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File: 1481692346548.png (1.25 MB, 1920x1200, cute muscle guy with color.png) ImgOps Google iqdb

 No.6753

Old thread reached its bump limit.

A thread for posting anything you make, either to ask for help or just for show and tell.
Remember to be polite and have fun.

(old thread >>2437)

 No.6754

Is Loomis books as foundation in drawing muscular man a good start in getting the sense of proportion and for an anatomically correct rendering?

 No.6755

>>6754
Yes, but realize that there are a number of Loomis books. For a foundation, look for one that focuses on gesture and figure drawing. Also know that there are muscle exaggerations and accentuations in most bara style that a realistic Loomis figure will not visibly rendered.

With that said, nothing beats drawing regularly from life with a model if you are fortunate enough to have access.

 No.6756

>>6755
Loomis book pdf?
>poorfag

 No.6758

>>6756
anon plz…

first result of googling loomis pdf

http://www.alexhays.com/loomis/

Part of why Loomis is pretty ubiquitous online is his books are freely distributed.

I myself grew up with Glen Vilppu which focuses on volume and gesture.

 No.6765

File: 1481858183367.png (390.6 KB, 1920x1200, generic dragon.png) ImgOps Google iqdb

I don't have the patience for this kind of fleshed out stuff……

 No.6766

>>6758
>Glen Vilppu
Suggest best book from him for beginner/intermediate?
Are there any pdf/epub version?

 No.6767

File: 1481885940562-0.jpg (69.52 KB, 590x410, alligators-571014.jpg) ImgOps Exif Google iqdb

File: 1481885940562-1.jpg (133.02 KB, 1105x722, _feraligatr__by_arvalis-d6….jpg) ImgOps Exif Google iqdb

>>6765
>I don't have the patience for this kind of fleshed out stuff……
That's too bad because you're put a lot of attention on its eyes and it looks very well rendered. I love that you lined the side of the lower eyelid with white; I'm really convinced of the wetness of the eyeball. The only thing I'd say is there is this harsh pulling across his face from the center to the corner of his mouth. If it's based on a gator, they don't have this "laugh line". Theirs is a bit of an accordion to accommodate to all the stretching and compression.

>>6766
Vilppu Drawing Manual
Again, a quick google search of the title + pdf will get you results

 No.6768

"Riven phoenix - Structure of man" is a long series of 20 minutes videos that covers a lot of human construction. Is somehow tedious but hey, there is absolutely no fun in learning anatomy.

 No.6769

File: 1481931488267.jpg (106.33 KB, 670x432, 23fb9b1885b095ac2ffd1694cb….jpg) ImgOps Exif Google iqdb

>>6767
Thx. The lower jaw and teeth were inspired on alligators but the face and muzzle I wanted to be a bit more expressive (I don't know why, it's not like I'll be redrawing him ever) so I wanted his face to have musculature like certain mammals: humans, canines, etcetera. So I was trying to go for a snarling look, with a really good scrunched up face. I tried to build it even more drastically because instead of fur it would just be skin and scales, so the details and wrinkles would be even more noticeable….. in the end I never really figured out how I wanted to build the muzzle and I wasn't looking forward to several more hours arduously detailing a rather blasé dragon.


I do love those realistic Pokemon renders though. Especially the one I saw with the gengar evolution line as bats. I thought that one was really creative.

 No.6772

File: 1481944492918.png (294.21 KB, 1920x1200, bodeeeez.png) ImgOps Google iqdb

>>6768
>there is absolutely no fun in learning anatomy

Now I wouldn't say that…… there are times when learning anatomy can be very….. invigorating.

 No.6797

File: 1482076298856-0.png (1.11 MB, 2480x3508, a pile of marhsmellows.png) ImgOps Google iqdb

File: 1482076298856-1.png (1.51 MB, 2480x3508, Reuknight.png) ImgOps Google iqdb

Hey its me again, gee whiz there are a lot of very colorful people on the interwebz with a lot of very colorful opinions.

On topic tho, if you can tell me what's wrong with this illustration I am working on maybe I can fix it, particularly in regards to anatomy. Although I am pretty far gone at this point and may get too exhausted…

 No.6799

>>6797
>super messed up sketchwork
>unconfident lineart

Nope.

I hate to tell you this, but this board's hardly a place to get good criticism and you're better off not publishing anything for a few months for approval. I'd self-study by making completely private drawings and basing them off of animations and anatomically correct images.

