I would start with the fundamentals before diving head first into the male anatomy. People make this mistake by not learning about depth perception, soft/harash lining and etc. Practice is important when it comes to drawing but what's the point when your practicing with the wrong methods? For me I started sketching things like cups and books while reading Drawing 101. Currently I'm learning how to draw faces and expressions (I'll post some here if you're interested). Later this month I'll probably start with the male/female body. My progress took me up till now… roughly 2-3 months as a full time student with a part time job.
Also I think this topic belongs in /dis/. Even though you're "requesting" information on how to draw, it's not bara/doujin content.
I do draw but my style is comic book style but lately bara has interested me and would like to just understand the basic and also thanks you have been a big help p.s sorry for posting here im new!
To be honest there's no "correct" way to draw, even bara, since art is all subjective. If you have experience drawing comics and know enough about human proportioning, bara shouldn't be too foreign. Again, I don't know if you're definition of comic is stick figures or DC but I think you get what I'm saying. Start this topic on /dis/. I'm sure there would be more helpful inputs there.
yup this is a /dis/ thread
i wish there was a way to alert mods to a thread without "reporting" it lol
But reporting the thread for being on the wrong board is what you want to do here.
A lot of good points have been made here already, so I won't go too much into the basics.
You say your style is more like comic books, so I believe you already know how to draw. But depending on how you draw people, particularly males in this case, you can work on try experimenting to learn some new skills. Try drawing different body shapes, varying levels of musculature, start by drawing just certain body parts like the arms, chest, ass, dick and balls, etc. Try drawing different kinds of faces and experiment with different features. Your skills can only improve the more you draw, and most important of all is to enjoy the process. You'll never be as good now as you will be someday.
If we could see some examples of your art then maybe we could all pitch in some more personal tips and advices.
I've been drawing for as long as I remember and discovered my love for drawing men and muscles around my high school years. I think I've greatly improved since then, but now I'm currently trying out digital art to someday start a bara art blog. So I'm more or less on the same boat here and still learning myself.>>2575
I love your idea of an art thread and I think it would a great addition for aspiring bara artists on this board.
>>2576> I think it would a great addition for aspiring bara artists on this board.
Irk? I actually hadn't realized before how many artists and aspiring artist actually use these boards given that there's not too many people here compared to other imageboards. And there's the art&critique board in 4chan but half the regulars there are total dicks to anyone who's not a professional, so starting a thread there would probably bomb. At least here the environment is a little nicer and friendlier.
- male anatomy figure
- male muscle anatomy
By the way, my choice of tutorial from Youtube are from Proko. Easy to grasp explanation and example, even for beginners.
I would suggest you try the basics in his video.
-Try it yourself
Hope this help!
I would go with the second one simply because the characters contain less strokes, if your priority is to minimize drawing time.
Unfortunately I know almost no Japanese, so that's all the help I can offer ._.
Well I just wanted something easier than "strongest" which is like impossible.
The second one is, I believe, the characters for "sexy" ….. the first one was the characters for "man" (left side. Right peck) and "meat" (right side. Left peck) but they're all easier than what he originally had on his tits.
I didn't know I wanted to give MetalEtemon a sexy hug until now.
I'm practically swimming in all my reserved rule 34 loves since I was like 12…..that's 10 years of childhoods to ruin.
Did ever you watch the first season of digimon? etemon\metaletemom was my favorite villain. If you didn't watch the show as a kid just try to imagine a naked metal bodybuilder with a monkey tail running around the jungle with the voice of bobobo doing an Elvis impersonation.
…….anyway back to the art topic. Here's some character headshots I was working on for this other comic I'm working on. The two on the left are the youngest in the story (besides the side characters) but I'm wondering if they're a bit too
young lookin'…… I don't want the comic to feel all pedo-ey since they're supposed to be college age.
I watched Digimon a bit as a kid, just not super religiously.
The two characters on the left look pretty unambiguously of age btw
mfw my art shows up in the OP of a thread <3
What program did you use?
Ooh, expensive and shiny o3o
probably pirated lol
Nah, college discount made it cheap.
The guy in the middle, his back leg needs to be strtched out more. His torso also needs more curvture towards his left. Remember that the human spine bends as you move from right to left.
The guy on the left, both his feet are broken. Especially his left, it's way too spun. You've also drew the line between his calf and thighs in a way that it looks twisted as well.
Just try tweeking it here and there.
you can pull off off balance poses by having some implied movement
Your hands are fine, better than most hands I've seen from people who also draw. Also you've got a neat style.
I'd come by and maybe draw and post some sketches, but life shit takes priority :p
>>2754>Ironically I draw mostly females
This is dis… the rules aren't so strict….
and if you think it's too much just censor it….I draw a lot of non-bara smut too ;>>2758>but life shit takes priority
Screw that jazz, life is a shitty game.
Don't diss Megamind.
No when I say I don't draw bara, I mean I don't draw porn in general. I just doodle and sketch as a hobby.
I find female bodies a lot easier to draw since they don't have too much muscle.
Female bodies take just as much skill to draw as male bodies you misogynist pig
You know, I hear a lot of gay artists say this, but when I look at their women they always look off
Yeah, plus the body shapes are a lot easier to simplify and stylize. Whereas with men you either need to get all the anatomy right or go full blown cartoon…..>>2772
Off how? I know I have seen a lot of bars and yaoi where the occasional female looks like a transvestite…. I've heard it's called the 'women are harpies' syndrome…. and I think it's intentional….. it's a phenomenon like yaoi hands that shows up from time to time…. but I wouldn't exactly use that as a basis to say "a lot of gay artists" say\do it.
Spoiler; female in top right has exposed boobles, don't look if you don't like lady titties….
Lol, in my rush to go listen to that song I forgot to thank you, so thank you <3>>2765
Rule 34 is a sacred law that must be upheld at all costs.
I don't have a lot of experience with coloring or shading… but I'll leave my two cents.
You have to keep in mind where the main light source is. Even if there is more than one, the brightest light source will shine the most. In your drawing it looks like there are three to four light sources. One on the top of his head, one on his left cheek, one on his pecs, etc… Because human skin isn't reflective like glass or metal it shouldn't be that reflective. It gives off a strange illusion that the person's made of metal.
Also from my observation, when people shade humans, it's a lot more… choppy and there isn't much blending. People aren't just one color you know? Even if they are "white", they have bits of pink, maybe some red blemishes and so on. Adding texture and dimension will help!
I think comparing what you're doing with someone elses work would help.
You drew those? They're beautiful! *o*
I suppose I'll have to explore some lineart styles through lots of trial and error, but that's the fun part. I'm just anxious to get a blog started :p
I used Photoshop CC for the sketch I made in the previous post. I've seen artwork and tutorials using programs like Sai and Clip, and I wish I could emulate those techniques in PS. But I think I ought to just start learning to use those programs instead.
***Spoilers contain copious amounts of NSFW***
I actually mostly draw on paper and sketchbooks. I've only recently started doing digital art, and they're all just sketchy drawings. I think I'm pretty confident when drawing and creating the concept and form, just the next steps to finishing an art piece is what I think I should start practicing more.
So gud~ (ﾉ◕ヮ◕)ﾉ*:･ﾟ✧ Real magical.
I wish I could draw bara like that.
Why thank you, sir! You can draw bara too, just start drawing and keep drawing. Also, draw lots.
>>2806>You drew those?
