: 1493656316187-0.png (159.9 KB, 732x644, Sergei head.png) ImgOps Google iqdb

File: 1493656316187-1.png (1.54 MB, 2480x4724, Sergei.png) ImgOps Google iqdb

Moving forward from my last one, tried filling in more muscles lightly, also gave him a preliminary face thingo, with big windshield wiper eyebrows.

 No.8000

File: 1494208946275.png (1.07 MB, 2341x3085, belly 2.png) ImgOps Google iqdb

Alright, so I was working on a few designs for an "incubus" species for one of my comic ideas. Obviously not as detailed and nice as the one in my head…. but if imma be drawing him 200+ times I need to keep the design simple, for my sanity sake. I'll mill through it a few more times to make him a tiny bit older, and more "starved"
Would love to use the tall demon's design but he doesn't fit the bill for the character. :\ what do you guys think of the colors for the markings? Was thinking I might make it jet black so I can ignore drawing a lot of the minor details and could get more detailed with the markings like in my mind… but it might make it look a little ~too~ phoned in… what do you guys think?

 No.8002

File: 1494295731283-0.png (891.84 KB, 2480x1000, thigh muscle.png) ImgOps Google iqdb

File: 1494295731283-1.jpg (196.73 KB, 853x1280, 1492927496542.jpg) ImgOps Exif Google iqdb

>>7944
Hey Eon,
Since I noticed that you've put a lot of attention on his mid section I will address that area.

You are implementing overlapping shapes with lines so that's good but you have it flipped. That bump forming the tick of his hips is a small view of his gluteus muscle. The thigh muscle should overlap in front of it because as it is now, it looks like he has a second set of obliques and the leg is folding into a box shaped pelvis instead of a V.

 No.8003

File: 1494296736663.png (147.36 KB, 650x700, incubus.png) ImgOps Google iqdb

>>8000
Character design-wise I don't like messing with the design directly because it is really up to the creator but I give a few of my thoughts.

If you are going for the older look without having to use the tall demon's design, I would say you can modify the top head to look more gaunt or skull like. Remember, more facial lines means more age on the face.

If it is for a comic, definitely try to minimize and stay away from over designing.

As for the colored markings, I kind of like the idea. I'd imagine that he'll be staying at a underworld type environment so something that will highlight him from the darkness will keep a visual clarity.

 No.8004

File: 1494297276149.png (386.1 KB, 600x800, GladXCorWIP.png) ImgOps Google iqdb

I've been busy so I wan't able to work on this much lately. I wonder if I should go ahead and color this in but I kinda wanna add a half-clothed version to break up the color blocking.

On one hand, Gladio's tattoo makes makes his bare skin top heavy. But then again the area is already somewhat dark and this damn game gave everybody dark outfits.

 No.8031

File: 1494378210382.png (848.99 KB, 2303x2073, the cute couple.png) ImgOps Google iqdb

>>8003
I decided to just redraw the main characters… and this was the result. Cute, ain't they?

>As for the colored markings, I kind of like the idea. I'd imagine that he'll be staying at a underworld type environment so something that will highlight him from the darkness will keep a visual clarity


I'm glad you mentioned that. I'm planning on making a lot of scenes that play on the lighting and those markings are going to add a lot to the visual interest of those heavy scenes. The problem I seem to be having now though is that for the first quarter of the story he needs to be extremely meek and malnourished… and with all the markings on his face I'm finding it difficult to convey starvation without just making him look like an old man. I can easily make his body thinner, but I'm having a lot of trouble with his face. I may just have to use the lighting to make his face look sunken, but coloring and shading have never been my strong suit……

 No.8040

File: 1494507210197.png (720.8 KB, 1312x2500, Sergei.png) ImgOps Google iqdb

>>8002
patch notes:

fixed the buttock up a bit
his neck was awkwardly short as was his head
joined the pecs to his delts a bit better
tried to work out a hair line
made his arms thiccer, more in line with the ref model.

 No.8049

File: 1494625191200.png (959.78 KB, 3035x4724, wip.png) ImgOps Google iqdb

WIP, What do you guys think so far? Posting more progress in the discord

 No.8055

File: 1494645282531.png (930.81 KB, 1355x1957, asgore dreemur bathtime ne….png) ImgOps Google iqdb

>>8049
I usually subscribe to the pool of thought that the head-on symmetrical look makes a drawing look flat… but I have seen it used to nice effect when the coloring is immaculate…. other than that, personally, I do not like the head-on symmetrical figure.

Also, not enough pictures out there of Asgore from the back I've noticed. Shame too cuz there's so much potential. He's prolly got a great ass.

 No.8066

File: 1494691410910-0.png (403.39 KB, 600x800, GladXCorBaseColor1.png) ImgOps Google iqdb

File: 1494691410910-1.png (406.53 KB, 600x800, GladXCorBaseColor2.png) ImgOps Google iqdb

Got the clothing layer and base color down. Been on this pic for too long so its about time to wrap it up.

>>8049
That facial expression is definitely works, yup.

I'm a bit confused on how he is posed. At first I thought that he is sitting at the edge of a knee high tub with his feet underwater but now I think it makes more sense that he is on his knees with his hands bound. If he is on his knees perhaps draw hints of his feet to make it more clear.

 No.8098

File: 1495305663553-0.png (1.33 MB, 1600x1200, GladXCor01.png) ImgOps Google iqdb

File: 1495305663553-1.png (1.34 MB, 1600x1200, GladXCor02.png) ImgOps Google iqdb


 No.8099

File: 1495305746097-0.png (1.3 MB, 1600x1200, GladXCor03.png) ImgOps Google iqdb

File: 1495305746097-1.png (1.32 MB, 1600x1200, GladXCor04.png) ImgOps Google iqdb

>>8098
Finished my shit. On to the next.