Know how a man's body ticks in motion, learn how their head attaches to their shoulders, study color harmony so your image looks together in its final stages, etc. It all becomes second nature later on. But for now, disappear then make a comeback, however long that takes you.

 No.6800

File: 1482104182125-0.jpg (356.12 KB, 2480x3508, 01.jpg) ImgOps Exif Google iqdb

File: 1482104182125-1.jpg (425.76 KB, 2480x3508, 02.jpg) ImgOps Exif Google iqdb

File: 1482104182125-2.jpg (416.79 KB, 2480x3508, 03.jpg) ImgOps Exif Google iqdb

… Moving along. Hey there EON.

>>6797
1. Lets break down the the pose in its basic gesture. I'm not quite sure what his pose is suppose to say so I defaulted to you standard counterpoise pose. From your original sketch, I see that you use the box mannequin as your foundation. Unfortunately this caused your pose to be come very rigid from the get go. I see that you've made some correction at your second pass but his pelvis already contradicting what is on your sketch. If you haven't learned about it already, here is a wiki link regarding contropposto

https://en.wikipedia.org/wiki/Contrapposto

It is how the body adjusts itself for balance so the pelvis tends to counter the shoulder's angle. In blue ink, think of the body like a sack of flour, as twist and contort, gesture is reflected by the stretching and compression.

2. Based on how the shoulders and pelvis angles themselves, Attach the base for the rib cage and pelvic bones. The size is exaggerated on this guy but whatever, he looks like a bodybuilder.

3. Added the limbs and the angle of the head. Kudos on you for trying to tackle a very hard to draw head tilt. I have straightened his (stage)right leg to bear the weight of his upperbody. Again, contrapposto.

(cont.)

 No.6801

File: 1482104631519-0.jpg (597.7 KB, 2480x3508, 04.jpg) ImgOps Exif Google iqdb

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>>6797
>>6800
(cont.)

4. A rough sketch of how his muscles fill out the sketch. I wanna note that how his hand holds that towel(?) looks awkward. With the palm facing down, it looks like the guy is having some trouble holding a piece of cloth up. The change is on my part. I tried to stay within the guidelines of your sketch. The sack of flour is still there and the compression is shown by the squashed obliques. Also, to make the pose flow better, I un-hid his left hand and had it flow with the rest of his body.

5. A cleaner lineart on top of the sketch.

6. And finally, my interpretation of the pose next to your original.

 No.6803

File: 1482124231795-0.png (644.03 KB, 2480x3508, action line.png) ImgOps Google iqdb

File: 1482124231795-1.png (438.59 KB, 2480x3508, Floursack.png) ImgOps Google iqdb

File: 1482124231795-2.png (994.07 KB, 2480x3508, Mr bones.png) ImgOps Google iqdb

>>6801
Firstly, Thank you for putting in the time to demonstrate all that, I'm at uni doing animation and graphics design for 3 years (could you tell? TT_TT) and no one has done that for me.

Also the box mannequin has been fucking me over for a while i think at this point so i think i need to try other things.

My sketches look like a dogs breakfast compared to yours -_-, I followed your motions myself in an attempt to practice.

It's irritating because I'm at a point where cant tell whats wrong, but i can still see that there is something wrong.

 No.6804

File: 1482124462505.png (1.46 MB, 2480x3508, apotentiallybetterpileofma….png) ImgOps Google iqdb

>>6801
I feel like its going a bit better this time, just in the negative space around your line art you character looks less like a block and more like a person.
I'm really poor with the exaggeration element which often makes my poses a bit awkward.

 No.6814

Maybe its the medium of art that is affecting you right now.

Are you better at drawing on paper then scanning to your computer? Or is your drawng tablet too small or a cheaper model. Maybe you are better at drawing very minature versions before re-sizing and filling details.

Different strokes for different folks.

 No.6818

File: 1482187240097-0.jpg (206 KB, 1024x752, SackDesign02.jpg) ImgOps Exif Google iqdb

File: 1482187240097-1.jpg (90.47 KB, 736x842, 97eaae93def011f0bb9691a95f….jpg) ImgOps Exif Google iqdb

>>6803
>I'm at uni doing animation and graphics design for 3 years
Are you familiar with the flour sack for animation then? It is an exercise to give simple anthropomorphic qualities to a simple sack of flour. Also, it's used to convey 3 dimensional space through simple overlapping lines.

>Also the box mannequin has been fucking me over for a while i think at this point so i think i need to try other things.