Lol, no. I do have some but I can't find them lol. They're in a notebook somewhere in my room….. I'm pretty sure they're in one of these two piles………
Your art is really good by the way, I think you need to try a different way of inking them. You might even want to try real ink on paper, but in my experience it is soooooooo easy to fuck up and it's not for me. I have tried sai, not sure if it was a free program or if I was using a trial version…….. actually it might have come free with baby's first tablet….. I've probably lost the disk though….. anyway sai was pretty good the pens were very well made and felt realistic to use. I think PhotoShop needs a special download to get a good inking brush…. that or you might have to make it yourself. But there is one thing I've learned as I'm learning how to lineart my work. For the most part it seems that the lineart takes about 4 times longer than the actual drawing….. which sucks because it's so boring…. this picture here of glass joe I did yesterday took only 15 minutes or so to draw. It then took me like 2 hours to do all of the lineart. It's still not really done but it only took me about 10 minutes to color what I have here so far. So yeah…. the lineart is a taxing endeavor.
You should definitely make a ygallery or Tumblr blog and start posting these online. I think you have what it takes to make it big on the internet, kid.
idk if this is related but just in case someone interested with the kind-of trending on Pixiv and Tumblr of pictures with paper peeling animation.http://mygamestudio.x.fc2.com/paperpeel/
(Use Google Translate extension if you cannot understand Japanese)
Thank you both for your complements!
I think you might've described another thing I'm dreading when it comes to digital art; time consumption. I have a tendency to leave drawings unfinished and rarely revisit them. I think I just get bored of it after so long and I get anxious to move onto other things. I know some people use vectors to create lineart, and that takes a VERY long time. Guess I'm not as patient as I thought. But I hope to figure something out in the future.
Nice hot joe with those beautiful pecs. I can see that you've put in a lot of effort and time in the lineart.
Maybe something within the year I'll start a blog and fill it with rough sketches and scribbles. I'm thinking of making two; one for ordinary SFW art and the other for bara. Thanks for the encouragement anon!
>>2819>. I know some people use vectors to create lineart, and that takes a VERY long time
Yes, yes it does…. it does make some of the most beautiful linework though, more closely resembling traditional inking techniques.
>Nice hot joe with those beautiful pecs.
Lol thx, just recently was exposed to the Wii punch out. Joe's got a modest pair of titties, they're not huge but they're still cute.
>I can see that you've put in a lot of effort and time in the lineart.
Not effort, just time….. now I know why mangaka sometimes hire people just to do inking and linework.
gatdamn clean your room child
I'm sure some of it is important, I don't want to throw it away, and I don't have room for storage, and I haven't found a house of my own yet.
Plus I'm lazy….
You can actually clean and organize this small place.
For starter, and laziness, sort them according to their size. Line them up at a corner/side of the room. Small on the left, large on the right.
Hi I'm an anon who skims around this site out of sheer boredom and this thread caught my interest for some time. For my cent opinion: It is unknown as to whether the colors are unbalanced without any further information in regards to what you are aiming for, at least in terms of a tone. At first glance most of the figures are fine color wise. If there something that bothers me its pretty much the handstand figure. I'm not sure as to whether the stomach to the thigh area should be darker to define the figure more, however compared to my own drawing skills to this I don't think this critique is valid
Your lighting and shading is really good, and I like your form as well. You've got great grasp on the male anatomy and structure. I'm starting the get a sense of your style.
I noticed that the figures with opened hands lack fleshed-out fingers. Just skipped them over?
But how else can you draw a man jacking? Nipple fondling? Hole fingering?
But seriously hiding hands are the sure fire way to reveal beginners as amateurs who wont even try. Hands are very expressive and there are only a handful of hands placed behind the back pose before you run out. Oh and feet too. Dont forget feet!
I'll just get creative. Nothing says people in my world have to have hands.
And I can't very well use my hands 'cuz my hands are so womanly. My guidance counselor wore his class ring all the time. He had manly hands so it didn't like out of place, if anything it made him look like he had some kind of mob boss hands. But when I wear mine I look like I'm engaged. And every time I try to use my own hands to model for my drawings it looks like they have tiny girly hands……
LOL ok touché with the picture.
I don't want to get too deep in the subject but I've moved away from using my hand for tracing or as a heavy reference. I just keep hitting the uncanny valley and getting a weak silhouette when I do. There is a bunch of online tuts on the subject of course.
I have noticed that I do have a lot of really stylized forms of hands that work well but I know they're not 'my' style but I can use them pretty well. I guess I'm really just struggling to get my hands to 'match' the body I'm making….. the same thing with the features….a lot of the time the features of a lot of styles I know don't really match with the bodys I use.
But ugggggh, why is it S00000 hard? I mean, look at these hands…. they're like broken, he looks like he needs a splint for the one.
Feeling sketchy tonight, so I thought I'd give one of my OC's a try. I felt experimental with the eye, but it's late so I only drew so many. Also I was in a dick mood. Thoughts and comments? >>2927
I think that's a really good hand there. The fingers are well layed out and you drew the pose well. It may be handing a little off angle, but it doesn't really bother me. Maybe bend at the wrist along the arm rather than to the side of it, but that'd require you to draw the hand from an angle. I really like how you angled the dude's face.>>2876
Damn sexy Zoidberg
I love your style. Can't wait to see more from you in the future.
I hope you don't mind but I was playing around with your picture (ignore the ballz plz) and this is just my opinion, I actually haven't checked any anatomy books, but the Dick looks a bit high to me. When I look at it for some reason I feel like he's somehow getting a wedgie from his own dick… but that could just be because he has long legs and I've got tiny dwarf ppl legs….. anyway, you know the drill, grain of salt and whatnot.
Love the cape btw.
>I think that's a really good hand there.
See, now I know
you're a liarmouth. You're too nice, imma big boy, you can critique all you like, you won't hurt my feelingz.
I'm happy you liked it, and no I didn't mind at all. You've got quite the nerve to play with my balls lol
You're right about the dick being too high though. I've noticed it too while I was finishing the nude version. I left it untouched because I already finished the one with the jockstrap(?) on and I didn't want to go back and re-draw anything. He is meant to be quite tall but your alteration does make more sense.
>See, now I know you're a liarmouth.
But I'm not! I do think your hands look good. Just that particular pose doesn't really work with the way he's resting his arm. But I can see that you can indeed draw hands. Have some faith in your skills, boy!
no offense, but your drawing is very amateur, and no doubt you have never received any form of art education. You need to find an established artist to be your teacher, cause there are some major mistakes in your drawing and clearly you didn't notice any of them.
Art education is a serious industry and art school are often more expensive than any other schools. No tutorial can teach you the fundamentals of drawing unless you are willing to invest a great amount of time in practicing, especially not in those free tutorial shit.
why you seem surprised?
just telling you the truth, bro. Take it or leave it.
This thread is like blinds leading blinds.
You can choose to be blind with all the false compliments or choose to accept the truth and find a teacher.
OK STOP BEFORE THIS GETS ANY FUTHER. I've been playing nice until now but I'm not going to sit here and see yet another bitch fest ruin a decent thread.>>2976
YOU. jimbojims asked for thoughts and comments. Artists don't grow by being coddled and it's not up to you to think for him.>>2973
AND YOU. Do a red trace over if you are really interested on helping jimbojims get better. What the fuck is he suppose to do with that comment? It's the equivalent of saying git gud presenting no constructive ideas what so ever.
Medecin is bitter, but it's good for your sickness.
Suger tastes great, but it harms your health.
Just grow up and stop bitching about a nice comment.
Here's the tip for you to become a better artist:
… actually give a fuck to your art.
Not giving a fuck? No wonder your art look like that.
I just like drawing boobies like any other man my age.
My art looks as good as I care to make it look, that's all.
You're not an actual artist are you?
prove exactly my point, grow up, bro.
