Thanks for the support :)
I don't plan to make an IDE for this engine. All levels (backgrounds, examine zones, NPCs and move zones) are all created in Tiled (http://www.mapeditor.org/
), a free and open source map editor.
All data not included in map files (like dialogs, sprites, scripts, items, …) are stored in XML files placed in a precise folder tree. I made some tools to edit those files, so instead of having a single software to build the game, you have a few tools. Since I often edit the engine, I update the tools alongside some kind of step in the engine. It's basically just the XML reading/writing part tho.
Since this engine is made with Monogame (http://www.monogame.net/
), I can only build for iOS, Android, MacOS, Linux, all Windows platforms, OUYA, PS4, PSVita, and Xbox One. No web compiling is available right now, but the creators are talking about it here and there. Maybe it will happen one day.
The screenshots aren't showing much of the engine as I said earlier, but some inputs are already handled. Of course, it's not that hard to change something or implement a new feature, since I know how the engine works. Grabbable items are available. You can hover over an item, which displays the name of the item beside your cursor, and one click makes you grab it. An inventory pops up when you hover the bottom of the game's window, and you can place your item there to use it later on an NPC or on something else.Post too long. Click here to view the full text.