Drawing figures with boxes has its use, especially if you are drawing from an exaggerated perspective or if the body is in an uneven angle.

Also, it is a stylistic choice but I've attached an example of the aesthetic of juxtaposing a hard line against a curved line:

( )
( ) = This kind of looks lumpy Popeye arms

| )
( | = This has rhythm and flow.

>>6799 and >>6814
Sorta touches on the sporadic quality of your lines. Being in a uni, I'm guessing you have access to nude models for life drawings. Just keep at it. I'd focus on short 30 second gesture sketches to get your arm trained to draw deliberate curves.

 No.6820

File: 1482198128721.gif (308.61 KB, 640x480, before inbetweens shirt ri….gif) ImgOps Google iqdb

>>6803
>I'm at uni doing animation and graphics design

Lucky duck, I wish I had the money to go to school for art…. but I guess I'm not unhappy with where my life ended up….

Animation is so much fun too. What kind of animation are you learning? I can't imagine that many places still teach traditional frame animation. There was one art college I did a visit to that did still teach traditional animation and it was beautiful, but I'd imagine flash and 3d have better job placement….

 No.6821

File: 1482209643970-0.gif (1.65 MB, 1920x1080, Sassy wizard lady strikes ….gif) ImgOps Google iqdb

File: 1482209643970-1.gif (3.05 MB, 1920x1080, plznohugarinorender.gif) ImgOps Google iqdb

>>6818
Yeah we learned about the flour sack thing, I'm just slow… also that thing with the brackets is really elegant.

>>6820
Also don't feel bad about it, I gave up a possible career in earth sciences for this shit. Of all the courses I've payed for only 1 of them was on 2d animation and another was on 3d everything else has been multi media or industry related (which is important, I have to keep telling myself). I believe if you really love 2d traditional animation then it is much more effective to go to a community college or something, they call them TAFEs where I am but I'm not sure if that's a local thing.
I think the most likeley path of success is being able to market yourself to people online but I'm a 0 in experience with that.
>>6814
Yeah i used to just do pencil and paper so my excessively hand movements were way less impactful.

 No.6826

File: 1482226648285.jpg (71.08 KB, 896x702, archer 2 crop .jpg) ImgOps Exif Google iqdb

Got a bit restless tonight, decided to try digitizing some sketches. This is a bit of where I've got to so far, hopefully more to come later.

I see a lot of good references posted here. My instructor for my character design class used Loomis for exercises. I've always loved his style.

 No.6842

More to come - as in the lower half more?

Looking good jimbojim. Add some body hair or veins for science please.

 No.6859

>>6842
>>More to come - as in the lower half more?

Yes, and also more shading/lighting, clothing/nude options and more doodles. I'm trying out some different shading techniques and I'm seeing what I think works best.

I'll be sure to add the body hair and veins later on too.

 No.6860

File: 1482392426617-0.png (514.67 KB, 2480x3508, line1.png) ImgOps Google iqdb

File: 1482392426617-1.png (528.54 KB, 2480x3508, line2.png) ImgOps Google iqdb

Dear anon, please don't feel like you wasted time. Obviously I need to keep trying but I think just this one drawing looks a lot better now.

 No.6866

File: 1482460165546.jpg (1.95 MB, 3264x1836, 1482460064179.jpg) ImgOps Exif Google iqdb

Painting something for me mum this christmas.

 No.6870

File: 1482511170625.png (3.04 MB, 2480x3508, Reuknight.png) ImgOps Google iqdb

I colored it.
I am likely to come back here in a bit to ask for help with shading because it is something I am consciously aware of being a problem. If someone wants to make a general post about coloring and shading in terms of what solutions are available I would appreciate.

 No.6889

>>6866
That's very lovely! I really like that watercolour effect, and the fine details like the bird's legs. I'm sure your mom would love it :)

>>6870
Much improved from your first sketch. I think you've got some basics on shading covered on the chin, underarms and crotch. For this one though, since you have the two flames in the back, there are more light sources that you'd have to consider when shading.