Sigh I'll save you from the embarrassment from >>2984
and just link you to this http://www.urbandictionary.com/define.php?term=redpen&defid=8367501
I was presenting you a means of improving your critiquing skills. Instead of breaking artists down. you have to show them how they can fix it.
Thanks, but no need.
My message is meant to serve as a wake up call, didn't mean to criticize anyone or offend anyone.
Good is good, bad is bad.
Sugarcoating things sometimes only makes things worse. Blind compliments ain't exactly helpful for an artist's growth.
you really think that's how artists grow and improve their skills? By listening to sweet compliments and art critics?
Both good and bad. How will the artist know if they are improving or if then are on the right direction if you don't give them positive reinforcement?
Actually, that is how many artist grow. Actually that's how a majority of them are born.
Regardless, I'm looking back and as far as I can see I'm the only one who actually had anything constructive to say about his piece. No' one else said anything that could help him be better. Someone, (I'm assuming you but I'm not certain) said, "this suks, get gud scrub."
Like I said, artists grow by drawing… by actually DOING IT, not you, not all the kind hearted people on this board, or the entire internet can help someone who never studied art in school to become better by telling him "You're fantastic!" "You're amazing". (That's what their parents' are for, not you.) I call that bullshit instead of "positive reinforcement".
I am frank, not rude.
I never said "this sucks etc etc". Don't put words in my mouth bro.
I definitely learn something today:
Artists are BORN!!!!
People don't have to study or actually draw or anything, they just born to be artists. No sweat. No school. They just come here, get a bunch of undeserved praise and suddenly an artist is born.
Who are you talking to?
You think I'm Taro?
What are you even talking about?
I'm not following your trail of conversation. First you complain about people "stop bitching about a nice comment." And now you are denouncing positivity? Dude walk away for a minute and collect your thoughts.
How am I supposed to know who you are??? you all named "Anonymous", you and Taro might be the same person.
Again not sure if same anon but let's review, shall we?
your drawing is very amateur…. amateur meaning unskilled, unrefined, or bad.
You need to find an established artist to be your teacher….. 'you need someone to teach you to be better' shortened to "you need to get better."
In effect. "your drawing is bd, get better.". that's it, no comments explaining what was wrong. No redlining or editing to show. No real life examples or pictures from other sources. There was absolutely nothing of value in that post. "ur bad, get gud" is just a comment from a troll on the internet, and there was nothing of value given to make it seem less worthless than that.
Good because it forces you to talk about what is being said instead of who is saying it. Otherwise things becomes personal. Besides I fucking hate having to out myself.
>>2997>you all named "Anonymous",
Pot, meet kettle…. play nice.>>2995
Yes, yes they are. You must become an artist, and as such, when you do, you are born. It is such a birth that comes from the first spark that makes a child say "I want to keep drawing" that he or she is born as an artist. When you have a child that draws or paints and assholes come along and say "this is bad, y u no have cooleg degree in ert?" do you really think that person is going to be inspired to continue and become better? No, you just shut all over their hard work, why would they want to go through that again?
You have to teach, not bitch.
If we follow your logic, the whole bible story can be shortened to " How God becomes God".
I said he need to get a professional artist to be his teacher, getting serious education about art. It's not equal to "you need to get better".
Understood bro? Or should I write my message in another language for you to understand?
At this point you guys are just arguing between talent vs. skill. Some people are born with an artistic soul but they still have to learn the technical side. That is pretty much what trade schools will teach you: the technical knowledge.
Is it a frank language or a rude language?
They are doodles, not "art". And certainly not "hard work".
Just by looking at the drawing, I can tell he didn't get any reference, didn't have any knowledge about anatomy, and didn't set any perspective for figure drawing at the first place. By the looking of it, he didn't selected his color palette either. There's no "hard work" involved, they are just kid's doodles, like you said "looks as good as I care to make it look"… which means "not good".
Not even talking about talent vs skill. I'm talking about nurturing someone. I've never had any formal art training at all, not even a class. I do have a natural talent for art from what people tell me BUT if when I was little and drawing people had said things like "this is bad" or "you need to get more serious, because this is bad" and other things like that I'd probably have never picked up a pencil again. but instead I had my mother who always thought I did well, I had my friends to point out the flaws I couldn't see at the time, and I had my sense to ignore assholes who never had anything constructive or helpful to say about my drawings.
Without positivity an artist will be killed as soon as he or she is born.
That's what parents and friends are meant to do: "being nice". I guess being truthful means being "not nice". Sorry bro if that hurts your feelings. What can I say? Even you have the natural talent, you still have to learn the professional skills to become an artist. Art is a battlefield, if you are not good enough, you will be eaten alive, there's no space for being a cry baby, there's certainly no mommy to protect you.
>>3004>They are doodles, not "art".
You wouldn't know art if I kicked you in the face… but I guess it couldn't hurt to try.
Art is any kind of expression. It's not 'fine art', that snobs like you like to tote about on a pedestal, but it IS art.
Fine art is different, there are those who care about it and those who don't but it is not the end-all be-all of art. In fact, it's a very small portion of art.
I'm sure that is all well and good but I'm trying to bridge the gap between what you both believe great artists come from. Consider what he is trying to say instead of going back into your shell again.
Anatomy drawing comes from a place of OBJECTIVITY. Sure there are different styles and boundaries are constantly being pushed beyond the realm of realism but you can still tell what is a human body and what is an octopus.
Good, opinions are like a-holes, everyone has one. I have mine, you have yours, don't be rude.
You know what teachers get?
And I'm not your friend, so…
I am just saying "objectively speaking, your art looks amateur and you need to find an established artist to be your teacher". You don't have to cry about it.
I'm not mocking you or ridiculing you.
Taro thinks your criticism skills bad. Just as bad as how you believe jimbojims anatomy is.
Both needs to be improved upon.
That about covers it? Can we move past this yet?
It's over on my part, unless crying baby still has something to accuse me.
Except that there's nothing really 'objective' about that, it's still an opinion. Perhaps someone isn't striving to be a 'fine art'ist, maybe they have other plans, it's not up to you to decide that.
>You know what teachers get? PAID.
Good for them, please hold for my applause. Since when were we talking about that? Never? Oh good.
I'm doubting your integrity about not being rude.
I'm a hard medicine, not hard candy.
It may be an opinion but it is his opinion. What that opinion means to jimbojims in between him and anon.
You're the one who said earlier that you didn't give a fuck. But I feel that you actually do. Good.
Also, don't call me a dick. I am being truthful with you. I only said "you art looks amateur and you need to find a professional to be your teacher". You don't have to write a whole theater play about it.
I believe him. The quality of his comment is a different matter, Taro, but I see no true malice in his initial post.
and I've already explained why just because you're being "truthful" doesn't make it good advice. Or "medicine" as you so quaintly put it.
You say you think it looks amateurish, can you provide an example or explanation of that opinion? That's something that would be helpful if you actually ever intended to be.
You say he should get a good art teacher. Care to explain why you think so? Is there some post I missed where he said he would like a teacher? Want to explain why you think he would want one?
Like I've said before, you gave nothing valuable, all you did was talk.
Yeah you're covering what I wanted to express with my first post.
But with a moment of self awareness, your first response to him gave nothing of value as well didn't it? Why didn't you post this instead of instigating with a shitpost.
Here's what I said >>3004
"I can tell he didn't get any reference, didn't have any knowledge about anatomy, and didn't set any perspective for figure drawing at the first place. By the looking of it, he didn't selected his color palette either."
so here's what he should do:
1. Get reference.
2. Learn human anatomy.
3. Set perspective for human figure.
4. Select color palette if he want to color.
Of course you didn't get it, 'cause you were so busy being mad at me and accusing me of "being mean". Also, if you had no art school experience, you probably won't understand any of these steps, why should I waste my time explaining everything in detail to you? I'm not getting paid.