 No.8100

File: 1495330337136.gif (2.88 MB, 480x270, ca9.gif) ImgOps Google iqdb

>>8099
Great work!

 No.8117

>>8098
Nice work, I see ya cut a bit of both guys feet :)

 No.8133

>>8099
Urm correct me if I am wrong Wolfscade but wtf is wrong with gladiolus' dick??? His glans penis looks like it's backwards/the other way round. I think your drawing and colouring is hot but the dick anatomy really bothers me here.

 No.8134

>>8133
the only thing wrong here is your eyesight, that's not gladiolus' dick lol

 No.8136

>>8133
>>8134
Alright play nice. I was aware that Cor looks to have Gladios dick but I didn't want to twist his body too much to make it more apparent. Just a risk that I took.

Anyway, everybody else should start posting stuff.

 No.8159

>>6753
Ah, you're right! Dammit, I should really inspect drawings more closely next time, but that was my first impression though. I think it's the dick colour that made it seem like it was gladiolus' but understandably dicks are slightly darker and pinkish in tone than the rest of the body anyway.

 No.8164

File: 1496246444752.png (2.29 MB, 1768x2830, Ogre.png) ImgOps Google iqdb

Ok, I don't like drawing human characters XD

 No.8194

File: 1496782270084-0.jpg (204.21 KB, 1100x674, 6617.jpg) ImgOps Exif Google iqdb

File: 1496782270084-1.jpg (191.64 KB, 445x1100, 6617_2.jpg) ImgOps Exif Google iqdb

Quick chibi doodles, what do you guys think?

 No.8199

>>8194
Isn't chibi the kind with the head almost the size of the body and gigantic eyes?

 No.8201

>>8199
Yeah, chibi is when the head takes up 1/3 (or even 1/2!) of the body instead of the standard 1/6 to 1/8 size.

They are still very good drawings though!

 No.8203

File: 1496892491974.jpg (50.86 KB, 700x683, 2dabdcc68f5964d72e0a351121….jpg) ImgOps Exif Google iqdb

>>8199
Chibī comes in many flavors… generally though it's a little more 'cartoony' or 'child-like' and, because of this, is usually very cute….

 No.8216

File: 1497055188394.png (428.24 KB, 1933x2413, chibi dont starve.png) ImgOps Google iqdb

>>8194
Kudos to making a nice muscular Chibi style. I always have trouble with the proportions….except when I'm stealing someone else's characters apparently.

 No.8221

File: 1497122264775.jpg (253.82 KB, 770x1000, wrestler.jpg) ImgOps Exif Google iqdb

>>8199
>>8201
>>8203
Ah I see, sorry, I'm not too familiar with the term. I don't know what to call it lol

>>8216
Thank you, and yeah I usually stick with more realistic proportions but doing this is a lot of fun and kind of a break from very methodical drawings.

 No.8238

>>8221
Some people call the 4,5 heads characters pocket size.

 No.8267

File: 1497874210038-0.jpg (354.96 KB, 1500x1190, mark-ryuujin01.jpg) ImgOps Exif Google iqdb

File: 1497874210038-1.jpg (510.66 KB, 1500x1283, mark-spacebeards-ryuujin.jpg) ImgOps Exif Google iqdb

File: 1497874210038-2.jpg (355.13 KB, 1024x1280, 1497595989_2222.jpg) ImgOps Exif Google iqdb

I commissioned a XXX gay bear parody of Kill la Kill. So far the artist has sketched a few pages, and I've been colouring them. What do you think? How could I apply colours better?

 No.8284

File: 1498384846213.jpg (198.69 KB, 800x1180, 62517.jpg) ImgOps Exif Google iqdb

GAH. It's so hard to come up with cute bikini armor for guys… Spent all night on this and could only come up with a wannabe-hanzo outfit lol.

 No.8290

Oh funk, we hit the bump limit again….. that sux.

 No.8333

File: 1499544511255.jpg (6 MB, 5500x4500, Solder 76 and Los Muertos.jpg) ImgOps Exif Google iqdb

Hey guys, SilverChronos here… I need help with my anatomy. I need an advice and correction on body curvatures. My anatomy looks squashed and flat. Would any body be kind to take a minute or a critique? Thank you.

 No.8343

File: 1499654757369-0.png (5.66 MB, 5500x4500, quick overlay.png) ImgOps Google iqdb

File: 1499654757369-1.png (1.1 MB, 2920x2640, bubbles.png) ImgOps Google iqdb

File: 1499654757369-2.jpg (2.23 MB, 2932x2000, veiny-abs24-1.jpg) ImgOps Exif Google iqdb

>>8333
You have the muscles right for the most part…. it seems though that you're missing a proper "skeleton" underneath to direct you on how to push the muscles around. Think of muscles like a thick fur coat that's just laying over your skeleton. It's the skeleton that give you your shape, and the muscles just make that shape bigger in certain places. You may find it helpful to do some careful study on the actual shape of the human ribcage, and probably also the curvature and range of motion of the clavicle, and its position in relation to the ribs and pectoral muscles. I drew a quick sketch of the way I usually remember the shape of the ribcage. It's a little exaggerated but you can see that it's not a box or an ellipse, it's a very unique shape on its own.
Also try making bubble people as an exercise. Even if its not accurate, it'll help your mind think more three dimensionally.
And lastly, try the "form tracing" technique. You can do it on real pictures to get a grasp on how it's done, and then use it on your drawings if you ever have trouble getting that sense of "volume" down right. I use this a lot when I need to shade a drawing, or if it's a really odd pose.



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