 No.6900

File: 1482902807679-0.jpg (391.52 KB, 720x960, 2016-12-27 23.18.04.jpg) ImgOps Exif Google iqdb

File: 1482902807679-1.jpg (2.64 MB, 3264x2448, 20161227_231737.jpg) ImgOps Exif Google iqdb

So I just downloaded tumblr and damn, it's heaven for reference practice (yeah, crappy cell for many years until now)

I'm starting to like drawing again XD

 No.6901

File: 1482908068431-0.jpg (2.6 MB, 3264x2448, 20161228_002856.jpg) ImgOps Exif Google iqdb

File: 1482908068431-1.jpg (2.89 MB, 3264x2448, 20161228_003146.jpg) ImgOps Exif Google iqdb

File: 1482908068431-2.jpg (2.7 MB, 3264x2448, 20161228_003308.jpg) ImgOps Exif Google iqdb

A lot of free time this days hehe

 No.6906

How to draw a real dick, not some sort of plastic phallus?

 No.6909

File: 1482971847865-0.jpg (120.83 KB, 491x2044, 9uzShL6.jpg) ImgOps Exif Google iqdb

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>>6906
Can you elaborate?

If you post some of your drawing we might be able to point out some mistakes.

 No.6921

Its about mastering depth in drawing.

If you can draw fingers in all directions, you can do a penis easily. Practice different hand positions and the dick will come naturally, its essentially a larger thumb.

 No.6922

File: 1483031555663-0.png (690.15 KB, 3000x2080, moulder.png) ImgOps Google iqdb

File: 1483031555663-1.jpg (1.86 MB, 2500x2014, AJ- Infinite Warfares Zomb….jpg) ImgOps Exif Google iqdb

File: 1483031555663-2.png (1.52 MB, 2500x2014, Kukuihakase-footjob.png) ImgOps Google iqdb

>>6909
Here. I still not satisfied with the penis looks. So plastic, like a dildo.

 No.6927

File: 1483060874723.png (191.57 KB, 508x392, commandocomics-intro1.png) ImgOps Google iqdb


>>6922
Try using some 'fading lines'
Your dicks use a lot of unbreaking solid lines with little to no variation in line weight. It gives the figure a very unnatural look. Notice how in this picture you can clearly see that all of his face is there but none of the features are drawn with large unbreaking lines. Start with the nose. You can clearly "see" that there's a nose there but there isn't a big line down the middle saying "this is the nose" and again with the mouth it's not 2 traced lips with strong outlines…. yet you can still see that he has lips. A lot of black and white comics and manga have good examples of this technique

 No.6929

File: 1483073004288.png (338.96 KB, 1200x1920, azog up.png) ImgOps Google iqdb

>>6922
I drew a huge dick on Azog so you could see how I sketch dicks. With this style it's best to use long solid unbroken lines only for the contours that separate it from the surrounding features. Everything else is detail and the lines should be faint and occasionally they should disappear all together.

 No.6938

File: 1483158179484.png (64.99 KB, 1188x1718, withdick1.png) ImgOps Google iqdb

New artist here. Learning anatomy and perspective and shit all the while trying different styles. It's pretty fun.

>pic related

do you guys think i have the potential to be a bara artist?
i've been drawing with mouse but my tablet is arriving in january.
Also, criticism please

 No.6939

File: 1483158868949.jpg (77.38 KB, 407x405, 1339843019127.jpg) ImgOps Exif Google iqdb

>>6938
>do you guys think i have the potential to be a bara artist?

No one comes out the pussy drawing Mozart. Your 'potential' is measured only by your willingness and drive to learn, grow, and refine your skills.
Just remember to take breaks and carefully stretch your fingers or you will have horribly fucked up carpals like I do….. they're not fun….

 No.6940

Keep at it. A lot of things need improvement, mainly not enough time spent on the art. This would be considered a rough draft.

Also, need at least 2 more drawings from you before we can sense your potential.

 No.6941

File: 1483161589665.png (69.36 KB, 1400x1334, attempt5.png) ImgOps Google iqdb

>>6939
I'll keep drawing. My tablet is coming soon and i'm going to refine my skills.

>>6940
I drew this a while ago, anatomy not as good but i'm improving. And yeah, I'm only capable of doing rough drafts with my mouse right now. Mouse drawing is hard

 No.6942

File: 1483163617096.png (285.92 KB, 435x900, 122716_4.png) ImgOps Google iqdb

Currently doing some character art for my portfolio (hence why he's kind of a generic blacksmith)
Not necessarily bara cause I want to appeal to a broader audience but I did try to make him as visually appealing as I could.

 No.6943

>>6942
i need to be at this stage one day
too bad i discovered drawing so late

 No.6944

>>6943
Don't let it discourage you, I don't practice as much as I should so I too am in a place where I feel like I should be better for my age… But I'm still trying.