Sorry, you accused of "being a dick" not "being mean".
I do love dicks, but I don't like to be called one, especially not be called by a naive baby like you.
>>3026>why should I waste my time explaining everything in detail to you? I'm not getting paid.
Then leave, or shut up maybe? No' one's forcing you to still be here.
And you say things in such a numerous way.
'STEP 2 learn human anatomy" oh, it was just that simple was it? Why didn't I think of that? You musta dun gon to cooleg fur that nugget 'a wisdom.
Also a color palette isn't necessary either. With a change of setting you need to get all new colors anyway. You don't need the color green to make a character look green so why bother choosing a green color palette?
His anatomy is fine save only a few mistakes like the one I pointed out. Namely that his penis was up too high. The muscles and joints are basically all correct, any deviation could be considered a style choice. So duck your "I could tell he didn't have any knowledge about anatomy" bullshit. And if you think I'm wrong, prove it with a redline or references. Id est do something constructive.
•numerous should be hilarious, for some reason windows autocomplete is a moron……
God you sound like a pussy. This is why I don't date women.
You want me to hold your hands and explain everything to you. Fine, if you pay me 10 dollar per hour, I'll do it. If you ain't paying me, I ain't gonna explain no nothing.
"…The muscles and joints are basically all correct…" Gosh, open your eyes, for Christ's sake.
Then I'm done with you.
Go spread "da trooph" somewhere else.
Scent, what's your project now?
Okay, I've had a long day and I'm not gonna drag this any further. I'm just gonna make it as brief as I can here.
To the anon >>2973
I just want to say that I was not at all offended by your comment. I did ask for critique and thoughts on my sketch and I was prepared for what I might receive. However, if your only criticism was to say that you believe my art is bad and neglect to provide any reason as to why you think so, then that's no criticism, it's just being rude. Critiques are meant to provide constructive feedback to better help one improve in their skills, but through all the posts I see you've provided no such feedback, and you still expect me to believe that my art is bad. Yeah, I wouldn't either. If you're not offering anything constructive, then I don't have anything to work with and you can't honestly want me to actually improve.
Since you've failed to provide any helpful feedback to back up your "critique", don't expect me to improve my art to meet your expectations, and much less pay you for your appreciation. I don't draw to please everyone, so if you're not happy then you'll just have to live with it. I don't need to prove anything to you.
My only advice for you to provide back-up reasoning to your critiques in the future, and also to be civil to others if you expect anyone to show any respect for you. Take it or leave it, up to you.
This is my only post to you. I don't want to re-light any flame that's been extinguished.
Anyway, thanks a ton Taro and all you other guys for your support!
This is what I said numerous times in my messages:>>2973
And I repeat again: "You art look very amateur, you should get a professional to be your teacher."
I didn't call your art "bad" in any of my messages, the only one who mentioned "bad" is your magical friend here: >>2998
Besides, if you couldn't handle negative feedback from a message board, good luck with the real world, you mommy and your imaginary friends ain't gonna help.
From where the rest of us are, you are making yourself "that guy" you loves to dispense shit but can't handle shit coming his way.
Yes, we get it! Mean world, negative feedback. Blah, blah, blah. If you can't accept our criticism that what you wrote down is not enough or constructive then that is a failure to assess your own shit.
"this guy", "that guy", what… now you're speaking riddles?
Also, watch your mouth, don't call my comment "shit".
You need professional help with your drawing, that's all I said and is all I'm saying.
just because you don't like my advice doesn't make it "shit".
I'm hard candy boss.
"From where the rest of us are, you are making yourself "that guy" you loves to dispense shit but can't handle shit coming his way."
"The rest of us"? Every message is anonymous here, what t f is "the rest of us"?
There might only be two of us or even one if you are that delusional… or three if we count that imaginary friend of yours.
Well, I gotta be honest. Seeing the so called community behaving like this and my giving out my work for free just… demotivates the hell out of me.
You need more detemmienation.
Just watch a few lolcats and you'll feel better.
I haven't stopped drawing. I've stopped creating bara.>>3038>>3038
Since jimbojim has been a good sport through all this might as well drop a comment on his work. I'll leave a technical crit and a design crit
1. I'm picky with ears. If the artist puts enough effort to detail them, I'd like them to be detailed correctly. Don't forget that tragus bump. the bump you feel when you pick your ear.
2. I don't like how the eye lids sits flatly on his face because of the lack of shadows around the orbit of the eyes.
3. I would have liked some detail on the way the surface slopes from the trapezius to the clavicle since that's the sexiest part of the neck to me :p. Also, pull his neck a bit back some more. With the way the neck lines up with the jaw, it looks like he has no chin. I'm not sure why his SCM muscle has that sharp angle towards his mouth. It should go all the way behind his ear.
4. Sorta related to 2. You have the spherical shape of the eye hinted at but not the eye brow looks like its floating flatly on the face. I would just add a hint of the brow ridge there.
5. More of a design comment. His eye color is faint. Very faint with soft outlines. Imagine if you did a full render with color of that full body, his silver pupils are in the danger of bleeding into the whiteness of his eyeballs.
6. A small technical thing. With a head nod like that, his ears are set too low. Follow that horizontal line where his eyes and nose sits because it is where his ears generally sits.
Misc. His strong silhouette is a plus but apply this same principle when you block out his colors. From a distance, the facial detail and beard will be obscured by the fur and the only thing you're gonna notice is the top half of his hair.
Over all, with you not telling me anything about him and judging solely by his looks, I would say he isn't the main character but his father/mentor figure. Judging by the wolf motif of his cape clasp, he's probably the chief or alphawolf of a group.
what do you draw now? wimminz?
I wish, I suck at that. Lately posters, logos.
Thank you Scent for the critique! This is exactly what I came here for, advice and constructive input.
I'll surely take your advice for next time. I think I ought to brush up on muscle anatomy a bit more. I didn't know the SMC stretched from the back of the neck until I googled it :p
For the detail in the ears, I tend to just give it a few strokes. It's just one of those things I'd just draw and then be done with. I'll surely put in more detail with the ears next time. The tip on 6 made a lot of sense and I can't believe I forgot about that XD
As for his eyes, I wanted to make it a very light icy blue. But I think I should make them pop a bit more and use more saturated colours, or darken the outline.
You're clever in assuming him as a father figure. I'll give a brief background on him just for shits. I wanted to create a bara character that would fit in all three classic fantasy RPG classes (warrior, mage, rouge), but his design so far mostly represents his rogue side. He's a multi-discipline combatant excelling in both physical and magic combat. He fights with his daggers in close-range, but can also transforming his daggers into various weapons (swords, spears, axes, etc.) and also into wolves as his familiar. He also uses dark-elemental magic. I haven't come up with much of a back story for him yet (I suck at story development), and I named him Wulfric.
…….I don't know why I made this……..
Anyway, I was having trouble deciding how to detail the fist….I wasn't sure if I should keep it ambiguous like it would be realistically….I went with high detail so it's easy to see that it's a giant fist but I feel it lost a bit of the "illusion"….. anyway I was watching some game grumps I needed to catch up on and found this amusing quote. The visual in my head was too priceless not to try and draw.