 No.6945

File: 1483167135533.jpg (15.08 KB, 356x200, new-amp-quot-i-can-fap-to-….jpg) ImgOps Exif Google iqdb

>>6942
>Not necessarily bara

Looks pretty thick and sexy to me. How long did that take you? It looks amazing.

Granted I'm nowhere near your level so take what I have to say next with a grain of salt. I think the lower body is a bit distracting. The pant legs look a little too much like satin/silk to be a convincing "working wear". I feel adding a bit of texture in some way will help make that look a bit more convincing. Also the shoes stand out as a bit odd to me too. Even if they're drawn accurately, and I've never really seen blacksmithing shoes so I wouldn't know, I feel that they also look a little too clean and polished for someone like a blacksmith. Maybe a little dirt, or even some dings/scratches in the metal will make them look a little bit more like they've been worked in. And to that extent throw some dirt on the rest of him too, and some wear on the tools.(chips, scrapes, frays on the leather…) He looks too clean, like he's a theme stripper wearing a costume. I just think that you put so much effort into the detail on the face it would look nice to tie some more details into the rest of the piece. I've noticed too that it's often the smaller details that become more appreciated in portfolios. It sort of adds that "oh wow, you even thought about -that-" factor to the pieces. But I have to say, it's still a very impressive piece.

 No.6946

>>6945
Thank you, I'd say it took me around 4 hours in the span of three days if I don't count the time spent on facebook, youtube and image boards.

And yeah you're right, I still plan to work on it a lot more so I'll definitely keep everything you said in mind, and yeah I have a lot of trouble with rendering different textures correctly, I feel like I'm only half-way done so I'll post an update once I've made some progress!

 No.6947

File: 1483168399542.png (984.85 KB, 1920x1200, desert wardrobe mirror cor….png) ImgOps Google iqdb

>>6945
Looking forward to it.

——————————————————————–

So I was working on this character this afternoon, and I REALLY need to start getting into the habit of flipping the image as I'm drawing. That one face, oy vey. Teeth pointing one way, forehead and jaws pointing the other way….. talk about tunnel vision.
Anyway, the real topic I wanted to talk about was wardrobe. I suck at drawing clothing. Does anyone have any tips/ recommendations/tutorials on how to add details (not necessarily just folds and shadow) to clothing to make it more realistic? It's going to be a line work-heavy comic so I can't rely too much on texture overlays or they'll look out of place… but I don't necessarily want to draw each stitch in the fabric either. And obviously I want the level of rendering to be consistent with the level of rendering on the facial details so they ''match''

If anyone's got anything to say, I'm all ears.

 No.6948

>>6947
I love the way you draw faces, I don't know what is it about expressive faces that are really cute.
Do you have a blog?

 No.6951

>>6942
Oh hello there hot as fudge Blacksmith Neville Longbottom

 No.6952

File: 1483209722922.png (59.94 KB, 696x1436, sketch lol.png) ImgOps Google iqdb

still practicing perspective and anatomy
really sucks not having a pen

 No.6953

File: 1483215306737.png (47.48 KB, 1368x1216, with clothes.png) ImgOps Google iqdb

>>6768
The feeling of actually getting something right when learning anatomy is really great.

I'm still learning and currently limited with drawing by mouse, but hey, have a free santa

 No.6954

You have lots of room for growth based on these pictures, good potential with anatomy.

As for color and backround, that remains to be seen.

 No.6955

File: 1483216805457.png (47.67 KB, 1368x1216, with clothes.png) ImgOps Google iqdb

>>6954
Thanks mate, imma keep drawing and improve my skills. I study my pictures and see what looks off, and a lot of the time seek criticism from other people. In the santa sketch, apparently he had no back whatsoever, so i fixed it(i think) by connecting a back proportionate to his body to his shoulders.

Gonna keep sketching every day and improve. Once i get my tablet, i'll start converting rough sketches into fine lines and color them to see how good i am at coloring and shading.

 No.6956

File: 1483226422128-0.png (Spoiler Image, 622.07 KB, 1200x1920, devimon evolution line.png) ImgOps Google iqdb

File: 1483226422128-1.png (Spoiler Image, 270.31 KB, 1200x1920, shaggy.png) ImgOps Google iqdb

File: 1483226422128-2.png (Spoiler Image, 437.77 KB, 1920x1200, simisage tUnt.png) ImgOps Google iqdb

>>6948
Thank you, I really like goofy expressions too…. though that one on the bottom is a little too far, the whole forehead should come down an good inch on his face.

And no I do not yet have any blogs or anything. Currently I don't have enough content to start a blog. I have some content but half of it is original, and the other half is fan art. I want to keep the two separate because I don't feel right about using other artist's characters to garner attention, especially since in the future I do want to create a lot of my own work.
But I do have a lot of non-bara art that I don't share that eventually would make it on the blog, once I get enough rule34 and original content to make two separate blogs.

 No.6957

File: 1483235816992.png (25.32 KB, 1298x1212, on knees.png) ImgOps Google iqdb

how the fuck do back muscles work?
i can't seem to find a good reference image on back muscles without being overwhelmed by medical scribbles and latin words over them

 No.6959

File: 1483245518135-0.jpg (10.2 KB, 236x319, 199ed4b8fa1dd9706b87bab5e5….jpg) ImgOps Exif Google iqdb

File: 1483245518135-1.jpg (11.36 KB, 236x331, 97dd8bc642e0d791fad514b6e6….jpg) ImgOps Exif Google iqdb

File: 1483245518135-2.jpg (14.82 KB, 236x354, bb011d373e3ce235075b1bdf60….jpg) ImgOps Exif Google iqdb

>>6957
Sooner or later you will need to learn each of these muscles. When learning anatomy you will need to do a lot of studies. Just take the body a chunk at a time. The hand, the forearm, the shoulder, the upper back, the flutes, the lower back, the thighs, neck, etcetera etcetera. Just start by learning how to draw each piece at every angle. Then start connecting the pieces. After you learn how to draw the hand, the forearm, and the bicep shoulder area separately, then you can move onto drawing them together to make the whole arm. You should also learn the bones for each bodypart too. You could actually use this time before you have your pen to start studying body parts for your visual library.

 No.6966

>>6959
Wow, these images are great, especially the 2nd one. Should i do hand, forearm and bicep in that order?

And yeah, I'm using this time before i get my pen to get the human body to stick in my mind as much as possible before i get my pen. I want to try drawing fine lines over a rough sketch and coloring + shading it to see where i am right now

 No.6967

File: 1483307315396.jpg (116.57 KB, 707x1000, d9cd56857afac84fee51cc0ad0….jpg) ImgOps Exif Google iqdb

>>6966
It doesn't matter what order you do it in, just as long as you give as much effort with each. And it'd be good to go back and revisit them before you attempt to draw them together as the arm. So you will have to learn each part, and then revisit them as a 'reminder' of how they work. As long as you continue to build upon what you learn then you will get better. Then after you study each piece of the body then you can start working without reference and start to develop a style.

You can also YouTube search some tutorials for each part, but remember that most of those have already been stylized by the artist doing the tutorial. So it's important to do studies on your own as well.

 No.6968

>>6966
>>6967
For quick tutorials on how to draw hands (or any parts really) I'd like to point you to seek out other people's already established Pinterest collection. Just do a search on "tutorial hand" and you'll be inundated with visual guides. And I mean a ridiculous amount.

>Should i do hand, forearm and bicep in that order?


I like to tell people to draw from big to small. Get the foundation right before you worry about the details. Imagine spending hours perfecting the hands when you realized that you suddenly have to shorten his arms for drawing it too long.

 No.6969

File: 1483314720390.jpg (474.48 KB, 1576x2714, Framework_of_Flatiron_Buil….jpg) ImgOps Exif Google iqdb

>>6968
>I like to tell people to draw from big to small.

This I feel is better advice for when you're ready to apply the final product. "structure before detail" is all well and good, but when starting off in anatomy if you have not yet learned anything about anatomy it's a bit difficult if your first task is "draw the entirety of the human body and work down from there". That's what you should do only after getting some knowledge and experience under your belt, unless you want to keep redrawing bodies 50000 times before you start working on other things like line work and style.
It's better for beginners to start off in the shallow end and take the body apart a piece at a time.

 No.6986

File: 1483428851807.png (140.6 KB, 2192x2120, on bed.png) ImgOps Google iqdb

Sketched this for fun

 No.7009

File: 1483507983737.png (19.68 KB, 778x685, powerlifter sketch.png) ImgOps Google iqdb

practicing, practicing.

 No.7014

File: 1483576224925-0.jpg (2.79 MB, 2220x3000, 08a3660e38acddb867e6f46788….jpg) ImgOps Exif Google iqdb

File: 1483576224925-1.jpg (209.22 KB, 500x750, Yoni-Long-Figure-Pose-Smal….jpg) ImgOps Exif Google iqdb

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>>7009
>>6986
Try Proko's videos. Like I mentioned before, you will have to learn all of the muscles in the human body if you expect to represent them in your drawings. Stan Prokopenko's videos break the whole body down for you, so it's really easy to learn. Each video gives you a new body part to work with so you won't get overwhelmed trying to draw the whole body.