I still can't draw folds in fabric from my head, any tips?>>3055>I haven't come up with much of a back story for him yet (I suck at story development),
you could also choose to not give him one. It'd make him more mysterious. Don't always need a backstory to make an interesting character. I've actually noticed a lot of people use "backstories" as a cheap way to give a sense of character to a character that wasn't written well to begin with, so I tend to be a little leery of the overuse of character backstories.
hunney that's graphic design, not drawink :V
I think you've got good overall vision of how fabric works. I thought that under the legs was a bit bare, so I just added some lines to show how I might've done it.
A good thing to remember is that towards his crotch the fabric would gather a bit more at both ends, creating more folds and creases. As you go down the folding starts to decrease and spreads more. That's because as the fabric hangs, gravity will "straighten" the fabric more there'd be less of that curved creasing you'd get near the crotch.
Depending on the amount a fabric (which in this case I think there's plenty), some tends to drape and hang off a bit, creating a slight curve as it reaches the bottom. Though this would only happen if there's something holding the fabric in place towards the bottom, which I assume that's what his foot or ankle would be doing.
The rest is really just me having a bit of liberty with your drawing :p
There is a saying in regards to backstories that goes like "has anything more interesting happened to this character and if so, why aren't you telling that story instead?"
But generally backstories details are important if the current story calls for it.
I know right? But I see it all the time where a writer just decides to give a random backstory to an uninteresting character to try and make him or her more interesting. Usually the backstory has nothing to do with anything that's happening and does absolutely nothing to change the story or provide information.
I think the thing that they don't get is that characters don't NEED to have a backstory. Or at least not one that's explained in great detail.
Hm, I guess I just need to practice that a bit more…..i need to practice a lot of things more lol. And looking back it seems I forgot to include the rest of his right arm lol.
They do need one though. A backstory kinda goes hand and hand with the design. It gives shape to the mind of a character. The more detail the better, but I think I get what you meant. The backstories that are filled with blatant bravado, those bother me too.
What's Taro is explaining is not without merit, atleast in the visual format. It goes in line with the early Pixar storytelling rule of No Flashbacks. That is not to say that the characters should not have a history. Exposition must be shown (and not told) on screen linearly. This can be broken at the discretion of the writer of course.
It's a general rule in writing to never write things like, "I was cold. I was shivering." It's better to show than tell. "My hands were turning blue as a stinging numbness spread throughout my body." Something like that. Don't tell but show. It's a lot more immersive. I guess it applies to art too but I wouldn't know.
Yes and I agree with show don't tell. >>3078
But backstories are very much necessary. Naruto, Bleach, and most Shōnen are about charterers going from level 1 to 100. In that sense there progression is their "backstory", so to speak. But outside of that, characters are made up of their experience, just like people. Why they live were they live, why they act and react to things the way they do, what they wear, and how they carry themselves. Everyone does have a backstory, and all of it is relevant to who they are. You certainly don't need to show or even tell all of it, but showing or telling some of it is necessary. >>3081
Tying it back in, when designing a character I think of ways to reflect their experiences in their design. Maybe a character lives in a very conservative place. Are they there by choice? Will they get along with others that live here? Does the character dress accordingly? If not why and how far do they deviate? It helps flesh out the design and the character's personality.
So many details, wow….I don't have the patience for such things lol.
Keep us posted whichever-your-name-is I can't wait to see it when it's done.
Most guys would be average. Like six or less unless God bless with a dong of heaven.>Fantasy
Nine to twelve inches. Twelve verging on the monster scale. I usually like nine inch dicks. Also, it depends on the height of your characters. It would look weird if a midget was hung like a horse.
Well proportionately speaking midgets\little people are more hung than the rest of us. Just among peer test subjects (locker rooms and such…..I know, so sleezy of me) height doesn't seem to be a factor of penis size. It's more or less just whomever our genetics wants to bless or ruck. The really tall guys at school used to be the same random batch of sizes that the shorter guys were. As such usually the taller guys did appear to be smaller but only proportionately. So I do see what you're saying about…..i guess "ideal proportion" is what we should call it…. but in reality such a 'rule' doesn't exist… it only exists as a sort of trend among artists. I suppose so they can "make it as big as possible without making is TOO big" or something. Then again my observations were based on flaccid length so there might be a correlation after all….
By romance focused do you mean they will be wearing clothes a majority of the time? If you are planning on keeping them covered the majority of the time, it wouldn't really matter if we can't see what they are advertising right? So go nuts (or not). Draw what you are comfortable with if this will be a long term project.
Just look at the Young Protectors comic book, that characters don't have huge cocks between their legs and that project is still funded successfully.
So you don't have to line yourself up with the "Baby Arm League". (Ironic, since it comes from me)
On another note, I would friendly suggest you to establish the story first before you make any decision on the character design. The story should always come before the looks of the characters.
Like Song said >>3138
Make sure you finish the story first then the character design. It's a common mistake for authors to do the character design first then the story. It makes it harder to create, tell and execute the story.
I think they were more referring to visually designing your character before the story.
You're approach of writing the character before the story is valid too especially for character driven narratives.
Ok, I'm going to need some context on what your intentions are.
Is this just a single spread or a part of a sequential panel (like a comic book)? If it is sequential how does the rest of the panels flow into this one (ie. show us how you are blocking the page). Are you really working with that square panel?
Decide now which information, in the story telling standpoint, is more important. Is the stabbing of his eye and his reaction to it a more important revelation than the necromancer just doing her thing (I feel like it is)? If so, arrange everything so the focal point visually points and returns back Eye-Stab-Guy.
I'm not sure if who is being more "imposing" should be the point of this scene since loosing half of your eyesight (especially if it is permanent) is a big freaking deal. We've already established that Necro-Woman is all powerful hence her being able to dent Eye-Stab-Guy's plotarmor (if he is the main character).
Composition-wise I think it is a good idea to leave the panel unstable and unbalanced (expresses the chaos ensuing.
Few technical things. Block everything into a 3D plane especially if you are going to play with perspective and attempting foreshortening with Eye-Stab-Guy. Right now, all the figures have no bearing to each other feeling like individual random sketches. First off, you have to play director and figure out the best camera angle/position to tell the story. Recreate the room on a basic 3D plane as rough blocks. Stage each actors on the room abiding to proper perspective. Adjust to the focal point (Eye-Stab-Guy?) if necessary. Render and detail.
Lastly, You have a huuuuge tangent running between Eye-Stab-Guy's face and the side of his foreshortened hand.http://emptyeasel.com/2008/11/18/avoiding-tangents-9-visual-blunders-every-artist-should-watch-out-for/
Ha, my characters have no such thing as plot armor… they're more like plot targets, lol.
I was originally planning on making it one square panel that used Bry's power as a dark transition border between the two, with either two or three panels up at the top to show what was happening to the other characters…. but I'm thinking I also might want to try splitting it between two pages with one character on each page. Do you think I should add more zombies?
Just dropping in to say that taro is fucking great, I think your work and sketches are totally hot.
Also I think this thread could have been really useful if it wasn't derailed by a bunch of pretentious babies, mistaking their own un-requested (and frankly rude) critiques on other people's art as helpful. Shit just turned into a dick flexing contest.
I'm not saying that critique isn't incredibly important, but if people aren't SPECIFICALLY asking for it… Then "if you don't have something nice to say…"
I'm really astounded at how mean and purposely hurtful a handful of the "active" people on this forum are… We're all part of a small niche' porn community. Let's start lifting each other up, and making our "scene" a nicer more inviting place for the potential future content creators.
Tl;Dr… we all have a lot in common… Let's start acting like friends! 💕💕
Aww thx people are like the only things I can draw. Anything else looks like a child drew it….I need more practice before I can make my comics a reality.
And I agree, lets all be friends. <3
Oh, and hands too, can't draw those for the life of me.