Start with this one.
https://www.youtube.com/watch?v=-uze2IRAc1k

 No.7018

File: 1483581193420.png (214.71 KB, 746x900, 1417.png) ImgOps Google iqdb

Drawing the hiker from Pokemon S/M

 No.7021

>>7014
Thanks mate

 No.7022

File: 1483593622841.png (474.71 KB, 1920x1200, Horace.png) ImgOps Google iqdb

>>7018
Aww he's adorable.


——————————
So this afternoon I was drawing this guy and my grandmother barged in after I finished drawing the head…. which I guess is better than what I was drawing a few minutes earlier….

 No.7026

File: 1483653222172.png (263.49 KB, 746x900, Hiker_rz.png) ImgOps Google iqdb

>>7018
Here's the finished version.

>>7022
Thanks!
I like the way you drew his face, maybe add some volume to his mane?

 No.7028

>>7026
fuck thats cute
do you a tumblr or smth?

 No.7029

File: 1483685432400.png (27.79 KB, 614x970, anatomical sketch.png) ImgOps Google iqdb

>>7026
What software do you use when drawing?
Is there anything you recommend? A lot of people have been saying Paint tool SAI

I'm just trying to decide for something when my pen arrives

 No.7030

>>7028
Thank you, I do have a tumblr
http://ruisselait.tumblr.com/

>>7029
I usually do the sketch on my phone using the Autodesk SketchBook app but then transfer it to my computer and finish it in Clip Studio Paint EX, it's pretty much photoshop but without a lot of the graphic design tools and focusing a lot more on illustration.

 No.7031

>>7026
oh man…

 No.7032

>>7029
For free sketching you should really stick with SAI, it has stroke stabilization and it uses a lot less memory than photoshop, even when working with hi resolution. Photoshop is definitely de best for coloring.

 No.7038

File: 1483742952448.png (493.02 KB, 783x1920, BPT2-Edited2.png) ImgOps Google iqdb

>>7029
I know this isn't a question directed at me but I use Manga Studio 5 (Clip Studio Paint). It's pretty great for drawing and coloring, plus it has some materials included such as 3D models you can play around to get a pose you want. I have CS6 Photoshop but I haven't gotten around to using it much which I probably should consider, at least for coloring and effects. Also like Taro, I do also recommend checking out Proko's videos, they are very informative when it comes to drawing.

By the way, to the anon who drew the hiker, great work! I followed your blog. :)

Anyway, personally I haven't drawn anything new this year yet. Instead, I fixed up one of my favorite drawings that I did late last year. This hunky man is Gazef from Overlord and I obviously love him. I'm planning on doing a front side view soon.

 No.7052

File: 1483896785852.png (1.37 MB, 1920x1200, cast reposetwo witbackgrou….png) ImgOps Google iqdb

If I ever get rich, I'll hire someone else to do the background and coloring……

 No.7055

File: 1483947270219.jpg (96.35 KB, 364x584, IMG_000250.jpg) ImgOps Exif Google iqdb

Hello.I'm trying to draw a big guy with big body so I want to know how to make the oc's body look really big and do the skeleton grew big in order to make the body look bigger too ?

 No.7060

File: 1484017974629.png (205.28 KB, 364x584, edited sorta2osmudge.png) ImgOps Google iqdb

>>7055
I can't grammar this out so I'll take a guess as to what you're asking….. this picture I assume is of Cid. But his spine is a little broken….. or his ribcage is strongly concave at the top…. there's also a weird relation to the external obliques, stratus muscles, and latisimus dorsi……namely that one of them is missing and I'm not sure which one is supposed to be what.

I didn't have time to make it all that pretty

 No.7061

File: 1484018265486-0.jpg (291.29 KB, 688x1406, eRfGi.jpg) ImgOps Exif Google iqdb

File: 1484018265486-1.jpg (53.08 KB, 600x800, tall_man_doorway_572.jpg) ImgOps Exif Google iqdb

>>7055
As far as making the character look bigger. You can either make him "lanky" by stretching out the proportions. Even with the same amount of muscle mass as someone smaller he will still look 'skinny' even though he's got muscle, it's just all "stretched out" over his larger frame, making it seem less beefy by comparison. The other option is to make him just as beefy but use context to give scale, this can be done with another character who is smaller to show the contrast(picture 1), or you can make him appear large by drawing him that way in relation to the environment(picture 2).