But I love drawin boobies…… titties an' ass, awl day err day.
Your FREE HUGS guy is very fine looking. An OC?
I don't watch the show or know this character and his design so I'll just focus on the area of your concern.
The way I determine how the taint looks is I just draw the guy wearing really tight spendex with a slight visible bulge funneling down into the starfish :p. To me the taint region is hardly visible with the two boys blocking the view in that position.
Are you making a point of hanging the balls uneven like that?
Yeah the free hugs guy is just a random person I drew.
>Are you making a point of hanging the balls uneven like that?
Yes. the character is Tobi, the white part of his body is like a half and half mixture of like fetal cells and plant cells I guess… obtained from another character named Hashirama Senju. It's those cells that keep his body alive since he literally lost the right half of his body. The reason that the balls are uneven is because the 'left nut' is his original testicle and the majority of the Dick and left testicle is from Hashirama's cells.
It has been mentioned a few times in the show that the Senju clan was a "clan of love" and my half-baked joke is that they're a clan of "love making" or something to the effect of "they have big dicks"
Hey everybody, hope you've all been drawing lots and having fun! I did start working on more sketches until I got a bit busy with other shit. Gonna start picking up again soon.>>3175
That's a sexy ass dude :D
Thank! I agree, satyrs give off such sexual energy and it's a shame that there isn't a lot of porn of it. Really digging your satyr muscle bottom <3
I forgot to mention it but the satyr from my post isn't my own original character. It's from this guy (http://hendrijo.tumblr.com/
). I have such a crush on the character that I had to do some fanart doodles of him.
Nice stuff, guys.
That looks fine I believe. Having your scenery behind your frames is an interest way to establish settings. On a side note, I find that your actual frames are rather small. Those just an example?
Ah okay, that makes more sense :)
Nice, I like the design of the outfit.. one thing that does bug my eye is that finger that's underneath the strap. There's no indication that the strap is being pushed up or that the shirt is being pressed in, sending the illusion that his finger is paper thin. Or that it should actually be on top of the strap.
Thanks for the input. I would say that there is a bit of room under the suspender for the finger to slip under, so I would edit the shading on the shirt under the left hand a bit to give his body more dimension. After posting it, I realised there are quite a few things I ought to fix before I move on :I>>3554
YAY FOR MEGUKAS! I'm sure somebody would notice something about this guy XD
Lovely fanart too!
oh my god that's fucking adorable. i must show it to my mami loving friends.
Thank you! I'm still working on it though and I'll probably post it here once I'm happy with it. Show it to all your friends! XD
Sketches are a lot of fun, and I totally get where you're coming from. When sketching, you have a bit more freedom and don't have to worry about completing something and just start fresh when a new idea pops up. Though I think for me it's a great feat to accomplish completing a piece of work, or at least until you're happy with it. I understand it's a bit of a commitment, and there are pieces that I haven't and probably won't end up finishing. But it's all a learning experience. I think of it as a challenge, and I hope to improve the next time just by completing it. In the end it's mostly about what you learn from it than the finished result (cheesy I know…)
I can tell that you have a lot of fun in sketching. But you've got potential to create a finished piece.
As for colouring, I just pick colours I think go together well, and I'll try switching up certain colours at time if I don't mind spending time. Things I try to avoid are pure black and white (use a desaturated/greyish colour instead) and over-saturated colours. For high-lighting and shading I'd use an analogous colour to the base colour in either a light/darker shade, and varying saturation. For example: if an object was blue, I'd shade it with indigo and use a sea-green for the highlight. Some artists would use a completely different colour to shade, but I haven't been able to pull that off yet.
Nice piece. Very sexy body, I'd train him good ;)
I would like to know how you did the style of polishing you speak of. I can see that he looks very clean and crisp. Your colouring is fine, but I wonder what he'd look like if you used a darker more vibrant colour for his black fur and a brighter yellow for his rings, and then a muted colour for the background. On my laptop screen he seems dark-greyish to me.
The thin lines are an interesting touch, but perhaps try and vary the line thickness to add a bit of dimension to the drawing.
I actually like this out of all your bunch. I was gonna say it looks unfinished but I guess that is what you're going for. Since you're going for a flat coloring with uniform line width, I feel that your lineart should be even more meticulous since you'll be fighting with foreshortening and perspective to illustrate depth.
His arm and elbow is believably foreshortened and I see the depth there. Great job.
1. For the most part, But you're losing typographic detail on the upper part of the back muscle ie. you lost the trapezius when you overlaid the neck on top of it.
2. The profile of his muzzle feels like a tangent because his jawline isn't defined. I've also added the SCM muscle because it feels consistent with his body type.
3. Beautiful,beautiful,beautiful. It's deceptively simple but that crease formed by the butt and the upper leg is something missing from beginner artists. It it defines the ass as being in front of the leg and makes it look perky butt. Gold Star!
Unfortunately, here comes a problem that comes with the flat coloring. I can't tell if his right leg is extended on a 3 O'clock (side lunge) or 6 O'clock position (regular lunge). If it is a side lunge, leave it as it is but in the correction, I turned it into a regular lunge.
4. I have the most problem with the eye shine. It's feathered edge attempts a 3D effect that runs contradictory to the style you're going for. Plus honestly, it looks like a cheap lens flare.
Note that the masking effect is for visually separating the background from the characters.https://en.wikipedia.org/wiki/Masking_%28illustration%29
Tintin's background distinction is not due to it's uniform lines but because it is almost more detailed than Tintin himself. Again, one of many way to separate the background from the characters. Why do this? Scott McCloud, from the wiki article, has his own theory about simple vs. detailed character design but really, Tintin is all about his adventures so having a sense presence in the foreign locale is important
I'm doing a fanart/breakout game with McCree here and my intentions are the reverse with the characters being more detailed that the background. Why do this? My emphasis is the musculature of the character and not the environment. Plus its gonna end up being blurred for FOV effect anyway :p.
Speaking of, I've been slowly switching and learning Unity from Flash and I can definitely see the appeal. I'm doing an online lecture from Udemy and one of their projects is a break out game so why not incorporate lewd :p.
Yeah, I'm still a little fuzzy on the way furry heads are supposed to connect realistically. Umbreon is so sleek too, it's hard to pin down the anatomy exactly.>3
Yeah it was supposed to be like a half-side lunge….. it was a weird pose but I really didn't deviate at all from the 5 minute sketch I started out with….I hate it when I get fixated on fixing the sketch too much and then I end up wasting SO much time. But yeah it was a really weird pose to go for. I do like dem ass lunges though….. yeah and now that I'm lookin' at the butt, the tail is in an uncomfortable position to be a believable extension of the human spine…. not sure how I missed that in the sketch either….
Lol, yeah, that was added in on the top layer after I was done, sorry.
Thank you. I've already completed creating the assets a while ago with some states of undress but I've reached a hurdle.
Until now, I've been creating my games via Flash .swf and decided to future-proof my projects from now on by switching to Unity WebGL (the web player support has unfortunately been phased out). The problem is by moving out of Flash I've also lost the convenience of free web hosting may it be through Y Gallery or SWF Cabin.
Short of buying my own website or uploading the .zip file to megaupload (defeats the purpose of web based games), are there any gamedevs here who can point to me a free WebGL hosting sites?
Thanks for the tip Anon. I've been using Dropbox for storage but never thought to think that they can be used to host WebGL assets.
I'm reading through their Acceptable Use Policy and there is a nebulous statement about "unlawfully pornographic" contents but I'll look into what this actually entails. Thanks again!