 No.7062

File: 1484030014002-0.jpg (190.83 KB, 1221x1280, 1370713638.orzero_mg_37-07.jpg) ImgOps Exif Google iqdb

File: 1484030014002-1.jpg (226.13 KB, 810x898, tumblr_nr6e1kgcCZ1sn2b5uo1….jpg) ImgOps Exif Google iqdb

>>7060
>>7061
Thanks for answering. Sorry I couldn't explain properly. What i'm trying to find out how to exaggerate the body to make it look big from a normal human body. Even without relation to the environment.

 No.7063

>>7026

Nice artwork ! I was wondering do you come out with your own color palette ? Been trying to figure out how to balance the color ^^;

 No.7064

File: 1484035694683.png (78.11 KB, 264x260, color_wheel.png) ImgOps Google iqdb

>>7063
Thank you! And yes, I usually stick with muted colors, the trick is to find consistency in the process of picking your colors.

With most quick drawings I just stay within the circle in pic related and that gives me a sort of pastel palette.

 No.7067

File: 1484085371630.png (103.28 KB, 880x860, 3bcbad69303c183dbe4920b587….png) ImgOps Google iqdb

>>7060
Not wanting to be "that guy" but loomis cover this subject as increasing the number of heads used as reference to the construction of the human body.

 No.7070

>>7067
Eh….i guess artistically this is acceptable….realistically though it doesn't really work that way, as there are far more exceptions than the rule.
Context is still probably the best measure for size, but the head measurements is a comparable trick if you don't want to include the context.

 No.7083

File: 1484357185765.png (143.18 KB, 945x560, 11317.png) ImgOps Google iqdb

Drawing the Spring Man from ARMS

 No.7089

>>7083
You'll be the first! I checked Paheal and it's nothing but Ribbon Girl. And also one of Mechanica.

 No.7092

File: 1484464215740.png (451.08 KB, 852x950, spring_man.png) ImgOps Google iqdb

>>7089
I dropped that drawing in favor of this one lol

 No.7130

File: 1484649059456-0.png (1.74 MB, 3508x4961, fortunerender.png) ImgOps Google iqdb

File: 1484649059456-1.png (3 MB, 3508x4961, fortunerender2.png) ImgOps Google iqdb

File: 1484649059456-2.png (2.99 MB, 3508x4961, fortunerender3.png) ImgOps Google iqdb

Hey its me again, not bara so I'm not sure if its allowed, but still conducive to being better at drawing. I'm trying to make an image and color it in with multiply and overlay layers, here is the progress of what i have done so far. Drawing greater detail because lighting and color are something have seen myself and been told I struggle with.

Before I start on that stage I want to know people's thoughts on the thing so far, its very difficult to not make a "end my suffering" meme image when moving from cartoon to less cartoon.

 No.7131

>>7130
Maybe you should check this one out
http://www.deviantart.com/art/Contrast-287606176
since your grayscale is too flat.Also the lightning isn't very obvious too.

 No.7138

File: 1484701342925-0.jpg (1.89 MB, 3264x1836, 20170117_194707.jpg) ImgOps Exif Google iqdb

File: 1484701342925-1.jpg (1.8 MB, 3264x1836, 20170117_194646.jpg) ImgOps Exif Google iqdb

File: 1484701342925-2.jpg (1.78 MB, 3264x1836, 20170117_194627.jpg) ImgOps Exif Google iqdb

>>7130
>not Bara so not sure if allowed.

It ddoesn't need to be bara. It doesn't need to be drawn art either. You can share anything that you make.
I made this shitty birdhouse today out of sticks and grass. It's an "arts and crafts" creation but it's still allowed. That's why I made the OP sorta vague. Afterall, we had a selfie thread and we were still allowed to post selfies even if we weren't bara material.

 No.7140

>>7130
This is fine.

>>7138
This is fine too, I like birds.

 No.7148

File: 1484786109809.png (5.54 MB, 3125x9766, sniff test full page234.png) ImgOps Google iqdb

>>7140
>I like birds.
Me too, I just hope that no house sparrows decide to use this birdhouse…. I'm still unsure if I'll have the stomach to kill them…. :(

——————————–
Anyway. Somehow this weird comic popped into my head one morning….. my brain is weird sometimes.



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