You're welcome. Hopefully that rule is only about CP or something. By the way, maybe it's just me, but McCree's head looks too big for his torso
Hmmm. probably that way because i didn't plan on drawing on a low camera view when i was sketching. I'll shrink it maybe 95% and see if it looks better.
Any tips on lining and inking? I always make a mess out of the initial sketches and it kinda frustrates me often…
When the caracter was clothed the legs looked ok, but when nude, I'm having a hard time seeing how the feet would work if the where in the picture plane.
Why not upload what you have to clarify what you're having problems with? When I had problems with inking the sketch, I've developed a habit of instead of drawing smooth lines through my chicken scratch, refining my sketch over and over works better for me (although it is time consuming). The less details there are (as in a preliminary sketch) the more our brain fills up the gap that may be missing or wrong. Only in refining do we start to see the imperfections.>>4800
Yeah when I made the sketch, I'm working with a known aspect ratio so I knew his feet will get cut off so I didn't bother with starting from the ground up. Not until I did the perspective work did I realize that his feet looks wonky with the eye level set to his knees. On this one, I took special attention to doing backgrounds because I've been depending too much with 3D renders in the past. Lesson learned here: do the background and staging before sketching the body.>>4802
I don't know what to say about that. Here is one of my early passes during the sketch phase if you wanna see under the hood.https://www.dropbox.com/s/ckz198qw0vw57cb/Mccree3.psd
>>5752>Hope you guys have been able to find some time to practice your skills.
I really like the sac basket undies on the far left.
I'm still working on the metaletemon comic and it is going at a snail's pace.
I know what many people said before and seriously, i don't give a ****.
You guys do it better than many, and that's a lot for me and others like me.
YOU ROCK! x3
I will try to learn from your styles.
You know Jim, one thing that I find that you consistently are capable of is costume design! I mean I can see that you just don't slap dash fabric on a bara and call it a day but there is some careful thought and artistic eye involved. Keep it up!
I will say though that I think you should venture into facial expressions at this point. Yes, using an emote for a face on your third upload prompted this response. You have a grasp of the topography of a heavily muscled body; I'm convinced. But I feel like you found a comfort zone when drawing faces. I'm guilty of that myself and from time to time I just need to draw an unfamiliar face, like practicing caricature, old people, young people, trying out someone else's style, or drawing a (ugh I suck at this) woman face. You are also drawing a familiar T-zone on the face based on your past drawings. I don't know if that is a conscious style or something that I need to point out.
Oh, and normally I'd say you're using too many lines on the face but in this case, lines adds age and suits the grizzled veteran look perfectly well.
Then again this is an old drawing so I don't know how you would approach this picture again. Have you tried moving past the sketch stage? Sketches sometimes lets us see what is not there so I'd suggest you try actually creating, from sketch to refinement, a finished piece.
Thanks for the feedback guys! >>5762
Seems like we both have been preoccupied lately. I’ll be going back to school soon so I might have even less time to draw. Hope you get some work done on your comic, and that you learn some good techniques for the future doing it. Your ass is looking very nice too, very round.
I’m glad you like the sack undies. I wanted to give the guy something to really show off his bulge, so I played with different designs for his underwear. I like this one, but I’ll probably come up with something new in the future.>>5763
You’re awesome! Thanks a lot for the compliment! You’re more than welcome to show us what you got, and we can all learn from each other.>>5826
Thanks so much for saying that! Actually one of my favorite things about drawing characters (aside from the obvious) is designing their costumes. Especially for characters in a more fantastical setting. I have a certain style when it comes to designing outfits and armour for characters, but it never hurts to try new things and several iterations. I have a lot of fun doing it!
About the face, you may be right. I really ought to try different faces out, like pull up some faces on Google and stylize them to get a feel for different faces. But I think most of the guys I post here all have a similar frame that I think their faces would be similar enough too. Though I could always work on different features too, like brows, eye shape, jawline, facial hair, etc. Expressions is something I can play with as well.
I do have less-bara male and female faces in my repertoire, but honestly I love manly faces more. I haven’t drawn many older people, but if I did they’d probably be a bara Zeus and still have a similar face to my guys above. I do try to make my characters to look different enough from each other.
As for the sketches, I haven’t really found much time and patience to sit and work on finishing a piece. It’s a dedication that I’m struggling to commit to. So far the only thing I made and considered finished was this >>3643
, and I think I could improve some things on it. I feel that there’s a lot of room for changes when I’m just sketching, and I’m always changing things around. If I’m feeling ambitious though, I’ll pick up the slack and attempt to create some finished work.
Hey wolfscade! Just wondering: as Ygallery is down, do you have plans on opening a new account somewhere else?
decent beginner anime guy :)
sometimes less lines = more especially if you aren't quite sure where those lines need to be
0%BF is hard to pull off outside of low quality drawn porn
low effort anime face
low effort anime clothing drapes
low effort DBZ abs
nice bulge tho
draw the naked body first and let that inform the clothing on top (i'm only assuming you did it backwards because of the filenames & upload order)
>>5995>Should I continue or not?
How long have you been drawing?
It looks like you're on the right track but like >>5998
said, try to tame down the lines. It'll make the drawing look cleaner and will help to emphasize any areas that you may need to focus on more. Sketchy lines are fine for pose drawings but afterwards it helps to draw over them with more direct lines.
Thank you! These are all just sketches yet, I don't intent to line this.
And I really draw his half naked body first ^^" I try my best to improve my art! thank you again~>>5999
I've just started to draw since last year, but I'm into bara since around half year or idk exactly xD
and thanks for you advise as well ^^ It's hard to do clear lines for my opinion, but well I'm stll a beginner I guess xD maybe a lazy beginner :'D
>>6011>It's hard to do clear lines for my opinion,
What program, tool, and resolution are you using?
Also I still suck at coloring, ugh…..i think i'll just stick with greyscale for now.
Currently working on a cute Halloween doodle.
I’ve been meaning to reply sooner but I’ve been so busy lately I’m hardly home to touch the computer. >>6038
Colouring is a tough place to explore, I still have troubles myself at times. Your first sketch has pretty good colouring choice, but you can definitely explore a bit more I think. I’ve noticed that artists will often have certain kinds of colours that they like to stick to when creating pieces, and it’s good to have that as part of your signature style. But I think it’s also important to try and get out of your comfort zone with colouring, as well as with anything else when drawing. Play with light/darkness more, try different levels of saturation, try a completely different colour at times, you might end up liking the results.
I learned more about colours this year in my program at school, but I can’t really fit it all in this comment. Here’s a tutorial that I found very helpful when trying out colours for digital art. The artist is using SAI, but the theory applies to whatever program you may be using. https://www.youtube.com/watch?v=4KYPjVQEndU
BTW I really like your minotaur guy. I really really like beefy bara minotaurs.>>6011
You’ve got great skills! You will only get better if you draw more and more, and I’d say keep drawing!
A suggestion I would give is try studying the human anatomy just a bit more. You seem to have great grasp of the different muscle groups on the body, but some just seem a bit off to me. Most notably the pecs are a bit wide and the knees seem a bit too large for the legs.
Another thing I think you can explore is perspective. Drawing characters from different angles can add a great touch to your work, but for that a bit more understanding of the human anatomy might be needed. I either think your guy is viewed from his front-left, which explains the even levels of his knees, but how his shoulders, chest and torso are angled makes it seem like he could be viewed from an above angle. I wasn’t really sure what you were going for to be honest, so some refining could relieve some confusion.
Last suggestion is more of a stylistic choice as anon pointed out, but try using more long single lines than short sketchy ones. You seem comfortable with drawing out shapes, now it’s just refining them to look more streamline and clean. This will come in handy when you try creating linework. However if shorter lines are your thing than you can disregard this suggestion.
Overall I think you’ve certainly got great skills and you should definitely keep it up! Hope this helps :D
Try these exercises for improving your line quality/confidence. Yes those may be "just sketches" but having confident smooth linework will improve the quality of your work overall.
SUNMOON SWIMMER AAAAAAAAAAAAAAAAAA
Well, it didn't take long for the swimmer guy from Pokemon Sun and Moon to get some good fanart.
Honestly though, your art is good. I like the coloring you did on your first one. The tones you did on the swimmer (especially the pectorals) go well with the background too. Perhaps you can experiment using more lighter tones on your next drawing, I think that would be nice. All in all, it's great.
The last one is pretty good too, like the pose, your use of flat colors and lineart isn't too shabby either.
It's very good, please draw more.
Please draw more 3000 more times.
Thank you! here's what I'm doing at the moment, it's the Masked Royal>>6576
Thanks! I think the one I'm doing right now will be a bit more colorful and saturated since it's set in a wrestling ring.
I'm actually looking forward to winter. Much more time to enjoy drawing.
Thanks anon! And you're 100%, winter's so comfy..
>>6607>What solution do you guys use for blocking out a body shape
I used to use a blocky 'build a body' style like what you use. I used it as a starting point to learn anatomy and how things connected. I still used them for a time even after I learned more about anatomy until I found this video.(https://www.youtube.com/watch?v=mBq7rtnES0A
) It is soo much faster but requires that you have a good grasp on anatomy and proportion. I recommend it to anyone who draws bodies and poses. More recently I've just been using one sphere and one ellipse for most of my heads and bodies, since my mind can already piece out the rest, but I've been drawing nothing but people for several years now. (and I can't draw anything else ;-;)
>how do I draw a dragon head
Dragons don't exist hon, draw them however you want. Start with a reptile or dinosaur, add some parts of other animals….. dragon. The secret is knowing what your dragon is made of and knowing how to draw all of those things separately, so that when you put them together they are seamless.
>>6616>Your line weighting has so much character its spooky.
That's one of the things I love about sketching digitally, you can use a wide marker to quickly block out the general outline and then use the eraser to 'carve' the proper forms.
As for the character model, arguably the most important view is the profile. The profile gives the most information about the structure of the face. Though there are some inconsistencies in all 3 faces. If I were to make a turntable out of each of those heads they would all look like different people. So I'd always always start with the profile as opposed to frontal or 3/4. Then use the guidelines so you can make sure the features don't rise or sink.
They profile rotational not the line weight >n<. although i will likely do both.
Nice griffin man, but maybe you should practice on the individual body part thoroughly. The wings, for starters, need some touch ups using either a cartoon or a real wing as a reference.
You're really really good! I love your shading style on your older post. Can't wait to see your finished Masked Royal. I could really use some Sun Moon bara after finishing the game :D>>6582
I sure hope so. I could hardly do much with school and work taking up most of my time. >>6630
Great stuff there! I think you've got some very good composition and good understanding of form and proportions. I think the next thing for you to experiment with would be shading and lighting. I noticed your pieces are kinda lacking in shadows and highlights. It could be just your personal style to exclude it, but I think if you try shading your work you'll really bring them to life.
>>6640>Great stuff there! I think you've got some very good composition and good understanding of form and proportions. I think the next thing for you to experiment with would be shading and lighting. I noticed your pieces are kinda lacking in shadows and highlights. It could be just your personal style to exclude it, but I think if you try shading your work you'll really bring them to life.
This *1000 shading fucks me sideways I just do that cell shaded biz because I'm comfortable with it lol (not sarcasm).
As for scary change that is different more stuff in following of what Taro was saying I should practice. Also a cell shaded burr.
YAY Tharsix is best bear!
Now with added clothes, i was thinking of doing one for all of the kemocol main 10
In order to exaggerate something artistically you need to either have a fully comprehensive understanding of the material being exaggerated OR copy/refine someone else's interpretation of the material. The latter is by far much easier but will inevitably lead to large gaps in your abilities.
>>6626>start with the profile as opposed to frontal or 3/4. Then use the guidelines so you can make sure the features don't rise or sink.
I fucked it… 0_o
Also I did a drawing of Lambert, I swear I tired to be more aggressive with my shading this time but I don't know if you can tell…
>>6649>a fully comprehensive understanding of the material being exaggerated
How to do that? Technically?
Anatomy studies. Break down the human figure into each bone tendon and muscle. Learn which ones flex when the others relax. Lucky for you to live in the age of the internet.
In the past upcoming artists would use cadavers for this endeavor.
The hardest part is usually the relationship to the eyes, the side of the face, and the angle of the nose.
Just keep playing with it and you should find a way that works for you….. try drawing the head with different 'models' from what you're used to.
>>6659>The hardest part is usually the relationship to the eyes, the side of the face, and the angle of the nose.
I'm really feeling it…
I've done a few more attempts including a different, human character, granted still another character i made so I'm not sure if it really helps me.
Attached a shitty older drawing of the character for reference.
Also Taro do you have a website that you share your art on or twitter or something, if that's okay?
ah shit just realised i fucked the ears up on that one… everything else seems to be okayish tho
>>6662>Also Taro do you have a website that you share your art on or twitter or something
No not currently. I haven't had much time lately to dedicate to making much art so I don't really have any content to show. I hope to eventually but right now I'm just working all the time.
Anyway about the 3/4 dillema, try not to think of the nose as a few lines between the eyes, in positions near a 3/4 view sometimes the nose should actually obstruct part of the view of the eye if the bridge of the nose is very pronounced. Your character does not have a pronounced nose but it should be moved a little closer to the eye just the same. I drew a diagram of a partially overhead view for you to see what I mean. I had meant to shade it as if the pink was a beam of light but I ran out of time.
I can't grasp the technical side based on screen pictures. I need to see the shape and touch it
cadavers? where I can get that?
You need to find a way that works for you. Studying anatomy isn't something you do for each picture you want to draw. It's something you need to dedicate a lot of time to so that you have a fully comprehensive knowledge on how to draw any body in any position at any time. HOW you learn this is entirely up to you. If you need to feel the forms then I suggest getting some sculpey or clay and building bodies that way. https://www.youtube.com/watch?v=c1W2_DyN7ck https://www.youtube.com/watch?v=x3w51o3n_AQ
Mild seizure warning on the second vid.
And I don't think using cadavers is legal anymore without some kind of license….. either that or they are very expensive…… but it's a lot messier than clay, that's for sure :p
Just got the chance to finish this.>>6640
Thank you, I wish S/M had more buff guys but the selection we got ain't so bad :)
Thank you so much, I'm glad the bg doesn't look terrible as I couldn't work on it much cause it's late.
No problem, and I'm loving the finished piece! Man the way you drew those pecs <3
I think there were a bit less bara this gen than the last. Wish we got something like the ORAS Sailor to drool over. SM did also bring us Incineroar, the male construction worker (that flex pose hhhnng), male veteran and the black belt isn't too bad.
where do you get this? I tried to find all the male npc char for reference but can't found any. ;_-;
Where's the leg part? I've never played this game because no money coming back from my Patreon, so I do need full body ref. Have they released the official art?
There aren't any official art that I've found of the trainers. All I found were screenshots of the models in-game and pretty good fanart, both of which are quite rare.
Also I'm sure the male veteran's goatee is fake.
Maybe you can try to practice by comparing between rl human and Hulk. From there you can see what exaggerate the body , proportions and volume of each muscles.
That's my suggestion.